◆ Start()
| void PrototypeEntityInfo.Start |
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| ) |
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private |
◆ Update()
| void PrototypeEntityInfo.Update |
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| ) |
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private |
◆ activateAttackRange
| float PrototypeEntityInfo.activateAttackRange = 3f |
◆ attackCooldown
| float PrototypeEntityInfo.attackCooldown = 0.8f |
◆ attackDamage
| int PrototypeEntityInfo.attackDamage = 30 |
◆ attackRanges
| List<float> PrototypeEntityInfo.attackRanges |
◆ attackSize
| float PrototypeEntityInfo.attackSize = 0.75f |
◆ baseConditions
| List<string> PrototypeEntityInfo.baseConditions |
◆ detectionRange
| float PrototypeEntityInfo.detectionRange = 6f |
◆ enemyLayers
| LayerMask PrototypeEntityInfo.enemyLayers |
◆ groundedRaycastLength
| float PrototypeEntityInfo.groundedRaycastLength = 1.8f |
◆ linearDrag
| float PrototypeEntityInfo.linearDrag = 1.0f |
◆ moveVelocity
| float PrototypeEntityInfo.moveVelocity = 6.0f |
◆ xScale
| float PrototypeEntityInfo.xScale = 1f |
The documentation for this class was generated from the following file: