◆ ProjectPlatformSelector()
FMODUnity.SettingsEditor.ProjectPlatformSelector.ProjectPlatformSelector |
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Platform | platform, |
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SettingsEditor | settingsEditor ) |
◆ GetWindowSize()
override Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.GetWindowSize |
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| ) |
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◆ OnGUI()
override void FMODUnity.SettingsEditor.ProjectPlatformSelector.OnGUI |
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Rect | rect | ) |
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◆ ToggleGroupSize()
Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.ToggleGroupSize |
( |
IEnumerable< string > | labels | ) |
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private |
◆ headerStyle
GUIStyle FMODUnity.SettingsEditor.ProjectPlatformSelector.headerStyle |
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private |
◆ helpButtonSize
Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.helpButtonSize |
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private |
◆ HelpText
const string FMODUnity.SettingsEditor.ProjectPlatformSelector.HelpText |
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staticprivate |
Initial value:= "Select the output sub-directory and surround speaker mode that match the project " +
"platform settings in the FMOD Studio build preferences."
◆ InterColumnSpace
const float FMODUnity.SettingsEditor.ProjectPlatformSelector.InterColumnSpace = 25 |
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staticprivate |
◆ outputSubdirectories
string [] FMODUnity.SettingsEditor.ProjectPlatformSelector.outputSubdirectories |
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◆ platform
Platform FMODUnity.SettingsEditor.ProjectPlatformSelector.platform |
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private |
◆ settingsEditor
SettingsEditor FMODUnity.SettingsEditor.ProjectPlatformSelector.settingsEditor |
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private |
◆ speakerModeHeader
GUIContent FMODUnity.SettingsEditor.ProjectPlatformSelector.speakerModeHeader = new GUIContent("Surround speaker mode:") |
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private |
◆ speakerModeSize
Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.speakerModeSize |
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private |
◆ subdirectoryHeader
GUIContent FMODUnity.SettingsEditor.ProjectPlatformSelector.subdirectoryHeader = new GUIContent("Output sub-directory:") |
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private |
◆ subdirectorySize
Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.subdirectorySize |
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private |
◆ toggleStyle
GUIStyle FMODUnity.SettingsEditor.ProjectPlatformSelector.toggleStyle |
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private |
◆ UndoText
const string FMODUnity.SettingsEditor.ProjectPlatformSelector.UndoText = "Edit FMOD Platform Settings" |
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staticprivate |
◆ windowSize
Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.windowSize |
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private |
The documentation for this class was generated from the following file: