◆ HandleGameEvent()
| void FMODUnity.StudioBankLoader.HandleGameEvent |
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LoaderGameEvent | gameEvent | ) |
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◆ Load()
| void FMODUnity.StudioBankLoader.Load |
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◆ OnApplicationQuit()
| void FMODUnity.StudioBankLoader.OnApplicationQuit |
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◆ OnDestroy()
| void FMODUnity.StudioBankLoader.OnDestroy |
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◆ OnDisable()
| void FMODUnity.StudioBankLoader.OnDisable |
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◆ OnEnable()
| void FMODUnity.StudioBankLoader.OnEnable |
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◆ Start()
| void FMODUnity.StudioBankLoader.Start |
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◆ Unload()
| void FMODUnity.StudioBankLoader.Unload |
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◆ Banks
| List<string> FMODUnity.StudioBankLoader.Banks |
◆ CollisionTag
| string FMODUnity.StudioBankLoader.CollisionTag |
◆ isQuitting
| bool FMODUnity.StudioBankLoader.isQuitting |
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private |
◆ LoadEvent
◆ PreloadSamples
| bool FMODUnity.StudioBankLoader.PreloadSamples |
◆ UnloadEvent
The documentation for this class was generated from the following file: