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FMODUnity.Legacy Class Reference

Classes

class  PlatformBoolSetting
 
class  PlatformIntSetting
 
class  PlatformSetting< T >
 
class  PlatformSettingBase
 
class  PlatformStringSetting
 

Public Types

enum  Platform {
  None , PlayInEditor , Default , Desktop ,
  Mobile , MobileHigh , MobileLow , Console ,
  Windows , Mac , Linux , iOS ,
  Android , Deprecated_1 , XboxOne , PS4 ,
  Deprecated_2 , Deprecated_3 , AppleTV , UWP ,
  Switch , WebGL , Deprecated_4 , Reserved_1 ,
  Reserved_2 , Reserved_3 , Count
}
 

Static Public Member Functions

static void CopySetting< T, U > (List< T > list, Platform fromPlatform, Platform toPlatform)
 
static void CopySetting (List< PlatformBoolSetting > list, Platform fromPlatform, Platform toPlatform)
 
static void CopySetting (List< PlatformIntSetting > list, Platform fromPlatform, Platform toPlatform)
 
static string DisplayName (Platform platform)
 
static float SortOrder (Platform legacyPlatform)
 
static Platform Parent (Platform platform)
 
static bool IsGroup (Platform platform)
 

Member Enumeration Documentation

◆ Platform

Enumerator
None 
PlayInEditor 
Default 
Desktop 
Mobile 
MobileHigh 
MobileLow 
Console 
Windows 
Mac 
Linux 
iOS 
Android 
Deprecated_1 
XboxOne 
PS4 
Deprecated_2 
Deprecated_3 
AppleTV 
UWP 
Switch 
WebGL 
Deprecated_4 
Reserved_1 
Reserved_2 
Reserved_3 
Count 

Member Function Documentation

◆ CopySetting() [1/2]

static void FMODUnity.Legacy.CopySetting ( List< PlatformBoolSetting > list,
Platform fromPlatform,
Platform toPlatform )
static

◆ CopySetting() [2/2]

static void FMODUnity.Legacy.CopySetting ( List< PlatformIntSetting > list,
Platform fromPlatform,
Platform toPlatform )
static

◆ CopySetting< T, U >()

static void FMODUnity.Legacy.CopySetting< T, U > ( List< T > list,
Platform fromPlatform,
Platform toPlatform )
static
Type Constraints
T :PlatformSetting<U> 
T :new() 

◆ DisplayName()

static string FMODUnity.Legacy.DisplayName ( Platform platform)
static

◆ IsGroup()

static bool FMODUnity.Legacy.IsGroup ( Platform platform)
static

◆ Parent()

static Platform FMODUnity.Legacy.Parent ( Platform platform)
static

◆ SortOrder()

static float FMODUnity.Legacy.SortOrder ( Platform legacyPlatform)
static

The documentation for this class was generated from the following file: