| AddAsset(AssetType type, string path) | FMODUnity.EventReferenceUpdater | private |
| AddComponent(MonoBehaviour behaviour, GameObject root) | FMODUnity.EventReferenceUpdater | private |
| AddComponent(ScriptableObject scriptableObject) | FMODUnity.EventReferenceUpdater | private |
| AddTask(Task task) | FMODUnity.EventReferenceUpdater | private |
| ApplyAssetEnableStateToTasks(Asset asset) | FMODUnity.EventReferenceUpdater | private |
| AssetContent | FMODUnity.EventReferenceUpdater | privatestatic |
| assets | FMODUnity.EventReferenceUpdater | private |
| AssetType enum name | FMODUnity.EventReferenceUpdater | private |
| BeginExecuting() | FMODUnity.EventReferenceUpdater | private |
| BeginSearching() | FMODUnity.EventReferenceUpdater | private |
| Cancel() | FMODUnity.EventReferenceUpdater | private |
| components | FMODUnity.EventReferenceUpdater | private |
| ComponentTypeContent | FMODUnity.EventReferenceUpdater | privatestatic |
| DefaultBindingFlags | FMODUnity.EventReferenceUpdater | privatestatic |
| DrawProgressBar(string label, SearchProgress progress) | FMODUnity.EventReferenceUpdater | privatestatic |
| DrawSelectableLabel(string text, GUIStyle style) | FMODUnity.EventReferenceUpdater | privatestatic |
| EnableState enum name | FMODUnity.EventReferenceUpdater | private |
| EventReferenceTransitionVersion | FMODUnity.EventReferenceUpdater | privatestatic |
| executableTaskCount | FMODUnity.EventReferenceUpdater | private |
| ExecuteButtonText() | FMODUnity.EventReferenceUpdater | private |
| ExecuteGameObjectTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
| ExecuteScriptableObjectTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
| ExecuteTask(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
| ExecuteTasks(Task[] tasks) | FMODUnity.EventReferenceUpdater | private |
| FieldPath(string subObjectPath, string fieldName) | FMODUnity.EventReferenceUpdater | privatestatic |
| FieldPath(string subObjectPath, string fieldName, int index) | FMODUnity.EventReferenceUpdater | privatestatic |
| FindSubObject(object o, string path) | FMODUnity.EventReferenceUpdater | privatestatic |
| GameObjectContent | FMODUnity.EventReferenceUpdater | privatestatic |
| GetAssetType(GameObject gameObject) | FMODUnity.EventReferenceUpdater | privatestatic |
| GetCustomAttribute< T >(FieldInfo field) | FMODUnity.EventReferenceUpdater | privatestatic |
| GetEmitterUpdateTasks(StudioEventEmitter emitter) | FMODUnity.EventReferenceUpdater | privatestatic |
| GetGenericUpdateTasks(object target, string subObjectPath=null, IEnumerable< object > parents=null) | FMODUnity.EventReferenceUpdater | privatestatic |
| GetUpdateEventReferenceTask(EventReference eventReference, string fieldName, string subObjectPath=null) | FMODUnity.EventReferenceUpdater | privatestatic |
| GetUpdateTasks(UnityEngine.Object target) | FMODUnity.EventReferenceUpdater | privatestatic |
| HelpText | FMODUnity.EventReferenceUpdater | privatestatic |
| IsEventRef(FieldInfo field) | FMODUnity.EventReferenceUpdater | privatestatic |
| IsPrefab(AssetType type) | FMODUnity.EventReferenceUpdater | privatestatic |
| IsProcessing | FMODUnity.EventReferenceUpdater | private |
| IsUpToDate() | FMODUnity.EventReferenceUpdater | static |
| LoadTargetGameObject(Task task, SavePolicy savePolicy) | FMODUnity.EventReferenceUpdater | private |
| manualDescriptionScrollPosition | FMODUnity.EventReferenceUpdater | private |
| MenuPath | FMODUnity.EventReferenceUpdater | static |
| OnDisable() | FMODUnity.EventReferenceUpdater | private |
| OnEnable() | FMODUnity.EventReferenceUpdater | private |
| OnGUI() | FMODUnity.EventReferenceUpdater | private |
| OnTaskDoubleClicked(Task task) | FMODUnity.EventReferenceUpdater | private |
| OnTaskEnableStateChanged(Task task) | FMODUnity.EventReferenceUpdater | private |
| OnTaskSelected(Task task) | FMODUnity.EventReferenceUpdater | private |
| prefabProgress | FMODUnity.EventReferenceUpdater | private |
| processingState | FMODUnity.EventReferenceUpdater | private |
| SavePolicy enum name | FMODUnity.EventReferenceUpdater | private |
| sceneProgress | FMODUnity.EventReferenceUpdater | private |
| sceneSetup | FMODUnity.EventReferenceUpdater | private |
| scriptableObjectProgress | FMODUnity.EventReferenceUpdater | private |
| SearchButtonText | FMODUnity.EventReferenceUpdater | privatestatic |
| SearchFolders | FMODUnity.EventReferenceUpdater | private |
| SearchGameObject(GameObject gameObject, GameObject root) | FMODUnity.EventReferenceUpdater | private |
| SearchPrefabs(string[] guids) | FMODUnity.EventReferenceUpdater | private |
| SearchProject() | FMODUnity.EventReferenceUpdater | private |
| SearchScenes(string[] guids) | FMODUnity.EventReferenceUpdater | private |
| SearchScriptableObjects(string[] guids) | FMODUnity.EventReferenceUpdater | private |
| selectedTask | FMODUnity.EventReferenceUpdater | private |
| SetStatus(string text) | FMODUnity.EventReferenceUpdater | private |
| ShowWindow() | FMODUnity.EventReferenceUpdater | static |
| status | FMODUnity.EventReferenceUpdater | private |
| StopProcessing(bool isComplete) | FMODUnity.EventReferenceUpdater | private |
| SystemAssembly | FMODUnity.EventReferenceUpdater | privatestatic |
| tasks | FMODUnity.EventReferenceUpdater | private |
| taskView | FMODUnity.EventReferenceUpdater | private |
| taskViewState | FMODUnity.EventReferenceUpdater | private |
| UpdateAssetEnableState(int assetIndex) | FMODUnity.EventReferenceUpdater | private |
| UpdateExecutableTaskCount() | FMODUnity.EventReferenceUpdater | private |
| UpdateProcessing() | FMODUnity.EventReferenceUpdater | private |