Here is a list of all class members with links to the classes they belong to:
- i -
- icon : FMODUnity.HelpContent
- iconData : AbilityInventoryUI
- IconForRecord() : FMODUnity.EventBrowser.TreeView
- iconStyle : FMODUnity.SetupWizardWindow
- ID : FMODUnity.EditorParamRef, FMODUnity.ParamRef
- id : FMOD.Studio.PARAMETER_DESCRIPTION
- Identifier : FMODUnity.Platform, FMODUnity.Settings.PlatformTemplate
- identifier : FMODUnity.Platform
- idleDuration : GebBossController
- idlesampledatapoolsize : FMOD.Studio.ADVANCEDSETTINGS
- IgnoreFileText : FMODUnity.SetupWizardWindow
- ignoresetfilesystem : FMOD.CREATESOUNDEXINFO
- imag : FMOD.COMPLEX
- Impact() : AbilityProjectile
- Implement() : FMODUnity.EventReferenceUpdater.Task
- Implementations : FMODUnity.EventReferenceUpdater.Task
- ImportType : FMODUnity.Settings
- importType : FMODUnity.SettingsEditor
- InactiveState() : GebBossController, GebRoomController
- InChooserMode : FMODUnity.EventBrowser
- inclusionlist : FMOD.CREATESOUNDEXINFO
- inclusionlistnum : FMOD.CREATESOUNDEXINFO
- inclusive : FMOD.Studio.MEMORY_USAGE
- Increment() : FMODUnity.EventReferenceUpdater.SearchProgress
- index : FMOD.DSP_DATA_PARAMETER_INFO
- InfoIcon : FMODUnity.LegacyEventRefDrawer
- infoMessage : InfoIcon
- inheritedPropertyFoldoutStyle : FMODUnity.SettingsEditor
- inheritedPropertyLabelStyle : FMODUnity.SettingsEditor
- inheritRotation : SpawnPrefab
- inheritScale : SpawnPrefab
- InheritsFrom() : FMODUnity.Platform
- init() : FMOD.System
- initException : FMODUnity.RuntimeManager
- initialForce : AbilityProjectile, BoulderHazard, BoulderProjectile
- initialGravityScale : MemphisIndoors_2
- initialHeight : MemphisIndoors_2
- Initialize() : DetailsPanel, FMOD.Debug, FMOD.Memory, FMODUnity.RuntimeManager, FMODUnity.Settings, FMODUnityResonance.FmodResonanceAudio
- initialize() : FMOD.Studio.System
- InitializeAllSlots() : TotalAbilityUI
- Initialized : FMODUnity.EventReferenceUpdater.Icons, FMODUnity.EventReferenceUpdater.Styles
- InitializeDictionary() : PlayerStatHolder
- InitializeParamRef() : FMODUnity.EventManager
- InitializePatrolZone() : PrototypeBaseEntity
- InitializeProperties() : FMODUnity.Platform, FMODUnity.PlatformDefault, FMODUnity.PlatformPlayInEditor
- InitializeSlots() : AbilityInventoryUI
- InitializeWarps() : StageLoader
- initialParticleEffectSizeX : GebEarthquakeZone
- initialPlayerMoveVelocity : GebEarthquakeZone
- InitialQuery() : FMODUnity.FileReorganizer.TaskView
- initialseekposition : FMOD.CREATESOUNDEXINFO
- initialseekpostype : FMOD.CREATESOUNDEXINFO
- initialsoundgroup : FMOD.CREATESOUNDEXINFO
- initialsubsound : FMOD.CREATESOUNDEXINFO
- initialTime : AbilityProjectile
- initialXForce : BoneProjectile
- initialYForce : BoneProjectile
- Instance : DataManager, FMODUnity.EditorSettings, FMODUnity.RuntimeManager, FMODUnity.Settings
- instance : AudioManager, FMOD.DSP_STATE, FMOD.ERRORCALLBACK_INFO, FMODUnity.BankRefreshWindow, FMODUnity.RuntimeManager.AttachedInstance, FMODUnity.RuntimeManager, FMODUnity.Settings, FMODUnity.SetupWizardWindow, FMODUnity.StudioEventEmitter
- instancehandle : FMOD.Studio.COMMAND_INFO
- instancetype : FMOD.ERRORCALLBACK_INFO, FMOD.Studio.COMMAND_INFO
- intdesc : FMOD.DSP_PARAMETER_DESC_UNION
- integratedloudness : FMOD.DSP_LOUDNESS_METER_INFO_TYPE
- interactableLayers : PlayerInteract
- interactableZone : GebRoomController
- interactCooldown : PlayerInteract
- interactKey : PlayerInteract
- interactProgress : PlayerInteract
- interactRange : PlayerInteract
- interactTimer : PlayerInteract
- interactUsed : PlayerInteract
- InterColumnSpace : FMODUnity.SettingsEditor.ProjectPlatformSelector
- intptrFromStringUTF8() : FMOD.StringHelper.ThreadSafeEncoding
- introduction : FMODUnity.SettingsEditor.SourceSelectionHelp
- intToKey : PlayerAbilityController
- intValue() : FMOD.Studio.USER_PROPERTY
- intvalue : FMOD.Studio.Union_IntBoolFloatString
- InUse() : FMOD.StringHelper.ThreadSafeEncoding
- inUse : FMOD.StringHelper.ThreadSafeEncoding
- inventoryOpen : AbilityInventoryUI
- inventoryPanel : AbilityInventoryUI
- inversefftreal : FMOD.DSP_STATE_DFT_FUNCTIONS
- Invincibility() : ObjectHealth
- invincibleDuration : ObjectHealth
- invincibleFlash : ObjectHealth
- invokeEvents() : DataManager
- InvokeHealthChange() : PlayerHealth
- InvokeOnInteract : ObjectInteractable
- InvokeOnLongPress : ObjectInteractable
- InvokeOnMelee : ObjectInteractable
- InvokeOnProximityEnter : ObjectInteractable
- InvokeOnProximityExit : ObjectInteractable
- InvokeOnProximityStay : ObjectInteractable
- Is3D : FMODUnity.EditorEventRef
- is3D() : FMOD.Studio.EventDescription
- IsActive : FMODUnity.StudioEventEmitter
- isActive : WarpObelisk
- IsBoltPresent() : FMODUnity.BoltIntegration
- IsComplete : FMODUnity.SetupWizardWindow.UpdateTask
- isConnected : FMODUnity.CreateEventPopup
- IsConnectedToStudio() : FMODUnity.EditorUtils
- IsDead : ObjectHealth
- isDopplerEnabled() : FMOD.Studio.EventDescription
- IsDraggable() : FMODUnity.EventBrowser
- isDragging : FMODUnity.EventBrowser.Event3DPreview
- IsDroppable() : FMODUnity.EventBrowser
- IsEventRef() : FMODUnity.EventReferenceUpdater
- IsFolderEmpty() : FMODUnity.FileReorganizer
- IsGlobal : FMODUnity.EditorParamRef
- isGrounded : GroundDetector
- isGroundedDelay : GroundDetector
- IsGroup() : FMODUnity.Legacy
- IsInitialized : FMODUnity.EventManager, FMODUnity.RuntimeManager, FMODUnity.Settings, PlayerStatHolder
- isInitializing : FMODUnity.Settings
- IsIntrinsic : FMODUnity.Platform, FMODUnity.PlatformDefault, FMODUnity.PlatformPlayInEditor
- isInvincible : ObjectHealth
- IsItemDraggable() : FMODUnity.SettingsEditor.PlatformsView
- IsListenerInsideRoom() : FMODUnityResonance.FmodResonanceAudio
- IsLiveUpdateEnabled : FMODUnity.Platform
- IsLoaded : FMODUnity.EventManager
- IsManual() : FMODUnity.EventReferenceUpdater.Task
- IsMuted : FMODUnity.RuntimeManager
- isMuted : FMODUnity.RuntimeManager
- isNarrow : FMODUnity.EventBrowser.PreviewArea
- IsNull : FMOD.GUID, FMODUnity.EventReference
- IsOneShot : FMODUnity.EditorEventRef
- isOneshot() : FMOD.Studio.EventDescription, FMODUnity.StudioEventEmitter
- IsOpen : FMODUnity.EventBrowser
- IsOverlayEnabled : FMODUnity.Platform
- isOverlayEnabled : FMODUnity.RuntimeManager
- IsPlaying() : FMODUnity.StudioEventEmitter
- isPlaying() : FMOD.Channel, FMOD.ChannelGroup, FMOD.IChannelControl
- IsPrefab() : FMODUnity.EventReferenceUpdater
- IsProcessing : FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer
- isQuitting : FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- isRecording() : FMOD.System
- IsReloadNeeded() : FMODUnity.SettingsEditor.PlatformPropertyStringListView
- isSnapshot() : FMOD.Studio.EventDescription
- isSpawning : BoulderSpawner
- IsStagingUpdateInProgress : FMODUnity.SetupWizardWindow
- isStandaloneWindow : FMODUnity.EventBrowser
- IsStream : FMODUnity.EditorEventRef
- isStream() : FMOD.Studio.EventDescription
- IsStudioLinked() : FMODUnity.SetupWizardWindow
- IsUpToDate() : FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer
- IsValid : FMODUnity.EventManager, FMODUnity.EventReferenceUpdater.Task.Delegates, FMODUnity.EventReferenceUpdater.Task
- isValid() : FMOD.Studio.Bank, FMOD.Studio.Bus, FMOD.Studio.CommandReplay, FMOD.Studio.EventDescription, FMOD.Studio.EventInstance, FMOD.Studio.System, FMOD.Studio.VCA
- IsValidDelegate() : FMODUnity.EventReferenceUpdater.Task
- isVirtual() : FMOD.Channel, FMOD.Studio.EventInstance
- IsVisible : FMODUnity.BankRefreshWindow
- IsWindowEnabled() : FMODUnity.BankRefresher
- itemAccepted() : AbilityInventorySlot
- itemIDs : FMODUnity.EventBrowser.TreeView, FMODUnity.EventBrowser.TreeView.State
- itemPaths : FMODUnity.EventBrowser.TreeView.State