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ForceSpawnLocation Class Reference

Detailed Description

This script forces the object it's attached to be in a specific location at the start of the scene no matter what. This is a band-aid solution to stop the out of bounds problem in the Anubis scene, where the player would sometimes spawn in the wrong spot.

Documentation updated 2/3/2025

Author
Stephen Nuttall

Private Member Functions

void Start ()
 
IEnumerator setLocation ()
 

Private Attributes

Vector2 spawnLocation
 

Member Function Documentation

◆ setLocation()

IEnumerator ForceSpawnLocation.setLocation ( )
private

◆ Start()

void ForceSpawnLocation.Start ( )
private

Member Data Documentation

◆ spawnLocation

Vector2 ForceSpawnLocation.spawnLocation
private

The documentation for this class was generated from the following file: