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Eye of the Nile Docs
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This script moves the object its attached to in the given 2D direction continuously and consistently. Great for simple projectile movement.
Documentation updated 11/13/2024
Private Member Functions | |
| void | Update () |
Additional Inherited Members | |
Public Member Functions inherited from RudimentaryMovement | |
| void | HorizontalDirectionChange (bool movingLeft) |
| If we want the object to move to left, ensure movementDirection.x is negative. Otherwise, ensure it's positive. | |
| void | VerticalDirectionChange (bool movingDown) |
| If we want the object to move to down, ensure movementDirection.y is negative. Otherwise, ensure it's positive. | |
Public Attributes inherited from RudimentaryMovement | |
| Vector2 | movementDirection |
| Direction the object should move in. | |
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private |
\breif Moves the object by (movementDirection.x * Time.deltaTime) every frame, ensuring the object moves at a consistent speed regardless of framerate.