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Eye of the Nile Docs
Everything you need to know to get started!
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Classes | |
| struct | ParameterID |
Public Attributes | |
| string | Name |
| string | StudioPath |
| float | Min |
| float | Max |
| float | Default |
| ParameterID | ID |
| ParameterType | Type |
| bool | IsGlobal |
| string[] | Labels = { } |
| bool | Exists |
| float FMODUnity.EditorParamRef.Default |
| bool FMODUnity.EditorParamRef.Exists |
| ParameterID FMODUnity.EditorParamRef.ID |
| bool FMODUnity.EditorParamRef.IsGlobal |
| string [] FMODUnity.EditorParamRef.Labels = { } |
| float FMODUnity.EditorParamRef.Max |
| float FMODUnity.EditorParamRef.Min |
| string FMODUnity.EditorParamRef.Name |
| string FMODUnity.EditorParamRef.StudioPath |
| ParameterType FMODUnity.EditorParamRef.Type |