◆ ActivateAttack()
virtual void PrototypeBaseEntity.ActivateAttack |
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◆ Awake()
void PrototypeBaseEntity.Awake |
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◆ AwakeMethods()
virtual void PrototypeBaseEntity.AwakeMethods |
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◆ ChaseState()
virtual void PrototypeBaseEntity.ChaseState |
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◆ CloseAttackState()
virtual void PrototypeBaseEntity.CloseAttackState |
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◆ DetectHostile()
virtual void PrototypeBaseEntity.DetectHostile |
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◆ FlipSprite()
virtual void PrototypeBaseEntity.FlipSprite |
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float | flipDirection | ) |
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◆ InitializePatrolZone()
virtual void PrototypeBaseEntity.InitializePatrolZone |
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◆ MaintainMovement()
virtual void PrototypeBaseEntity.MaintainMovement |
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◆ MoveLeft()
virtual void PrototypeBaseEntity.MoveLeft |
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◆ MoveRight()
virtual void PrototypeBaseEntity.MoveRight |
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◆ OnDrawGizmos()
void PrototypeBaseEntity.OnDrawGizmos |
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◆ PatrolState()
virtual void PrototypeBaseEntity.PatrolState |
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◆ ProtoCloseAttackState()
virtual void PrototypeBaseEntity.ProtoCloseAttackState |
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◆ ScanAttackRange()
virtual void PrototypeBaseEntity.ScanAttackRange |
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◆ ScanAttackRangeMultiple()
virtual void PrototypeBaseEntity.ScanAttackRangeMultiple |
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◆ StandStill()
virtual void PrototypeBaseEntity.StandStill |
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◆ Start()
void PrototypeBaseEntity.Start |
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◆ StartMethods()
virtual void PrototypeBaseEntity.StartMethods |
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◆ StateCheck()
virtual void PrototypeBaseEntity.StateCheck |
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EntityState | eState | ) |
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◆ TriggerAttack()
virtual void PrototypeBaseEntity.TriggerAttack |
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◆ Update()
void PrototypeBaseEntity.Update |
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◆ UpdateMethods()
virtual void PrototypeBaseEntity.UpdateMethods |
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◆ animator
Animator PrototypeBaseEntity.animator |
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◆ attackPoint
Transform PrototypeBaseEntity.attackPoint |
◆ attackVariant
int PrototypeBaseEntity.attackVariant = 0 |
◆ baseInfo
◆ cooldownEndTime
float PrototypeBaseEntity.cooldownEndTime = 0f |
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◆ currentHitObject
Collider2D PrototypeBaseEntity.currentHitObject |
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◆ entityBools
◆ horizontalDirection
float PrototypeBaseEntity.horizontalDirection |
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◆ leftOffset
Vector2 PrototypeBaseEntity.leftOffset |
◆ objectHealth
◆ patrolZonePrefab
◆ rb
Rigidbody2D PrototypeBaseEntity.rb |
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◆ rightOffset
Vector2 PrototypeBaseEntity.rightOffset |
◆ CurrentPatrolZone
◆ EState
The documentation for this class was generated from the following file: