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override void | OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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override float | GetPropertyHeight (SerializedProperty property, GUIContent label) |
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◆ AffirmStyles()
void FMODUnity.LegacyEventRefDrawer.AffirmStyles |
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◆ GetPropertyHeight()
override float FMODUnity.LegacyEventRefDrawer.GetPropertyHeight |
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SerializedProperty | property, |
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GUIContent | label ) |
◆ OnGUI()
override void FMODUnity.LegacyEventRefDrawer.OnGUI |
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Rect | position, |
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SerializedProperty | property, |
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GUIContent | label ) |
◆ StatusContent()
GUIContent FMODUnity.LegacyEventRefDrawer.StatusContent |
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SerializedProperty | property | ) |
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◆ StatusSize()
Vector2 FMODUnity.LegacyEventRefDrawer.StatusSize |
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GUIContent | content | ) |
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◆ HelpText
const string FMODUnity.LegacyEventRefDrawer.HelpText |
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Initial value:=
"This field has the <b>[EventRef]</b> attribute, which is obsolete.\n" +
"To resolve this issue:\n" +
"* Add a field of type <b>EventReference</b> to this class\n" +
"* Set the <b>MigrateTo</b> property on the <b>[EventRef]</b> attribute: " +
"<b>[EventRef(MigrateTo=\"<fieldname>\")]</b>\n" +
"automatically migrate values from this field to the <b>EventReference</b> field"
const string MenuPath
Definition EventReferenceUpdater.cs:20
◆ InfoIcon
readonly Texture FMODUnity.LegacyEventRefDrawer.InfoIcon = EditorGUIUtility.IconContent("console.infoicon.sml").image |
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◆ RichTextStyle
GUIStyle FMODUnity.LegacyEventRefDrawer.RichTextStyle |
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◆ WarningIcon
The documentation for this class was generated from the following file: