◆ Start()
void PrototypeEntityInfo.Start |
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◆ Update()
void PrototypeEntityInfo.Update |
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◆ activateAttackRange
float PrototypeEntityInfo.activateAttackRange = 3f |
◆ attackCooldown
float PrototypeEntityInfo.attackCooldown = 0.8f |
◆ attackDamage
int PrototypeEntityInfo.attackDamage = 30 |
◆ attackRanges
List<float> PrototypeEntityInfo.attackRanges |
◆ attackSize
float PrototypeEntityInfo.attackSize = 0.75f |
◆ baseConditions
List<string> PrototypeEntityInfo.baseConditions |
◆ detectionRange
float PrototypeEntityInfo.detectionRange = 6f |
◆ enemyLayers
LayerMask PrototypeEntityInfo.enemyLayers |
◆ groundedRaycastLength
float PrototypeEntityInfo.groundedRaycastLength = 1.8f |
◆ linearDrag
float PrototypeEntityInfo.linearDrag = 1.0f |
◆ moveVelocity
float PrototypeEntityInfo.moveVelocity = 6.0f |
◆ xScale
float PrototypeEntityInfo.xScale = 1f |
The documentation for this class was generated from the following file: