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const string | DownloadURL = "https://www.fmod.com/download" |
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◆ EditorSettings()
static FMODUnity.EditorSettings.EditorSettings |
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◆ AddMissingPlatforms()
void FMODUnity.EditorSettings.AddMissingPlatforms |
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◆ AddPlatformForBuildTargets()
void FMODUnity.EditorSettings.AddPlatformForBuildTargets |
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Platform | platform | ) |
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◆ AddPlatformGroup()
PlatformGroup FMODUnity.EditorSettings.AddPlatformGroup |
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string | displayName, |
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int | sortOrder ) |
◆ AddPlatformsToAsset()
void FMODUnity.EditorSettings.AddPlatformsToAsset |
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◆ AddPlatformToAsset()
void FMODUnity.EditorSettings.AddPlatformToAsset |
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Platform | platform | ) |
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◆ AffirmPlatformProperties()
void FMODUnity.EditorSettings.AffirmPlatformProperties |
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Platform | platform | ) |
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◆ CanBuildTarget()
bool FMODUnity.EditorSettings.CanBuildTarget |
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BuildTarget | target, |
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Platform.BinaryType | binaryType, |
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out string | error ) |
◆ CheckActiveBuildTarget()
void FMODUnity.EditorSettings.CheckActiveBuildTarget |
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◆ CleanTemporaryFiles()
void FMODUnity.EditorSettings.CleanTemporaryFiles |
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◆ Clear()
void FMODUnity.EditorSettings.Clear |
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◆ ClearPlatformSettings()
void FMODUnity.EditorSettings.ClearPlatformSettings |
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◆ CreateSettingsAsset()
void FMODUnity.EditorSettings.CreateSettingsAsset |
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string | assetName | ) |
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◆ DeleteTemporaryFile()
void FMODUnity.EditorSettings.DeleteTemporaryFile |
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string | assetPath | ) |
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◆ EditSettings()
static void FMODUnity.EditorSettings.EditSettings |
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◆ GetPlatform()
Platform FMODUnity.EditorSettings.GetPlatform |
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BuildTarget | buildTarget | ) |
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◆ MigrateLegacyPlatforms< TValue, TSetting >()
void FMODUnity.EditorSettings.MigrateLegacyPlatforms< TValue, TSetting > |
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List< TSetting > | settings, |
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Platform.PropertyAccessor< TValue > | property, |
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Func< Legacy.Platform, Platform > | getMigrationTarget ) |
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- Type Constraints
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TSetting | : | Legacy.PlatformSetting<TValue> | |
◆ PostprocessBuild()
void FMODUnity.EditorSettings.PostprocessBuild |
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BuildTarget | target | ) |
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◆ PreprocessBuild()
void FMODUnity.EditorSettings.PreprocessBuild |
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BuildTarget | target, |
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Platform.BinaryType | binaryType ) |
◆ PreprocessStaticPlugins()
void FMODUnity.EditorSettings.PreprocessStaticPlugins |
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Platform | platform, |
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BuildTarget | target ) |
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◆ ReimportLegacyPlatforms()
void FMODUnity.EditorSettings.ReimportLegacyPlatforms |
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◆ RemovePlatformFromAsset()
void FMODUnity.EditorSettings.RemovePlatformFromAsset |
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Platform | platform | ) |
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◆ ResetPlatformSettings()
void FMODUnity.EditorSettings.ResetPlatformSettings |
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◆ SelectBinaries()
static void FMODUnity.EditorSettings.SelectBinaries |
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Platform | platform, |
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BuildTarget | target, |
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Platform.BinaryType | binaryType ) |
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◆ SetPlatformParent()
void FMODUnity.EditorSettings.SetPlatformParent |
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Platform | platform, |
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Platform | newParent ) |
◆ SetPlatformSortOrder()
void FMODUnity.EditorSettings.SetPlatformSortOrder |
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Platform | platform, |
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float | sortOrder ) |
◆ SortPlatformChildren()
void FMODUnity.EditorSettings.SortPlatformChildren |
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Platform | platform | ) |
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◆ UpdateMigratedPlatform()
void FMODUnity.EditorSettings.UpdateMigratedPlatform |
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Platform | platform | ) |
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◆ binaryCompatibilitiesBeforeBuild
Dictionary<string, bool> FMODUnity.EditorSettings.binaryCompatibilitiesBeforeBuild |
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◆ CacheFolderName
const string FMODUnity.EditorSettings.CacheFolderName = "Cache" |
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◆ DownloadURL
const string FMODUnity.EditorSettings.DownloadURL = "https://www.fmod.com/download" |
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◆ PlatformForBuildTarget
Dictionary<BuildTarget, Platform> FMODUnity.EditorSettings.PlatformForBuildTarget = new Dictionary<BuildTarget, Platform>() |
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◆ RegisterStaticPluginsFile
const string FMODUnity.EditorSettings.RegisterStaticPluginsFile = "RegisterStaticPlugins.cs" |
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◆ CacheFolderFull
string FMODUnity.EditorSettings.CacheFolderFull |
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staticgetprivate |
◆ CacheFolderRelative
string FMODUnity.EditorSettings.CacheFolderRelative |
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staticgetprivate |
◆ CurrentEditorPlatform
Platform FMODUnity.EditorSettings.CurrentEditorPlatform |
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get |
◆ FMODFolderFull
string FMODUnity.EditorSettings.FMODFolderFull |
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staticgetprivate |
◆ ForceLoggingBinaries
bool FMODUnity.EditorSettings.ForceLoggingBinaries = false |
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getset |
◆ Instance
◆ RegisterStaticPluginsAssetPathFull
string FMODUnity.EditorSettings.RegisterStaticPluginsAssetPathFull |
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staticgetprivate |
◆ RegisterStaticPluginsAssetPathRelative
string FMODUnity.EditorSettings.RegisterStaticPluginsAssetPathRelative |
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staticgetprivate |
◆ RuntimeSettings
Settings FMODUnity.EditorSettings.RuntimeSettings |
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getset |
The documentation for this class was generated from the following file: