|
| const string | MenuPath = "FMOD/Update Event References" |
| |
|
| static IEnumerable< Task > | GetUpdateTasks (UnityEngine.Object target) |
| |
| static IEnumerable< Task > | GetEmitterUpdateTasks (StudioEventEmitter emitter) |
| |
| static Task | GetUpdateEventReferenceTask (EventReference eventReference, string fieldName, string subObjectPath=null) |
| |
| static bool | IsEventRef (FieldInfo field) |
| |
| static T | GetCustomAttribute< T > (FieldInfo field) |
| |
| static IEnumerable< Task > | GetGenericUpdateTasks (object target, string subObjectPath=null, IEnumerable< object > parents=null) |
| |
| static bool | IsPrefab (AssetType type) |
| |
| static AssetType | GetAssetType (GameObject gameObject) |
| |
| static string | FieldPath (string subObjectPath, string fieldName) |
| |
| static string | FieldPath (string subObjectPath, string fieldName, int index) |
| |
| static object | FindSubObject (object o, string path) |
| |
| static void | DrawProgressBar (string label, SearchProgress progress) |
| |
| static void | DrawSelectableLabel (string text, GUIStyle style) |
| |
◆ AssetType
| Enumerator |
|---|
| Scene | |
| Prefab | |
| PrefabModel | |
| PrefabVariant | |
| ScriptableObject | |
◆ EnableState
| Enumerator |
|---|
| Enabled | |
| Disabled | |
| Mixed | |
◆ SavePolicy
| Enumerator |
|---|
| AskToSave | |
| AutoSave | |
◆ AddAsset()
| int FMODUnity.EventReferenceUpdater.AddAsset |
( |
AssetType | type, |
|
|
string | path ) |
|
private |
◆ AddComponent() [1/2]
| int FMODUnity.EventReferenceUpdater.AddComponent |
( |
MonoBehaviour | behaviour, |
|
|
GameObject | root ) |
|
private |
◆ AddComponent() [2/2]
| int FMODUnity.EventReferenceUpdater.AddComponent |
( |
ScriptableObject | scriptableObject | ) |
|
|
private |
◆ AddTask()
| void FMODUnity.EventReferenceUpdater.AddTask |
( |
Task | task | ) |
|
|
private |
◆ ApplyAssetEnableStateToTasks()
| void FMODUnity.EventReferenceUpdater.ApplyAssetEnableStateToTasks |
( |
Asset | asset | ) |
|
|
private |
◆ BeginExecuting()
| void FMODUnity.EventReferenceUpdater.BeginExecuting |
( |
| ) |
|
|
private |
◆ BeginSearching()
| void FMODUnity.EventReferenceUpdater.BeginSearching |
( |
| ) |
|
|
private |
◆ Cancel()
| void FMODUnity.EventReferenceUpdater.Cancel |
( |
| ) |
|
|
private |
◆ DrawProgressBar()
| static void FMODUnity.EventReferenceUpdater.DrawProgressBar |
( |
string | label, |
|
|
SearchProgress | progress ) |
|
staticprivate |
◆ DrawSelectableLabel()
| static void FMODUnity.EventReferenceUpdater.DrawSelectableLabel |
( |
string | text, |
|
|
GUIStyle | style ) |
|
staticprivate |
◆ ExecuteButtonText()
| string FMODUnity.EventReferenceUpdater.ExecuteButtonText |
( |
| ) |
|
|
private |
◆ ExecuteGameObjectTask()
| void FMODUnity.EventReferenceUpdater.ExecuteGameObjectTask |
( |
Task | task, |
|
|
SavePolicy | savePolicy ) |
|
private |
◆ ExecuteScriptableObjectTask()
| void FMODUnity.EventReferenceUpdater.ExecuteScriptableObjectTask |
( |
Task | task, |
|
|
SavePolicy | savePolicy ) |
|
private |
◆ ExecuteTask()
| void FMODUnity.EventReferenceUpdater.ExecuteTask |
( |
Task | task, |
|
|
SavePolicy | savePolicy ) |
|
private |
◆ ExecuteTasks()
| IEnumerator< string > FMODUnity.EventReferenceUpdater.ExecuteTasks |
( |
Task[] | tasks | ) |
|
|
private |
◆ FieldPath() [1/2]
| static string FMODUnity.EventReferenceUpdater.FieldPath |
( |
string | subObjectPath, |
|
|
string | fieldName ) |
|
staticprivate |
◆ FieldPath() [2/2]
| static string FMODUnity.EventReferenceUpdater.FieldPath |
( |
string | subObjectPath, |
|
|
string | fieldName, |
|
|
int | index ) |
|
staticprivate |
◆ FindSubObject()
| static object FMODUnity.EventReferenceUpdater.FindSubObject |
( |
object | o, |
|
|
string | path ) |
|
staticprivate |
◆ GetAssetType()
| static AssetType FMODUnity.EventReferenceUpdater.GetAssetType |
( |
GameObject | gameObject | ) |
|
|
staticprivate |
◆ GetCustomAttribute< T >()
| static T FMODUnity.EventReferenceUpdater.GetCustomAttribute< T > |
( |
FieldInfo | field | ) |
|
|
staticprivate |
◆ GetEmitterUpdateTasks()
| static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetEmitterUpdateTasks |
( |
StudioEventEmitter | emitter | ) |
|
|
staticprivate |
◆ GetGenericUpdateTasks()
| static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetGenericUpdateTasks |
( |
object | target, |
|
|
string | subObjectPath = null, |
|
|
IEnumerable< object > | parents = null ) |
|
staticprivate |
◆ GetUpdateEventReferenceTask()
| static Task FMODUnity.EventReferenceUpdater.GetUpdateEventReferenceTask |
( |
EventReference | eventReference, |
|
|
string | fieldName, |
|
|
string | subObjectPath = null ) |
|
staticprivate |
◆ GetUpdateTasks()
| static IEnumerable< Task > FMODUnity.EventReferenceUpdater.GetUpdateTasks |
( |
UnityEngine.Object | target | ) |
|
|
staticprivate |
◆ IsEventRef()
| static bool FMODUnity.EventReferenceUpdater.IsEventRef |
( |
FieldInfo | field | ) |
|
|
staticprivate |
◆ IsPrefab()
| static bool FMODUnity.EventReferenceUpdater.IsPrefab |
( |
AssetType | type | ) |
|
|
staticprivate |
◆ IsUpToDate()
| static bool FMODUnity.EventReferenceUpdater.IsUpToDate |
( |
| ) |
|
|
static |
◆ LoadTargetGameObject()
| GameObject FMODUnity.EventReferenceUpdater.LoadTargetGameObject |
( |
Task | task, |
|
|
SavePolicy | savePolicy ) |
|
private |
◆ OnDisable()
| void FMODUnity.EventReferenceUpdater.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
| void FMODUnity.EventReferenceUpdater.OnEnable |
( |
| ) |
|
|
private |
◆ OnGUI()
| void FMODUnity.EventReferenceUpdater.OnGUI |
( |
| ) |
|
|
private |
◆ OnTaskDoubleClicked()
| void FMODUnity.EventReferenceUpdater.OnTaskDoubleClicked |
( |
Task | task | ) |
|
|
private |
◆ OnTaskEnableStateChanged()
| void FMODUnity.EventReferenceUpdater.OnTaskEnableStateChanged |
( |
Task | task | ) |
|
|
private |
◆ OnTaskSelected()
| void FMODUnity.EventReferenceUpdater.OnTaskSelected |
( |
Task | task | ) |
|
|
private |
◆ SearchGameObject()
| IEnumerable< Task > FMODUnity.EventReferenceUpdater.SearchGameObject |
( |
GameObject | gameObject, |
|
|
GameObject | root ) |
|
private |
◆ SearchPrefabs()
| IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchPrefabs |
( |
string[] | guids | ) |
|
|
private |
◆ SearchProject()
| IEnumerator< string > FMODUnity.EventReferenceUpdater.SearchProject |
( |
| ) |
|
|
private |
◆ SearchScenes()
| IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchScenes |
( |
string[] | guids | ) |
|
|
private |
◆ SearchScriptableObjects()
| IEnumerable< string > FMODUnity.EventReferenceUpdater.SearchScriptableObjects |
( |
string[] | guids | ) |
|
|
private |
◆ SetStatus()
| void FMODUnity.EventReferenceUpdater.SetStatus |
( |
string | text | ) |
|
|
private |
◆ ShowWindow()
| static void FMODUnity.EventReferenceUpdater.ShowWindow |
( |
| ) |
|
|
static |
◆ StopProcessing()
| void FMODUnity.EventReferenceUpdater.StopProcessing |
( |
bool | isComplete | ) |
|
|
private |
◆ UpdateAssetEnableState()
| void FMODUnity.EventReferenceUpdater.UpdateAssetEnableState |
( |
int | assetIndex | ) |
|
|
private |
◆ UpdateExecutableTaskCount()
| void FMODUnity.EventReferenceUpdater.UpdateExecutableTaskCount |
( |
| ) |
|
|
private |
◆ UpdateProcessing()
| void FMODUnity.EventReferenceUpdater.UpdateProcessing |
( |
| ) |
|
|
private |
◆ AssetContent
| GUIContent FMODUnity.EventReferenceUpdater.AssetContent = new GUIContent("Asset") |
|
staticprivate |
◆ assets
| List<Asset> FMODUnity.EventReferenceUpdater.assets = new List<Asset>() |
|
private |
◆ components
◆ ComponentTypeContent
| GUIContent FMODUnity.EventReferenceUpdater.ComponentTypeContent = new GUIContent("Component Type") |
|
staticprivate |
◆ DefaultBindingFlags
| const BindingFlags FMODUnity.EventReferenceUpdater.DefaultBindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance |
|
staticprivate |
◆ EventReferenceTransitionVersion
| const int FMODUnity.EventReferenceUpdater.EventReferenceTransitionVersion = 0x00020200 |
|
staticprivate |
◆ executableTaskCount
| int FMODUnity.EventReferenceUpdater.executableTaskCount = 0 |
|
private |
◆ GameObjectContent
| GUIContent FMODUnity.EventReferenceUpdater.GameObjectContent = new GUIContent("Game Object") |
|
staticprivate |
◆ HelpText
| readonly string FMODUnity.EventReferenceUpdater.HelpText |
|
staticprivate |
Initial value:=
string.Format(
"Click {0} to search your project for obsolete event references.",
SearchButtonText)
const string SearchButtonText
Definition EventReferenceUpdater.cs:22
◆ manualDescriptionScrollPosition
| Vector2 FMODUnity.EventReferenceUpdater.manualDescriptionScrollPosition |
|
private |
◆ MenuPath
| const string FMODUnity.EventReferenceUpdater.MenuPath = "FMOD/Update Event References" |
|
static |
◆ prefabProgress
◆ processingState
| IEnumerator<string> FMODUnity.EventReferenceUpdater.processingState |
|
private |
◆ sceneProgress
◆ sceneSetup
| SceneSetup [] FMODUnity.EventReferenceUpdater.sceneSetup |
|
private |
◆ scriptableObjectProgress
| SearchProgress FMODUnity.EventReferenceUpdater.scriptableObjectProgress |
|
private |
◆ SearchButtonText
| const string FMODUnity.EventReferenceUpdater.SearchButtonText = "Scan" |
|
staticprivate |
◆ SearchFolders
| readonly string [] FMODUnity.EventReferenceUpdater.SearchFolders |
|
private |
◆ selectedTask
| Task FMODUnity.EventReferenceUpdater.selectedTask |
|
private |
◆ status
| GUIContent FMODUnity.EventReferenceUpdater.status = GUIContent.none |
|
private |
◆ SystemAssembly
| readonly Assembly FMODUnity.EventReferenceUpdater.SystemAssembly = typeof(object).Assembly |
|
staticprivate |
◆ tasks
| List<Task> FMODUnity.EventReferenceUpdater.tasks = new List<Task>() |
|
private |
◆ taskView
| TaskView FMODUnity.EventReferenceUpdater.taskView |
|
private |
◆ taskViewState
| TreeViewState FMODUnity.EventReferenceUpdater.taskViewState = new TreeViewState() |
|
private |
◆ IsProcessing
| bool FMODUnity.EventReferenceUpdater.IsProcessing |
|
getprivate |
The documentation for this class was generated from the following file: