◆ DrawContent()
override void FMODUnity.SettingsEditor.SourceSelectionHelp.DrawContent |
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◆ GetContentSize()
override Vector2 FMODUnity.SettingsEditor.SourceSelectionHelp.GetContentSize |
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◆ Prepare()
override void FMODUnity.SettingsEditor.SourceSelectionHelp.Prepare |
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◆ introduction
readonly GUIContent FMODUnity.SettingsEditor.SourceSelectionHelp.introduction = new GUIContent("Choose how to access your FMOD Studio content:") |
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◆ listEntries
readonly ListEntry [] FMODUnity.SettingsEditor.SourceSelectionHelp.listEntries |
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Initial value:= {
"If you have the complete FMOD Studio project."
),
"If you have the contents of the <b>Build</b> folder for a single platform."
),
"If you have the contents of the <b>Build</b> folder for multiple platforms, " +
"with each platform in its own subdirectory."
),
}
Definition SettingsEditor.cs:1589
◆ style
GUIStyle FMODUnity.SettingsEditor.SourceSelectionHelp.style |
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The documentation for this class was generated from the following file: