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RuntimeUtils.cs File Reference

Classes

struct  FMOD.GUID
 
class  FMODUnity.EventNotFoundException
 
class  FMODUnity.BusNotFoundException
 
class  FMODUnity.VCANotFoundException
 
class  FMODUnity.BankLoadException
 
class  FMODUnity.SystemNotInitializedException
 
class  FMODUnity.ThreadAffinityGroup
 
class  FMODUnity.CodecChannelCount
 
class  FMODUnity.RuntimeUtils
 

Namespaces

namespace  FMOD
 
namespace  FMODUnity
 

Enumerations

enum  FMODUnity.EmitterGameEvent : int {
  FMODUnity.None , FMODUnity.ObjectStart , FMODUnity.ObjectDestroy , FMODUnity.TriggerEnter ,
  FMODUnity.TriggerExit , FMODUnity.TriggerEnter2D , FMODUnity.TriggerExit2D , FMODUnity.CollisionEnter ,
  FMODUnity.CollisionExit , FMODUnity.CollisionEnter2D , FMODUnity.CollisionExit2D , FMODUnity.ObjectEnable ,
  FMODUnity.ObjectDisable , FMODUnity.ObjectMouseEnter , FMODUnity.ObjectMouseExit , FMODUnity.ObjectMouseDown ,
  FMODUnity.ObjectMouseUp , FMODUnity.UIMouseEnter , FMODUnity.UIMouseExit , FMODUnity.UIMouseDown ,
  FMODUnity.UIMouseUp
}
 
enum  FMODUnity.LoaderGameEvent : int {
  FMODUnity.None , FMODUnity.ObjectStart , FMODUnity.ObjectDestroy , FMODUnity.TriggerEnter ,
  FMODUnity.TriggerExit , FMODUnity.TriggerEnter2D , FMODUnity.TriggerExit2D , FMODUnity.ObjectEnable ,
  FMODUnity.ObjectDisable
}
 
enum  FMODUnity.ThreadType {
  FMODUnity.Mixer , FMODUnity.Feeder , FMODUnity.Stream , FMODUnity.File ,
  FMODUnity.Nonblocking , FMODUnity.Record , FMODUnity.Geometry , FMODUnity.Profiler ,
  FMODUnity.Studio_Update , FMODUnity.Studio_Load_Bank , FMODUnity.Studio_Load_Sample , FMODUnity.Convolution_1 ,
  FMODUnity.Convolution_2
}
 
enum  FMODUnity.ThreadAffinity : uint {
  FMODUnity.Any = 0 , FMODUnity.Core0 = 1 << 0 , FMODUnity.Core1 = 1 << 1 , FMODUnity.Core2 = 1 << 2 ,
  FMODUnity.Core3 = 1 << 3 , FMODUnity.Core4 = 1 << 4 , FMODUnity.Core5 = 1 << 5 , FMODUnity.Core6 = 1 << 6 ,
  FMODUnity.Core7 = 1 << 7 , FMODUnity.Core8 = 1 << 8 , FMODUnity.Core9 = 1 << 9 , FMODUnity.Core10 = 1 << 10 ,
  FMODUnity.Core11 = 1 << 11 , FMODUnity.Core12 = 1 << 12 , FMODUnity.Core13 = 1 << 13 , FMODUnity.Core14 = 1 << 14 ,
  FMODUnity.Core15 = 1 << 15
}
 
enum  FMODUnity.CodecType : int {
  FMODUnity.FADPCM , FMODUnity.Vorbis , FMODUnity.AT9 , FMODUnity.XMA ,
  FMODUnity.Opus
}