◆ CreateEventPopup()
FMODUnity.CreateEventPopup.CreateEventPopup |
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◆ BuildTree()
void FMODUnity.CreateEventPopup.BuildTree |
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◆ BuildTreeItem()
void FMODUnity.CreateEventPopup.BuildTreeItem |
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FolderEntry | entry | ) |
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◆ CreateEventInStudio()
void FMODUnity.CreateEventPopup.CreateEventInStudio |
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◆ OnGUI()
void FMODUnity.CreateEventPopup.OnGUI |
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◆ SelectEvent()
void FMODUnity.CreateEventPopup.SelectEvent |
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SerializedProperty | property | ) |
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◆ UpdateListFromText()
void FMODUnity.CreateEventPopup.UpdateListFromText |
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◆ UpdateTextFromList()
void FMODUnity.CreateEventPopup.UpdateTextFromList |
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◆ banks
List<BankEntry> FMODUnity.CreateEventPopup.banks |
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◆ currentFilter
string FMODUnity.CreateEventPopup.currentFilter = "" |
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◆ currentFolder
◆ eventFolder
string FMODUnity.CreateEventPopup.eventFolder = "/" |
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◆ eventName
string FMODUnity.CreateEventPopup.eventName = "" |
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◆ isConnected
bool FMODUnity.CreateEventPopup.isConnected = false |
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◆ lastHover
int FMODUnity.CreateEventPopup.lastHover = 0 |
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◆ outputProperty
SerializedProperty FMODUnity.CreateEventPopup.outputProperty |
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◆ resetCursor
bool FMODUnity.CreateEventPopup.resetCursor = true |
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◆ rootFolder
◆ scrollPos
Vector2 FMODUnity.CreateEventPopup.scrollPos = new Vector2() |
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◆ scrollRect
Rect FMODUnity.CreateEventPopup.scrollRect = new Rect() |
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◆ selectedBank
int FMODUnity.CreateEventPopup.selectedBank = 0 |
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The documentation for this class was generated from the following file: