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FMODUnity.SettingsEditor.ProjectPlatformSelector Class Reference

Public Member Functions

 ProjectPlatformSelector (Platform platform, SettingsEditor settingsEditor)
 
override Vector2 GetWindowSize ()
 
override void OnGUI (Rect rect)
 

Private Member Functions

Vector2 ToggleGroupSize (IEnumerable< string > labels)
 

Private Attributes

Platform platform
 
SettingsEditor settingsEditor
 
string[] outputSubdirectories
 
GUIStyle headerStyle
 
GUIStyle toggleStyle
 
GUIContent subdirectoryHeader = new GUIContent("Output sub-directory:")
 
GUIContent speakerModeHeader = new GUIContent("Surround speaker mode:")
 
Vector2 subdirectorySize
 
Vector2 speakerModeSize
 
Vector2 helpButtonSize
 
Vector2 windowSize
 

Static Private Attributes

const string HelpText
 
const string UndoText = "Edit FMOD Platform Settings"
 
const float InterColumnSpace = 25
 

Constructor & Destructor Documentation

◆ ProjectPlatformSelector()

FMODUnity.SettingsEditor.ProjectPlatformSelector.ProjectPlatformSelector ( Platform platform,
SettingsEditor settingsEditor )

Member Function Documentation

◆ GetWindowSize()

override Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.GetWindowSize ( )

◆ OnGUI()

override void FMODUnity.SettingsEditor.ProjectPlatformSelector.OnGUI ( Rect rect)

◆ ToggleGroupSize()

Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.ToggleGroupSize ( IEnumerable< string > labels)
private

Member Data Documentation

◆ headerStyle

GUIStyle FMODUnity.SettingsEditor.ProjectPlatformSelector.headerStyle
private

◆ helpButtonSize

Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.helpButtonSize
private

◆ HelpText

const string FMODUnity.SettingsEditor.ProjectPlatformSelector.HelpText
staticprivate
Initial value:
= "Select the output sub-directory and surround speaker mode that match the project " +
"platform settings in the FMOD Studio build preferences."

◆ InterColumnSpace

const float FMODUnity.SettingsEditor.ProjectPlatformSelector.InterColumnSpace = 25
staticprivate

◆ outputSubdirectories

string [] FMODUnity.SettingsEditor.ProjectPlatformSelector.outputSubdirectories
private

◆ platform

Platform FMODUnity.SettingsEditor.ProjectPlatformSelector.platform
private

◆ settingsEditor

SettingsEditor FMODUnity.SettingsEditor.ProjectPlatformSelector.settingsEditor
private

◆ speakerModeHeader

GUIContent FMODUnity.SettingsEditor.ProjectPlatformSelector.speakerModeHeader = new GUIContent("Surround speaker mode:")
private

◆ speakerModeSize

Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.speakerModeSize
private

◆ subdirectoryHeader

GUIContent FMODUnity.SettingsEditor.ProjectPlatformSelector.subdirectoryHeader = new GUIContent("Output sub-directory:")
private

◆ subdirectorySize

Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.subdirectorySize
private

◆ toggleStyle

GUIStyle FMODUnity.SettingsEditor.ProjectPlatformSelector.toggleStyle
private

◆ UndoText

const string FMODUnity.SettingsEditor.ProjectPlatformSelector.UndoText = "Edit FMOD Platform Settings"
staticprivate

◆ windowSize

Vector2 FMODUnity.SettingsEditor.ProjectPlatformSelector.windowSize
private

The documentation for this class was generated from the following file: