◆ Affirm()
| static void FMODUnity.EventReferenceUpdater.Icons.Affirm |
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| ) |
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static |
◆ GetAssetIcon()
| static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetAssetIcon |
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AssetType | type | ) |
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static |
◆ GetComponentIcon()
| static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetComponentIcon |
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Component | component | ) |
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static |
◆ GameObject
| Texture2D FMODUnity.EventReferenceUpdater.Icons.GameObject |
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◆ Initialized
| bool FMODUnity.EventReferenceUpdater.Icons.Initialized = false |
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staticprivate |
◆ Prefab
| Texture2D FMODUnity.EventReferenceUpdater.Icons.Prefab |
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static |
◆ PrefabModel
| Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabModel |
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◆ PrefabVariant
| Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabVariant |
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static |
◆ Scene
| Texture2D FMODUnity.EventReferenceUpdater.Icons.Scene |
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static |
◆ ScriptableObject
| Texture2D FMODUnity.EventReferenceUpdater.Icons.ScriptableObject |
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static |
The documentation for this class was generated from the following file: