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FMODUnity.RuntimeUtils Class Reference

Static Public Member Functions

static string GetCommonPlatformPath (string path)
 
static FMOD.VECTOR ToFMODVector (this Vector3 vec)
 
static FMOD.ATTRIBUTES_3D To3DAttributes (this Vector3 pos)
 
static FMOD.ATTRIBUTES_3D To3DAttributes (this Transform transform)
 
static FMOD.ATTRIBUTES_3D To3DAttributes (this Transform transform, Vector3 velocity)
 
static FMOD.ATTRIBUTES_3D To3DAttributes (this GameObject go)
 
static FMOD.THREAD_TYPE ToFMODThreadType (ThreadType threadType)
 
static string DisplayName (this ThreadType thread)
 
static FMOD.THREAD_AFFINITY ToFMODThreadAffinity (ThreadAffinity affinity)
 
static void EnforceLibraryOrder ()
 
static void DebugLog (string message)
 
static void DebugLogFormat (string format, params object[] args)
 
static void DebugLogWarning (string message)
 
static void DebugLogWarningFormat (string format, params object[] args)
 
static void DebugLogError (string message)
 
static void DebugLogErrorFormat (string format, params object[] args)
 
static void DebugLogException (Exception e)
 

Static Private Member Functions

static void SetFMODAffinityBit (ThreadAffinity affinity, ThreadAffinity mask, FMOD.THREAD_AFFINITY fmodMask, ref FMOD.THREAD_AFFINITY fmodAffinity)
 

Member Function Documentation

◆ DebugLog()

static void FMODUnity.RuntimeUtils.DebugLog ( string message)
static

◆ DebugLogError()

static void FMODUnity.RuntimeUtils.DebugLogError ( string message)
static

◆ DebugLogErrorFormat()

static void FMODUnity.RuntimeUtils.DebugLogErrorFormat ( string format,
params object[] args )
static

◆ DebugLogException()

static void FMODUnity.RuntimeUtils.DebugLogException ( Exception e)
static

◆ DebugLogFormat()

static void FMODUnity.RuntimeUtils.DebugLogFormat ( string format,
params object[] args )
static

◆ DebugLogWarning()

static void FMODUnity.RuntimeUtils.DebugLogWarning ( string message)
static

◆ DebugLogWarningFormat()

static void FMODUnity.RuntimeUtils.DebugLogWarningFormat ( string format,
params object[] args )
static

◆ DisplayName()

static string FMODUnity.RuntimeUtils.DisplayName ( this ThreadType thread)
static

◆ EnforceLibraryOrder()

static void FMODUnity.RuntimeUtils.EnforceLibraryOrder ( )
static

◆ GetCommonPlatformPath()

static string FMODUnity.RuntimeUtils.GetCommonPlatformPath ( string path)
static

◆ SetFMODAffinityBit()

static void FMODUnity.RuntimeUtils.SetFMODAffinityBit ( ThreadAffinity affinity,
ThreadAffinity mask,
FMOD.THREAD_AFFINITY fmodMask,
ref FMOD.THREAD_AFFINITY fmodAffinity )
staticprivate

◆ To3DAttributes() [1/4]

static FMOD.ATTRIBUTES_3D FMODUnity.RuntimeUtils.To3DAttributes ( this GameObject go)
static

◆ To3DAttributes() [2/4]

static FMOD.ATTRIBUTES_3D FMODUnity.RuntimeUtils.To3DAttributes ( this Transform transform)
static

◆ To3DAttributes() [3/4]

static FMOD.ATTRIBUTES_3D FMODUnity.RuntimeUtils.To3DAttributes ( this Transform transform,
Vector3 velocity )
static

◆ To3DAttributes() [4/4]

static FMOD.ATTRIBUTES_3D FMODUnity.RuntimeUtils.To3DAttributes ( this Vector3 pos)
static

◆ ToFMODThreadAffinity()

static FMOD.THREAD_AFFINITY FMODUnity.RuntimeUtils.ToFMODThreadAffinity ( ThreadAffinity affinity)
static

◆ ToFMODThreadType()

static FMOD.THREAD_TYPE FMODUnity.RuntimeUtils.ToFMODThreadType ( ThreadType threadType)
static

◆ ToFMODVector()

static FMOD.VECTOR FMODUnity.RuntimeUtils.ToFMODVector ( this Vector3 vec)
static

The documentation for this class was generated from the following file: