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Eye of the Nile Docs
Everything you need to know to get started!
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Classes | |
struct | ParameterID |
Public Attributes | |
string | Name |
string | StudioPath |
float | Min |
float | Max |
float | Default |
ParameterID | ID |
ParameterType | Type |
bool | IsGlobal |
string[] | Labels = { } |
bool | Exists |
float FMODUnity.EditorParamRef.Default |
bool FMODUnity.EditorParamRef.Exists |
ParameterID FMODUnity.EditorParamRef.ID |
bool FMODUnity.EditorParamRef.IsGlobal |
string [] FMODUnity.EditorParamRef.Labels = { } |
float FMODUnity.EditorParamRef.Max |
float FMODUnity.EditorParamRef.Min |
string FMODUnity.EditorParamRef.Name |
string FMODUnity.EditorParamRef.StudioPath |
ParameterType FMODUnity.EditorParamRef.Type |