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Platform.PropertyAccessor< List< string > > | property [get, private set] |
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◆ PlatformPropertyStringListView()
FMODUnity.SettingsEditor.PlatformPropertyStringListView.PlatformPropertyStringListView |
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Platform.PropertyAccessor< List< string > > | property | ) |
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◆ AddElement()
void FMODUnity.SettingsEditor.PlatformPropertyStringListView.AddElement |
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UnityEditorInternal.ReorderableList | list | ) |
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◆ AffirmOverriddenList()
List< string > FMODUnity.SettingsEditor.PlatformPropertyStringListView.AffirmOverriddenList |
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◆ DrawElement()
void FMODUnity.SettingsEditor.PlatformPropertyStringListView.DrawElement |
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Rect | rect, |
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int | index, |
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bool | active, |
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bool | focused ) |
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◆ DrawLayout()
void FMODUnity.SettingsEditor.PlatformPropertyStringListView.DrawLayout |
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◆ IsReloadNeeded()
bool FMODUnity.SettingsEditor.PlatformPropertyStringListView.IsReloadNeeded |
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◆ OnReorder()
void FMODUnity.SettingsEditor.PlatformPropertyStringListView.OnReorder |
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UnityEditorInternal.ReorderableList | list | ) |
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◆ RemoveElement()
void FMODUnity.SettingsEditor.PlatformPropertyStringListView.RemoveElement |
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UnityEditorInternal.ReorderableList | list | ) |
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◆ displayList
List<string> FMODUnity.SettingsEditor.PlatformPropertyStringListView.displayList |
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◆ ElementPadding
const float FMODUnity.SettingsEditor.PlatformPropertyStringListView.ElementPadding = 2 |
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◆ platform
Platform FMODUnity.SettingsEditor.PlatformPropertyStringListView.platform |
◆ property
Platform.PropertyAccessor<List<string> > FMODUnity.SettingsEditor.PlatformPropertyStringListView.property |
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getprivate set |
The documentation for this class was generated from the following file: