◆ Affirm()
static void FMODUnity.EventReferenceUpdater.Icons.Affirm |
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◆ GetAssetIcon()
static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetAssetIcon |
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AssetType | type | ) |
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◆ GetComponentIcon()
static Texture2D FMODUnity.EventReferenceUpdater.Icons.GetComponentIcon |
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Component | component | ) |
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◆ GameObject
Texture2D FMODUnity.EventReferenceUpdater.Icons.GameObject |
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◆ Initialized
bool FMODUnity.EventReferenceUpdater.Icons.Initialized = false |
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◆ Prefab
Texture2D FMODUnity.EventReferenceUpdater.Icons.Prefab |
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◆ PrefabModel
Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabModel |
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◆ PrefabVariant
Texture2D FMODUnity.EventReferenceUpdater.Icons.PrefabVariant |
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◆ Scene
Texture2D FMODUnity.EventReferenceUpdater.Icons.Scene |
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◆ ScriptableObject
Texture2D FMODUnity.EventReferenceUpdater.Icons.ScriptableObject |
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The documentation for this class was generated from the following file: