|
static bool | DrawCountdown (string text, float remainingTime, float totalTime, GUIStyle labelStyle) |
|
◆ ConsumeEscapeKey()
bool FMODUnity.BankRefreshWindow.ConsumeEscapeKey |
( |
| ) |
|
|
private |
◆ DrawButtons()
void FMODUnity.BankRefreshWindow.DrawButtons |
( |
| ) |
|
|
private |
◆ DrawCountdown()
static bool FMODUnity.BankRefreshWindow.DrawCountdown |
( |
string | text, |
|
|
float | remainingTime, |
|
|
float | totalTime, |
|
|
GUIStyle | labelStyle ) |
|
staticprivate |
◆ DrawStatus()
void FMODUnity.BankRefreshWindow.DrawStatus |
( |
| ) |
|
|
private |
◆ HandleBankRefresh()
static void FMODUnity.BankRefreshWindow.HandleBankRefresh |
( |
string | error | ) |
|
|
static |
◆ OnDestroy()
void FMODUnity.BankRefreshWindow.OnDestroy |
( |
| ) |
|
|
private |
◆ OnEnable()
void FMODUnity.BankRefreshWindow.OnEnable |
( |
| ) |
|
|
private |
◆ OnGUI()
void FMODUnity.BankRefreshWindow.OnGUI |
( |
| ) |
|
|
private |
◆ OnInspectorUpdate()
void FMODUnity.BankRefreshWindow.OnInspectorUpdate |
( |
| ) |
|
|
private |
◆ ShowWindow()
static void FMODUnity.BankRefreshWindow.ShowWindow |
( |
| ) |
|
|
static |
◆ CloseDelay
const float FMODUnity.BankRefreshWindow.CloseDelay = 5 |
|
staticprivate |
◆ closeTime
float FMODUnity.BankRefreshWindow.closeTime = float.MaxValue |
|
private |
◆ cooldown
SerializedProperty FMODUnity.BankRefreshWindow.cooldown |
|
private |
◆ instance
◆ lastRefreshError
string FMODUnity.BankRefreshWindow.lastRefreshError = null |
|
private |
◆ readyToRefreshBanks
bool FMODUnity.BankRefreshWindow.readyToRefreshBanks = false |
|
private |
◆ serializedSettings
SerializedObject FMODUnity.BankRefreshWindow.serializedSettings |
|
private |
◆ showWindow
SerializedProperty FMODUnity.BankRefreshWindow.showWindow |
|
private |
◆ IsVisible
bool FMODUnity.BankRefreshWindow.IsVisible |
|
staticget |
◆ ReadyToRefreshBanks
bool FMODUnity.BankRefreshWindow.ReadyToRefreshBanks |
|
staticget |
The documentation for this class was generated from the following file: