Here is a list of all variables with links to the classes they belong to:
- b -
- backButtonText : FMODUnity.SetupWizardWindow
- BackWall : FMODUnityResonance.FmodResonanceAudioRoom
- backWall : FMODUnityResonance.FmodResonanceAudioRoomEditor
- Bank : FMODUnity.RuntimeManager.LoadedBank
- BankDirectorySettings : FMODUnity.Settings
- BankExtension : FMODUnity.EventManager
- bankIcon : FMODUnity.EventBrowser.TreeView
- BankLoadType : FMODUnity.Settings
- bankLoadType : FMODUnity.SettingsEditor
- BankPrefix : FMODUnity.EventBrowser.TreeView
- BankRefreshCooldown : FMODUnity.Settings
- bankRefreshCooldown : FMODUnity.SettingsEditor
- BankRefreshCooldownLabels : FMODUnity.SettingsEditor
- BankRefreshCooldownValues : FMODUnity.SettingsEditor
- BankRefreshLabel : FMODUnity.SettingsEditor
- BankRefreshManual : FMODUnity.Settings
- BankRefreshPrompt : FMODUnity.Settings
- Banks : FMODUnity.EditorEventRef, FMODUnity.Settings, FMODUnity.StudioBankLoader
- banks : FMODUnity.CreateEventPopup
- BanksToLoad : FMODUnity.Settings
- banksToLoad : FMODUnity.SettingsEditor
- banksToLoadView : FMODUnity.SettingsEditor
- BankStubPrefix : FMODUnity.RuntimeManager
- bar : FMOD.Studio.TIMELINE_BEAT_PROPERTIES
- baseConditions : PrototypeEntityInfo
- baseCost : BaseAbilityInfo
- BaseFolders : FMODUnity.FileReorganizer.TaskGenerator
- baseInfo : PrototypeBaseEntity
- baseState : FMODUnity.EventBrowser.TreeView.State
- bc : GebBossController
- beat : FMOD.Studio.TIMELINE_BEAT_PROPERTIES
- bFoundFmodListener : FMODUnity.SetupWizardWindow
- bFoundUnityListener : FMODUnity.SetupWizardWindow
- binaryCompatibilitiesBeforeBuild : FMODUnity.EditorSettings
- BodyHeight : FMODUnity.SettingsEditor.PlatformsView, FMODUnity.SimpleTreeView
- BodyPadding : FMODUnity.SettingsEditor.PlatformsView
- bodyStyle : FMODUnity.SetupWizardWindow
- BoltUnitOptionsBuildPending : FMODUnity.Settings
- boneRb : BoneProjectile
- booldesc : FMOD.DSP_PARAMETER_DESC_UNION
- boolvalue : FMOD.Studio.Union_IntBoolFloatString
- borderIcon : FMODUnity.EventBrowser
- borderStyle : FMODUnity.EventBrowser
- bossActivationRadius : GebBossController
- bossController : GebPhaseController, GebRoomController
- bossDisplayName : BossHealth
- bossHealth : GebPhaseController
- bossHealthbar : BossHealth
- bossMusic : GebRoomController
- bossNameText : BossHealthbarHUD
- boulderBody : BoulderHazard, BoulderProjectile
- boulderHazard : BoulderHitbox
- boulderParticles : BoulderHazard, BoulderProjectile, EarthquakeProjectile, RockGolemController
- boulderPrefab : BoulderSpawner
- boulderProjectile : BoulderProjectileHitbox
- boulderProjectilePrefab : RockAbilityInfo
- bounds : FMODUnityResonance.FmodResonanceAudio, GebBossController, GebRoomController
- breakParticles : DestructibleWall
- brokenPotPrefab : PotHealth
- bStudioLinked : FMODUnity.SetupWizardWindow
- buffer : FMOD.ASYNCREADINFO
- bufferchannelmask : FMOD.DSP_BUFFER_ARRAY
- buffernumchannels : FMOD.DSP_BUFFER_ARRAY
- buffers : FMOD.DSP_BUFFER_ARRAY
- buffValue : BuffAE
- BuildDirectory : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- BuildFolder : FMODUnity.EditorUtils
- buildInProgress : FMODUnity.BuildStatusWatcher
- buildTarget : FMODUnity.StagingSystem.LibInfo
- burnout : FireObject
- burnoutTime : FireObject
- ButtonHeight : FMODUnity.SettingsEditor.PlatformsView
- ButtonMarginTop : FMODUnity.SettingsEditor.PlatformsView
- buttonStyle : FMODUnity.EventBrowser.TransportControls, FMODUnity.EventReferenceDrawer, FMODUnity.SetupWizardWindow
- ButtonWidth : FMODUnity.SettingsEditor.PlatformsView
- bytesread : FMOD.ASYNCREADINFO