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Eye of the Nile Docs
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Unused variable that was going to allow entities to jump, based on how player jumping used to work. This system has been replaced with a new system in PlayerMovement though, so that system should be implemented instead.
This script does not spawn the projectile the standard way the PlayerAttackManager does. Because of this, it’s recommended that you use the PlayerAttackManager's ShootProjectile() function (see fire/wind/rock ability info for an example). This script may be improved or repurposed in the future, but for now I would not recommend using it.