AddAsset(AssetType type, string path) | FMODUnity.EventReferenceUpdater | private |
AddComponent(MonoBehaviour behaviour, GameObject root) | FMODUnity.EventReferenceUpdater | private |
AddComponent(ScriptableObject scriptableObject) | FMODUnity.EventReferenceUpdater | private |
AddTask(Task task) | FMODUnity.EventReferenceUpdater | private |
ApplyAssetEnableStateToTasks(Asset asset) | FMODUnity.EventReferenceUpdater | private |
AssetContent | FMODUnity.EventReferenceUpdater | privatestatic |
assets | FMODUnity.EventReferenceUpdater | private |
AssetType enum name | FMODUnity.EventReferenceUpdater | private |
BeginExecuting() | FMODUnity.EventReferenceUpdater | private |
BeginSearching() | FMODUnity.EventReferenceUpdater | private |
Cancel() | FMODUnity.EventReferenceUpdater | private |
components | FMODUnity.EventReferenceUpdater | private |
ComponentTypeContent | FMODUnity.EventReferenceUpdater | privatestatic |
DefaultBindingFlags | FMODUnity.EventReferenceUpdater | privatestatic |
DrawProgressBar(string label, SearchProgress progress) | FMODUnity.EventReferenceUpdater | privatestatic |
DrawSelectableLabel(string text, GUIStyle style) | FMODUnity.EventReferenceUpdater | privatestatic |
EnableState enum name | FMODUnity.EventReferenceUpdater | private |
EventReferenceTransitionVersion | FMODUnity.EventReferenceUpdater | privatestatic |
executableTaskCount | FMODUnity.EventReferenceUpdater | private |
ExecuteButtonText() | FMODUnity.EventReferenceUpdater | private |
ExecuteGameObjectTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
ExecuteScriptableObjectTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
ExecuteTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
ExecuteTasks(Task[] tasks) | FMODUnity.EventReferenceUpdater | private |
FieldPath(string subObjectPath, string fieldName) | FMODUnity.EventReferenceUpdater | privatestatic |
FieldPath(string subObjectPath, string fieldName, int index) | FMODUnity.EventReferenceUpdater | privatestatic |
FindSubObject(object o, string path) | FMODUnity.EventReferenceUpdater | privatestatic |
GameObjectContent | FMODUnity.EventReferenceUpdater | privatestatic |
GetAssetType(GameObject gameObject) | FMODUnity.EventReferenceUpdater | privatestatic |
GetCustomAttribute< T >(FieldInfo field) | FMODUnity.EventReferenceUpdater | privatestatic |
GetEmitterUpdateTasks(StudioEventEmitter emitter) | FMODUnity.EventReferenceUpdater | privatestatic |
GetGenericUpdateTasks(object target, string subObjectPath=null, IEnumerable< object > parents=null) | FMODUnity.EventReferenceUpdater | privatestatic |
GetUpdateEventReferenceTask(EventReference eventReference, string fieldName, string subObjectPath=null) | FMODUnity.EventReferenceUpdater | privatestatic |
GetUpdateTasks(UnityEngine.Object target) | FMODUnity.EventReferenceUpdater | privatestatic |
HelpText | FMODUnity.EventReferenceUpdater | privatestatic |
IsEventRef(FieldInfo field) | FMODUnity.EventReferenceUpdater | privatestatic |
IsPrefab(AssetType type) | FMODUnity.EventReferenceUpdater | privatestatic |
IsProcessing | FMODUnity.EventReferenceUpdater | private |
IsUpToDate() | FMODUnity.EventReferenceUpdater | static |
LoadTargetGameObject(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
manualDescriptionScrollPosition | FMODUnity.EventReferenceUpdater | private |
MenuPath | FMODUnity.EventReferenceUpdater | static |
OnDisable() | FMODUnity.EventReferenceUpdater | private |
OnEnable() | FMODUnity.EventReferenceUpdater | private |
OnGUI() | FMODUnity.EventReferenceUpdater | private |
OnTaskDoubleClicked(Task task) | FMODUnity.EventReferenceUpdater | private |
OnTaskEnableStateChanged(Task task) | FMODUnity.EventReferenceUpdater | private |
OnTaskSelected(Task task) | FMODUnity.EventReferenceUpdater | private |
prefabProgress | FMODUnity.EventReferenceUpdater | private |
processingState | FMODUnity.EventReferenceUpdater | private |
SavePolicy enum name | FMODUnity.EventReferenceUpdater | private |
sceneProgress | FMODUnity.EventReferenceUpdater | private |
sceneSetup | FMODUnity.EventReferenceUpdater | private |
scriptableObjectProgress | FMODUnity.EventReferenceUpdater | private |
SearchButtonText | FMODUnity.EventReferenceUpdater | privatestatic |
SearchFolders | FMODUnity.EventReferenceUpdater | private |
SearchGameObject(GameObject gameObject, GameObject root) | FMODUnity.EventReferenceUpdater | private |
SearchPrefabs(string[] guids) | FMODUnity.EventReferenceUpdater | private |
SearchProject() | FMODUnity.EventReferenceUpdater | private |
SearchScenes(string[] guids) | FMODUnity.EventReferenceUpdater | private |
SearchScriptableObjects(string[] guids) | FMODUnity.EventReferenceUpdater | private |
selectedTask | FMODUnity.EventReferenceUpdater | private |
SetStatus(string text) | FMODUnity.EventReferenceUpdater | private |
ShowWindow() | FMODUnity.EventReferenceUpdater | static |
status | FMODUnity.EventReferenceUpdater | private |
StopProcessing(bool isComplete) | FMODUnity.EventReferenceUpdater | private |
SystemAssembly | FMODUnity.EventReferenceUpdater | privatestatic |
tasks | FMODUnity.EventReferenceUpdater | private |
taskView | FMODUnity.EventReferenceUpdater | private |
taskViewState | FMODUnity.EventReferenceUpdater | private |
UpdateAssetEnableState(int assetIndex) | FMODUnity.EventReferenceUpdater | private |
UpdateExecutableTaskCount() | FMODUnity.EventReferenceUpdater | private |
UpdateProcessing() | FMODUnity.EventReferenceUpdater | private |