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const string | MenuPath = "FMOD/Update Event References" |
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static IEnumerable< Task > | GetUpdateTasks (UnityEngine.Object target) |
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static IEnumerable< Task > | GetEmitterUpdateTasks (StudioEventEmitter emitter) |
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static Task | GetUpdateEventReferenceTask (EventReference eventReference, string fieldName, string subObjectPath=null) |
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static bool | IsEventRef (FieldInfo field) |
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static T | GetCustomAttribute< T > (FieldInfo field) |
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static IEnumerable< Task > | GetGenericUpdateTasks (object target, string subObjectPath=null, IEnumerable< object > parents=null) |
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static bool | IsPrefab (AssetType type) |
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static AssetType | GetAssetType (GameObject gameObject) |
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static string | FieldPath (string subObjectPath, string fieldName) |
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static string | FieldPath (string subObjectPath, string fieldName, int index) |
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static object | FindSubObject (object o, string path) |
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static void | DrawProgressBar (string label, SearchProgress progress) |
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static void | DrawSelectableLabel (string text, GUIStyle style) |
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◆ AssetType
Enumerator |
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Scene | |
Prefab | |
PrefabModel | |
PrefabVariant | |
ScriptableObject | |
◆ EnableState
Enumerator |
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Enabled | |
Disabled | |
Mixed | |
◆ SavePolicy
Enumerator |
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AskToSave | |
AutoSave | |
◆ AddAsset()
int FMODUnity.EventReferenceUpdater.AddAsset |
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AssetType | type, |
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string | path ) |
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◆ AddComponent() [1/2]
int FMODUnity.EventReferenceUpdater.AddComponent |
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MonoBehaviour | behaviour, |
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GameObject | root ) |
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◆ AddComponent() [2/2]
int FMODUnity.EventReferenceUpdater.AddComponent |
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ScriptableObject | scriptableObject | ) |
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◆ AddTask()
void FMODUnity.EventReferenceUpdater.AddTask |
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Task | task | ) |
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◆ ApplyAssetEnableStateToTasks()
void FMODUnity.EventReferenceUpdater.ApplyAssetEnableStateToTasks |
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Asset | asset | ) |
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◆ BeginExecuting()
void FMODUnity.EventReferenceUpdater.BeginExecuting |
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◆ BeginSearching()
void FMODUnity.EventReferenceUpdater.BeginSearching |
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◆ Cancel()
void FMODUnity.EventReferenceUpdater.Cancel |
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◆ DrawProgressBar()
static void FMODUnity.EventReferenceUpdater.DrawProgressBar |
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string | label, |
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SearchProgress | progress ) |
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◆ DrawSelectableLabel()
static void FMODUnity.EventReferenceUpdater.DrawSelectableLabel |
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string | text, |
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GUIStyle | style ) |
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◆ ExecuteButtonText()
string FMODUnity.EventReferenceUpdater.ExecuteButtonText |
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◆ ExecuteGameObjectTask()
void FMODUnity.EventReferenceUpdater.ExecuteGameObjectTask |
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Task | task, |
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SavePolicy | savePolicy ) |
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◆ ExecuteScriptableObjectTask()
void FMODUnity.EventReferenceUpdater.ExecuteScriptableObjectTask |
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Task | task, |
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SavePolicy | savePolicy ) |
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◆ ExecuteTask()
void FMODUnity.EventReferenceUpdater.ExecuteTask |
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Task | task, |
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SavePolicy | savePolicy ) |
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◆ ExecuteTasks()
IEnumerator< string > FMODUnity.EventReferenceUpdater.ExecuteTasks |
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Task[] | tasks | ) |
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◆ FieldPath() [1/2]
static string FMODUnity.EventReferenceUpdater.FieldPath |
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string | subObjectPath, |
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string | fieldName ) |
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◆ FieldPath() [2/2]
static string FMODUnity.EventReferenceUpdater.FieldPath |
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string | subObjectPath, |
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string | fieldName, |
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int | index ) |
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◆ FindSubObject()
static object FMODUnity.EventReferenceUpdater.FindSubObject |
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object | o, |
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string | path ) |
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◆ GetAssetType()
static AssetType FMODUnity.EventReferenceUpdater.GetAssetType |
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GameObject | gameObject | ) |
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◆ GetCustomAttribute< T >()
static T FMODUnity.EventReferenceUpdater.GetCustomAttribute< T > |
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FieldInfo | field | ) |
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◆ GetEmitterUpdateTasks()
static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetEmitterUpdateTasks |
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StudioEventEmitter | emitter | ) |
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◆ GetGenericUpdateTasks()
static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetGenericUpdateTasks |
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object | target, |
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string | subObjectPath = null, |
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IEnumerable< object > | parents = null ) |
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◆ GetUpdateEventReferenceTask()
static Task FMODUnity.EventReferenceUpdater.GetUpdateEventReferenceTask |
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EventReference | eventReference, |
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string | fieldName, |
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string | subObjectPath = null ) |
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◆ GetUpdateTasks()
static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetUpdateTasks |
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UnityEngine.Object | target | ) |
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◆ IsEventRef()
static bool FMODUnity.EventReferenceUpdater.IsEventRef |
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FieldInfo | field | ) |
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◆ IsPrefab()
static bool FMODUnity.EventReferenceUpdater.IsPrefab |
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AssetType | type | ) |
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◆ IsUpToDate()
static bool FMODUnity.EventReferenceUpdater.IsUpToDate |
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◆ LoadTargetGameObject()
GameObject FMODUnity.EventReferenceUpdater.LoadTargetGameObject |
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Task | task, |
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SavePolicy | savePolicy ) |
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◆ OnDisable()
void FMODUnity.EventReferenceUpdater.OnDisable |
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◆ OnEnable()
void FMODUnity.EventReferenceUpdater.OnEnable |
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◆ OnGUI()
void FMODUnity.EventReferenceUpdater.OnGUI |
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◆ OnTaskDoubleClicked()
void FMODUnity.EventReferenceUpdater.OnTaskDoubleClicked |
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Task | task | ) |
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◆ OnTaskEnableStateChanged()
void FMODUnity.EventReferenceUpdater.OnTaskEnableStateChanged |
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Task | task | ) |
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◆ OnTaskSelected()
void FMODUnity.EventReferenceUpdater.OnTaskSelected |
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Task | task | ) |
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◆ SearchGameObject()
IEnumerable< Task > FMODUnity.EventReferenceUpdater.SearchGameObject |
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GameObject | gameObject, |
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GameObject | root ) |
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◆ SearchPrefabs()
IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchPrefabs |
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string[] | guids | ) |
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◆ SearchProject()
IEnumerator< string > FMODUnity.EventReferenceUpdater.SearchProject |
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◆ SearchScenes()
IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchScenes |
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string[] | guids | ) |
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◆ SearchScriptableObjects()
IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchScriptableObjects |
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string[] | guids | ) |
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◆ SetStatus()
void FMODUnity.EventReferenceUpdater.SetStatus |
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string | text | ) |
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◆ ShowWindow()
static void FMODUnity.EventReferenceUpdater.ShowWindow |
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◆ StopProcessing()
void FMODUnity.EventReferenceUpdater.StopProcessing |
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bool | isComplete | ) |
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◆ UpdateAssetEnableState()
void FMODUnity.EventReferenceUpdater.UpdateAssetEnableState |
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int | assetIndex | ) |
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◆ UpdateExecutableTaskCount()
void FMODUnity.EventReferenceUpdater.UpdateExecutableTaskCount |
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◆ UpdateProcessing()
void FMODUnity.EventReferenceUpdater.UpdateProcessing |
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◆ AssetContent
GUIContent FMODUnity.EventReferenceUpdater.AssetContent = new GUIContent("Asset") |
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◆ assets
List<Asset> FMODUnity.EventReferenceUpdater.assets = new List<Asset>() |
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◆ components
◆ ComponentTypeContent
GUIContent FMODUnity.EventReferenceUpdater.ComponentTypeContent = new GUIContent("Component Type") |
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staticprivate |
◆ DefaultBindingFlags
const BindingFlags FMODUnity.EventReferenceUpdater.DefaultBindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance |
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◆ EventReferenceTransitionVersion
const int FMODUnity.EventReferenceUpdater.EventReferenceTransitionVersion = 0x00020200 |
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◆ executableTaskCount
int FMODUnity.EventReferenceUpdater.executableTaskCount = 0 |
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◆ GameObjectContent
GUIContent FMODUnity.EventReferenceUpdater.GameObjectContent = new GUIContent("Game Object") |
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staticprivate |
◆ HelpText
readonly string FMODUnity.EventReferenceUpdater.HelpText |
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staticprivate |
Initial value:=
string.Format(
"Click {0} to search your project for obsolete event references.",
SearchButtonText)
const string SearchButtonText
Definition EventReferenceUpdater.cs:22
◆ manualDescriptionScrollPosition
Vector2 FMODUnity.EventReferenceUpdater.manualDescriptionScrollPosition |
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private |
◆ MenuPath
const string FMODUnity.EventReferenceUpdater.MenuPath = "FMOD/Update Event References" |
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static |
◆ prefabProgress
◆ processingState
IEnumerator<string> FMODUnity.EventReferenceUpdater.processingState |
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private |
◆ sceneProgress
◆ sceneSetup
SceneSetup [] FMODUnity.EventReferenceUpdater.sceneSetup |
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◆ scriptableObjectProgress
SearchProgress FMODUnity.EventReferenceUpdater.scriptableObjectProgress |
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◆ SearchButtonText
const string FMODUnity.EventReferenceUpdater.SearchButtonText = "Scan" |
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staticprivate |
◆ SearchFolders
readonly string [] FMODUnity.EventReferenceUpdater.SearchFolders |
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◆ selectedTask
Task FMODUnity.EventReferenceUpdater.selectedTask |
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private |
◆ status
GUIContent FMODUnity.EventReferenceUpdater.status = GUIContent.none |
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private |
◆ SystemAssembly
readonly Assembly FMODUnity.EventReferenceUpdater.SystemAssembly = typeof(object).Assembly |
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staticprivate |
◆ tasks
List<Task> FMODUnity.EventReferenceUpdater.tasks = new List<Task>() |
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private |
◆ taskView
TaskView FMODUnity.EventReferenceUpdater.taskView |
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private |
◆ taskViewState
TreeViewState FMODUnity.EventReferenceUpdater.taskViewState = new TreeViewState() |
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private |
◆ IsProcessing
bool FMODUnity.EventReferenceUpdater.IsProcessing |
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getprivate |
The documentation for this class was generated from the following file: