◆ HandleGameEvent()
void FMODUnity.StudioBankLoader.HandleGameEvent |
( |
LoaderGameEvent | gameEvent | ) |
|
|
private |
◆ Load()
void FMODUnity.StudioBankLoader.Load |
( |
| ) |
|
◆ OnApplicationQuit()
void FMODUnity.StudioBankLoader.OnApplicationQuit |
( |
| ) |
|
|
private |
◆ OnDestroy()
void FMODUnity.StudioBankLoader.OnDestroy |
( |
| ) |
|
|
private |
◆ OnDisable()
void FMODUnity.StudioBankLoader.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
void FMODUnity.StudioBankLoader.OnEnable |
( |
| ) |
|
|
private |
◆ Start()
void FMODUnity.StudioBankLoader.Start |
( |
| ) |
|
|
private |
◆ Unload()
void FMODUnity.StudioBankLoader.Unload |
( |
| ) |
|
◆ Banks
List<string> FMODUnity.StudioBankLoader.Banks |
◆ CollisionTag
string FMODUnity.StudioBankLoader.CollisionTag |
◆ isQuitting
bool FMODUnity.StudioBankLoader.isQuitting |
|
private |
◆ LoadEvent
◆ PreloadSamples
bool FMODUnity.StudioBankLoader.PreloadSamples |
◆ UnloadEvent
The documentation for this class was generated from the following file: