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FMODUnity.EventReferenceUpdater.Icons Class Reference

Static Public Member Functions

static void Affirm ()
 
static Texture2D GetAssetIcon (AssetType type)
 
static Texture2D GetComponentIcon (Component component)
 

Static Public Attributes

static Texture2D Scene
 
static Texture2D Prefab
 
static Texture2D PrefabModel
 
static Texture2D PrefabVariant
 
static Texture2D ScriptableObject
 
static Texture2D GameObject
 

Static Private Attributes

static bool Initialized = false
 

Member Function Documentation

◆ Affirm()

static void FMODUnity.EventReferenceUpdater.Icons.Affirm ( )
static

◆ GetAssetIcon()

static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetAssetIcon ( AssetType type)
static

◆ GetComponentIcon()

static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetComponentIcon ( Component component)
static

Member Data Documentation

◆ GameObject

Texture2D FMODUnity.EventReferenceUpdater.Icons.GameObject
static

◆ Initialized

bool FMODUnity.EventReferenceUpdater.Icons.Initialized = false
staticprivate

◆ Prefab

Texture2D FMODUnity.EventReferenceUpdater.Icons.Prefab
static

◆ PrefabModel

Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabModel
static

◆ PrefabVariant

Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabVariant
static

◆ Scene

Texture2D FMODUnity.EventReferenceUpdater.Icons.Scene
static

◆ ScriptableObject

Texture2D FMODUnity.EventReferenceUpdater.Icons.ScriptableObject
static

The documentation for this class was generated from the following file: