Here is a list of all functions with links to the classes they belong to:
- t -
- TakeDamage() : ObjectHealth, PlayerHealth, PotHealth
- Task() : FMODUnity.EventReferenceUpdater.Task, FMODUnity.FileReorganizer.Task
- TaskEventHandler() : FMODUnity.EventReferenceUpdater.TaskView
- TaskSelectedHandler() : FMODUnity.FileReorganizer.TaskView
- TaskToggle() : FMODUnity.EventReferenceUpdater.TaskView
- TaskView() : FMODUnity.EventReferenceUpdater.TaskView, FMODUnity.FileReorganizer.TaskView
- TestActivate() : PrototypeMeleeRangedEntity
- ThreadAffinityGroup() : FMODUnity.ThreadAffinityGroup
- ThrowRock() : GebBossController
- timer() : DespawnTimer
- TimeSinceSourceFileChange() : FMODUnity.BankRefresher
- TimeUntilBankRefresh() : FMODUnity.BankRefresher
- To3DAttributes() : FMODUnity.RuntimeUtils
- ToFMODThreadAffinity() : FMODUnity.RuntimeUtils
- ToFMODThreadType() : FMODUnity.RuntimeUtils
- ToFMODVector() : FMODUnity.RuntimeUtils
- ToggleDoor() : DoorObject
- ToggleGroupSize() : FMODUnity.SettingsEditor.ProjectPlatformSelector
- ToggleTransparency() : ObjectHealth
- ToggleWidth() : FMODUnity.EventReferenceUpdater.TaskView
- Toolbar() : FMODUnity.SimpleTreeView
- ToString() : FMOD.GUID, FMODUnity.EventReference, FMODUnity.EventReferenceUpdater.Task
- TransitionToNewStage() : StageLoader
- TreeView() : FMODUnity.EventBrowser.TreeView
- TriggerAttack() : BaseEntityController, MeleeEntityController, PrototypeBaseEntity, RangedEntityController
- TriggerBuild() : FMODUnity.BoltIntegration
- TriggerGebDefeated() : GebPhaseController
- triggerInteraction() : ObjectInteractable
- triggerLongPress() : ObjectInteractable
- triggerMelee() : ObjectInteractable
- TriggerParameters() : FMODUnity.StudioGlobalParameterTrigger, FMODUnity.StudioParameterTrigger
- triggerProximityEnter() : ObjectInteractable
- triggerProximityExit() : ObjectInteractable
- triggerProximityStay() : ObjectInteractable
- TryChangeAbility() : PlayerAbilityController