Eye of the Nile Docs
Everything you need to know to get started!
Loading...
Searching...
No Matches
FMODUnity.StudioListener Class Reference

Static Public Member Functions

static float DistanceToNearestListener (Vector3 position)
 
static float DistanceSquaredToNearestListener (Vector3 position)
 

Properties

static int ListenerCount [get]
 
int ListenerNumber [get]
 

Private Member Functions

void OnEnable ()
 
void OnDisable ()
 
void Update ()
 

Static Private Member Functions

static void AddListener (StudioListener listener)
 
static void RemoveListener (StudioListener listener)
 

Private Attributes

bool nonRigidbodyVelocity = false
 
GameObject attenuationObject = null
 
Vector3 lastFramePosition = Vector3.zero
 

Static Private Attributes

static List< StudioListenerlisteners = new List<StudioListener>()
 

Member Function Documentation

◆ AddListener()

static void FMODUnity.StudioListener.AddListener ( StudioListener listener)
staticprivate

◆ DistanceSquaredToNearestListener()

static float FMODUnity.StudioListener.DistanceSquaredToNearestListener ( Vector3 position)
static

◆ DistanceToNearestListener()

static float FMODUnity.StudioListener.DistanceToNearestListener ( Vector3 position)
static

◆ OnDisable()

void FMODUnity.StudioListener.OnDisable ( )
private

◆ OnEnable()

void FMODUnity.StudioListener.OnEnable ( )
private

◆ RemoveListener()

static void FMODUnity.StudioListener.RemoveListener ( StudioListener listener)
staticprivate

◆ Update()

void FMODUnity.StudioListener.Update ( )
private

Member Data Documentation

◆ attenuationObject

GameObject FMODUnity.StudioListener.attenuationObject = null
private

◆ lastFramePosition

Vector3 FMODUnity.StudioListener.lastFramePosition = Vector3.zero
private

◆ listeners

List<StudioListener> FMODUnity.StudioListener.listeners = new List<StudioListener>()
staticprivate

◆ nonRigidbodyVelocity

bool FMODUnity.StudioListener.nonRigidbodyVelocity = false
private

Property Documentation

◆ ListenerCount

int FMODUnity.StudioListener.ListenerCount
staticget

◆ ListenerNumber

int FMODUnity.StudioListener.ListenerNumber
get

The documentation for this class was generated from the following file: