◆ AddListener()
| static void FMODUnity.StudioListener.AddListener |
( |
StudioListener | listener | ) |
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staticprivate |
◆ DistanceSquaredToNearestListener()
| static float FMODUnity.StudioListener.DistanceSquaredToNearestListener |
( |
Vector3 | position | ) |
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static |
◆ DistanceToNearestListener()
| static float FMODUnity.StudioListener.DistanceToNearestListener |
( |
Vector3 | position | ) |
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static |
◆ OnDisable()
| void FMODUnity.StudioListener.OnDisable |
( |
| ) |
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private |
◆ OnEnable()
| void FMODUnity.StudioListener.OnEnable |
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| ) |
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private |
◆ RemoveListener()
| static void FMODUnity.StudioListener.RemoveListener |
( |
StudioListener | listener | ) |
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staticprivate |
◆ Update()
| void FMODUnity.StudioListener.Update |
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| ) |
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private |
◆ attenuationObject
| GameObject FMODUnity.StudioListener.attenuationObject = null |
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private |
◆ lastFramePosition
| Vector3 FMODUnity.StudioListener.lastFramePosition = Vector3.zero |
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private |
◆ listeners
◆ nonRigidbodyVelocity
| bool FMODUnity.StudioListener.nonRigidbodyVelocity = false |
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private |
◆ ListenerCount
| int FMODUnity.StudioListener.ListenerCount |
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staticget |
◆ ListenerNumber
| int FMODUnity.StudioListener.ListenerNumber |
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get |
The documentation for this class was generated from the following file: