◆ AddListener()
static void FMODUnity.StudioListener.AddListener |
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StudioListener | listener | ) |
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◆ DistanceSquaredToNearestListener()
static float FMODUnity.StudioListener.DistanceSquaredToNearestListener |
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Vector3 | position | ) |
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◆ DistanceToNearestListener()
static float FMODUnity.StudioListener.DistanceToNearestListener |
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Vector3 | position | ) |
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◆ OnDisable()
void FMODUnity.StudioListener.OnDisable |
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◆ OnEnable()
void FMODUnity.StudioListener.OnEnable |
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◆ RemoveListener()
static void FMODUnity.StudioListener.RemoveListener |
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StudioListener | listener | ) |
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◆ Update()
void FMODUnity.StudioListener.Update |
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◆ attenuationObject
GameObject FMODUnity.StudioListener.attenuationObject = null |
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◆ lastFramePosition
Vector3 FMODUnity.StudioListener.lastFramePosition = Vector3.zero |
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◆ listeners
◆ nonRigidbodyVelocity
bool FMODUnity.StudioListener.nonRigidbodyVelocity = false |
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private |
◆ ListenerCount
int FMODUnity.StudioListener.ListenerCount |
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staticget |
◆ ListenerNumber
int FMODUnity.StudioListener.ListenerNumber |
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get |
The documentation for this class was generated from the following file: