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Eye of the Nile Docs
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Script for a basic projectile object created from an ability.
Public Member Functions | |
virtual void | Impact (Collider2D other) |
Public Attributes | |
Sprite | projSprite |
Transform | projParticlePrefab |
float | lifetime = 999f |
float | initialForce |
int | damage = 0 |
LayerMask | collisionLayers |
Private Member Functions | |
void | OnTriggerEnter2D (Collider2D other) |
void | Awake () |
void | Start () |
void | Update () |
Private Attributes | |
Rigidbody2D | projRb |
float | initialTime |
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LayerMask AbilityProjectile.collisionLayers |
int AbilityProjectile.damage = 0 |
float AbilityProjectile.initialForce |
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float AbilityProjectile.lifetime = 999f |
Transform AbilityProjectile.projParticlePrefab |
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Sprite AbilityProjectile.projSprite |