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| static bool | DrawCountdown (string text, float remainingTime, float totalTime, GUIStyle labelStyle) |
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◆ ConsumeEscapeKey()
| bool FMODUnity.BankRefreshWindow.ConsumeEscapeKey |
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◆ DrawButtons()
| void FMODUnity.BankRefreshWindow.DrawButtons |
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◆ DrawCountdown()
| static bool FMODUnity.BankRefreshWindow.DrawCountdown |
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string | text, |
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float | remainingTime, |
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float | totalTime, |
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GUIStyle | labelStyle ) |
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◆ DrawStatus()
| void FMODUnity.BankRefreshWindow.DrawStatus |
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◆ HandleBankRefresh()
| static void FMODUnity.BankRefreshWindow.HandleBankRefresh |
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string | error | ) |
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◆ OnDestroy()
| void FMODUnity.BankRefreshWindow.OnDestroy |
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◆ OnEnable()
| void FMODUnity.BankRefreshWindow.OnEnable |
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◆ OnGUI()
| void FMODUnity.BankRefreshWindow.OnGUI |
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◆ OnInspectorUpdate()
| void FMODUnity.BankRefreshWindow.OnInspectorUpdate |
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◆ ShowWindow()
| static void FMODUnity.BankRefreshWindow.ShowWindow |
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◆ CloseDelay
| const float FMODUnity.BankRefreshWindow.CloseDelay = 5 |
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◆ closeTime
| float FMODUnity.BankRefreshWindow.closeTime = float.MaxValue |
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◆ cooldown
| SerializedProperty FMODUnity.BankRefreshWindow.cooldown |
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◆ instance
◆ lastRefreshError
| string FMODUnity.BankRefreshWindow.lastRefreshError = null |
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◆ readyToRefreshBanks
| bool FMODUnity.BankRefreshWindow.readyToRefreshBanks = false |
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◆ serializedSettings
| SerializedObject FMODUnity.BankRefreshWindow.serializedSettings |
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◆ showWindow
| SerializedProperty FMODUnity.BankRefreshWindow.showWindow |
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◆ IsVisible
| bool FMODUnity.BankRefreshWindow.IsVisible |
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staticget |
◆ ReadyToRefreshBanks
| bool FMODUnity.BankRefreshWindow.ReadyToRefreshBanks |
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staticget |
The documentation for this class was generated from the following file: