Here is a list of all variables with links to the classes they belong to:
- a -
- abilityDescriptions : AbilityInventoryItemData, BaseAbilityInfo
- abilityEvents : PlayerAbilityController
- abilityIcons : AbilityInventoryItemData, AbilityInventoryUI, BaseAbilityInfo
- abilityID : BaseAbilityInfo
- abilityImageUIPrefab : TotalAbilityUI
- abilityIndex : AbilityInventoryItemData
- abilityInfo : AbilityOwner
- AbilityInputs : PlayerAbilityController
- abilityInventory : AbilityInventoryUI, ConfirmationPanel, DataManager, UpgradePanel
- abilityInventoryItem : DragAndDrop
- abilityInventorySlots : AbilityInventoryUI
- abilityInventoryTutorial : SkyhubSpeechController
- abilityInventoryUI : ConfirmationPanel, ScrollAnimationManager, UpgradePanel
- abilityLevel : AbilityInventoryItemData, BaseAbilityInfo
- abilityName : AbilityInventoryItemData, BaseAbilityInfo
- abilityNames : AbilityInventoryItemData, BaseAbilityInfo
- AbilitySets : AbilityInventory
- abilitySlotsUI : TotalAbilityUI
- abilitySlotUIPrefab : TotalAbilityUI
- absolute : FMOD.DSP_PARAMETER_3DATTRIBUTES, FMOD.DSP_PARAMETER_3DATTRIBUTES_MULTI
- accepted : DragAndDrop
- acceptedItem : AbilityInventorySlot
- acceptsOnlyOneItem : AbilityInventorySlot
- activateAttackRange : BaseEntityController, PrototypeEntityInfo
- activated : WarpObelisk
- active : FMODUnity.Platform
- activeAbilities : PlayerAbilityController, StageLoader
- activeAbilityData : AbilityInventory, AbilityInventoryUI, DataManager
- activeAbilitySlots : AbilityInventoryUI
- activeEmitters : FMODUnity.StudioEventEmitter
- activeState : DayNight_Objects
- activeTime : DayNight_Objects
- affectedObject : PressurePlate
- affinity : FMODUnity.ThreadAffinityGroup
- airTime : PlayerMovement
- alloc : FMOD.DSP_STATE_FUNCTIONS
- AllowFadeout : FMODUnity.StudioEventEmitter
- allowFallCancel : SquasherHazard
- allowReturnCancel : SquasherHazard
- anchor : SpringTile
- AndroidPatchBuild : FMODUnity.Settings
- AndroidUseOBB : FMODUnity.Settings
- animationPlaying : ScrollAnimationManager
- animator : BaseEntityController, DayNight_Shrine, GebBossController, GebRoomController, ObjectHealth, PlayerAttackManager, PlayerBasicMelee, PlayerMovement, PrototypeBaseEntity
- AnyCPU : FMODUnity.StagingSystem
- arena : FMODUnity.EventBrowser.Event3DPreview
- arenaRect : FMODUnity.EventBrowser.Event3DPreview
- ASIOChannelList : FMOD.ADVANCEDSETTINGS
- ASIONumChannels : FMOD.ADVANCEDSETTINGS
- ASIOSpeakerList : FMOD.ADVANCEDSETTINGS
- asset : FMODUnity.EventReferenceUpdater.TaskView.AssetItem
- AssetContent : FMODUnity.EventReferenceUpdater
- AssetIndex : FMODUnity.EventReferenceUpdater.Task
- assetPathStyle : FMODUnity.FileReorganizer.Resources
- assets : FMODUnity.EventReferenceUpdater, FMODUnity.EventReferenceUpdater.TaskView
- AssetsFolder : FMODUnity.FileReorganizer.TaskGenerator
- AssetsFolderName : FMODUnity.EventManager
- attachedInstances : FMODUnity.RuntimeManager
- attackableLayers : PlayerAttackManager, PlayerBasicMelee
- attackCooldown : BaseEntityController, PlayerBasicMelee, PlayerBasicProjectileAttack, PrototypeEntityInfo, WindAbilityInfo
- attackCount : GebBossController
- attackDamage : BaseEntityController, PrototypeEntityInfo
- attackLayers : RockGolemController
- attackPoint : BaseEntityController, PlayerAttackManager, PlayerBasicMelee, PlayerBasicProjectileAttack, PlayerInteract, PrototypeBaseEntity
- attackRange : MeleeEntityController, PlayerBasicMelee
- attackRanges : PrototypeEntityInfo
- attackSize : PrototypeEntityInfo
- attackVariant : PrototypeBaseEntity
- attenuationObject : FMODUnity.StudioListener, FMODUnity.StudioListenerEditor
- audioIcon : FMODUnity.SimpleTreeView.AudioSourceItem
- audioqueuepolicy : FMOD.CREATESOUNDEXINFO
- AutomaticEventLoading : FMODUnity.Settings
- automaticEventLoading : FMODUnity.SettingsEditor
- AutomaticSampleLoading : FMODUnity.Settings
- automaticSampleLoading : FMODUnity.SettingsEditor
- autoRefresh : FMODUnity.BankRefresher
- autosaveEnabled : DataManager
- autosaveFrequency : DataManager