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FMODUnity.CreateEventPopup Class Reference

Classes

class  BankEntry
 
class  FolderEntry
 

Public Member Functions

 CreateEventPopup ()
 
void OnGUI ()
 

Package Functions

void SelectEvent (SerializedProperty property)
 

Private Member Functions

void BuildTree ()
 
void BuildTreeItem (FolderEntry entry)
 
void CreateEventInStudio ()
 
void UpdateListFromText ()
 
void UpdateTextFromList ()
 

Private Attributes

SerializedProperty outputProperty
 
FolderEntry rootFolder
 
FolderEntry currentFolder
 
List< BankEntrybanks
 
int lastHover = 0
 
string eventFolder = "/"
 
string eventName = ""
 
string currentFilter = ""
 
int selectedBank = 0
 
bool resetCursor = true
 
Vector2 scrollPos = new Vector2()
 
Rect scrollRect = new Rect()
 
bool isConnected = false
 

Constructor & Destructor Documentation

◆ CreateEventPopup()

FMODUnity.CreateEventPopup.CreateEventPopup ( )

Member Function Documentation

◆ BuildTree()

void FMODUnity.CreateEventPopup.BuildTree ( )
private

◆ BuildTreeItem()

void FMODUnity.CreateEventPopup.BuildTreeItem ( FolderEntry entry)
private

◆ CreateEventInStudio()

void FMODUnity.CreateEventPopup.CreateEventInStudio ( )
private

◆ OnGUI()

void FMODUnity.CreateEventPopup.OnGUI ( )

◆ SelectEvent()

void FMODUnity.CreateEventPopup.SelectEvent ( SerializedProperty property)
package

◆ UpdateListFromText()

void FMODUnity.CreateEventPopup.UpdateListFromText ( )
private

◆ UpdateTextFromList()

void FMODUnity.CreateEventPopup.UpdateTextFromList ( )
private

Member Data Documentation

◆ banks

List<BankEntry> FMODUnity.CreateEventPopup.banks
private

◆ currentFilter

string FMODUnity.CreateEventPopup.currentFilter = ""
private

◆ currentFolder

FolderEntry FMODUnity.CreateEventPopup.currentFolder
private

◆ eventFolder

string FMODUnity.CreateEventPopup.eventFolder = "/"
private

◆ eventName

string FMODUnity.CreateEventPopup.eventName = ""
private

◆ isConnected

bool FMODUnity.CreateEventPopup.isConnected = false
private

◆ lastHover

int FMODUnity.CreateEventPopup.lastHover = 0
private

◆ outputProperty

SerializedProperty FMODUnity.CreateEventPopup.outputProperty
private

◆ resetCursor

bool FMODUnity.CreateEventPopup.resetCursor = true
private

◆ rootFolder

FolderEntry FMODUnity.CreateEventPopup.rootFolder
private

◆ scrollPos

Vector2 FMODUnity.CreateEventPopup.scrollPos = new Vector2()
private

◆ scrollRect

Rect FMODUnity.CreateEventPopup.scrollRect = new Rect()
private

◆ selectedBank

int FMODUnity.CreateEventPopup.selectedBank = 0
private

The documentation for this class was generated from the following file: