Here is a list of all variables with links to the classes they belong to:
- c -
- CacheAssetFullName : FMODUnity.EventManager
- CacheAssetName : FMODUnity.EventManager
- cachedDescriptions : FMODUnity.RuntimeManager
- cachedMetering : FMODUnity.EventBrowser
- cachedParams : FMODUnity.StudioEventEmitter
- CacheFolderName : FMODUnity.EditorSettings
- cacheInitialized : FMODUnity.FileReorganizer.Resources
- cacheTime : FMODUnity.EventCache
- cacheVersion : FMODUnity.EventCache
- CallbackHandler : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- canBeInvincible : ObjectHealth
- canBeOnFire : ObjectHealth
- canSetSpawn : WarpObelisk
- canvas : DragAndDrop
- canvasGroup : DragAndDrop
- canWalk : BaseEntityController
- capacity : FMOD.Studio.BUFFER_INFO
- cbSize : FMOD.ADVANCEDSETTINGS
- cbsize : FMOD.CREATESOUNDEXINFO, FMOD.Studio.ADVANCEDSETTINGS
- Ceiling : FMODUnityResonance.FmodResonanceAudioRoom
- ceiling : FMODUnityResonance.FmodResonanceAudioRoomEditor
- channelmask : FMOD.DSP_STATE
- channelorder : FMOD.CREATESOUNDEXINFO
- channels : FMODUnity.CodecChannelCount
- channelweight : FMOD.DSP_LOUDNESS_METER_WEIGHTING_TYPE
- chargeAttackHitbox : GebBossController
- chargeDuration : GebBossController
- chargeSpeed : GebBossController
- chargeUp : BaseAbilityInfo
- CheckComplete : FMODUnity.SetupWizardWindow.UpdateTask
- checkDeadFlag : PrototypeMinionEntity
- clip : Sound
- closecallback : FMOD.Studio.BANK_INFO
- CloseDelay : FMODUnity.BankRefreshWindow
- closedSprite : DoorObject
- closeTime : FMODUnity.BankRefreshWindow
- codecChannels : FMODUnity.Platform
- codeFolders : FMODUnity.FileReorganizer.TaskGenerator
- colisionDamage : DamageOnCollision, DamageOnTrigger
- collidedEvent : ExitZone
- collisionLayers : AbilityProjectile, BoulderHazard, GebRock
- CollisionTag : FMODUnity.EventHandler, FMODUnity.StudioBankLoader
- columnStyle : FMODUnity.SetupWizardWindow
- commandname : FMOD.Studio.COMMAND_INFO
- commandqueuesize : FMOD.Studio.ADVANCEDSETTINGS
- ComponentIndex : FMODUnity.EventReferenceUpdater.Task
- components : FMODUnity.EventReferenceUpdater, FMODUnity.EventReferenceUpdater.TaskView
- ComponentTypeContent : FMODUnity.EventReferenceUpdater
- compressed : SpringTile
- confirmationPanel : AbilityInventoryUI, UpgradePanel
- ConstIdentifier : FMODUnity.PlatformDefault
- continuousParameterIcon : FMODUnity.EventBrowser.TreeView
- convolution1 : FMOD.CPU_USAGE
- convolution2 : FMOD.CPU_USAGE
- cooldown : BaseAbilityInfo, FMODUnity.BankRefreshWindow
- cooldownEnd : AbilityOwner
- cooldownEndTime : BaseEntityController, PrototypeBaseEntity
- cooldownLength : PlayerItemHolder
- cooldownTimer : PlayerBasicMelee, PlayerBasicProjectileAttack, PlayerInteract, SpawnOnTrigger
- copyIcon : FMODUnity.EventBrowser.DetailsView
- coreSystem : FMODUnity.RuntimeManager
- Count : FMODUnity.AutomatableSlots
- countText : PotionCounter
- coyoteJumpAvailable : PlayerMovement
- coyoteTime : PlayerMovement
- cpu : FMODUnity.StagingSystem.LibInfo
- create : FMOD.DSP_DESCRIPTION
- CreateInstance : FMODUnity.Settings.PlatformTemplate
- crossTexture : FMODUnity.SetupWizardWindow
- crumbDefault : FMODUnity.SetupWizardWindow
- crumbHighlight : FMODUnity.SetupWizardWindow
- crumbStyle : FMODUnity.SetupWizardWindow
- crushingHitbox : SquasherHazard
- CurCooldownVisualUI : AbilitySlotUI
- curKnockback : PlayerAttackManager
- curRange : PlayerAttackManager
- current : FMODUnity.EventReferenceUpdater.SearchProgress
- currentAction : GebBossController
- currentActionDuration : GebBossController
- currentActionTimer : GebBossController
- currentEvent : FMODUnity.EventBrowser.PreviewArea
- currentFilter : FMODUnity.CreateEventPopup
- currentFolder : FMODUnity.CreateEventPopup
- currentForm : BaseAbilityInfo
- currentGodsoulText : ConfirmationPanel
- currentHitObject : PrototypeBaseEntity
- currentMusicInstance : AudioManager
- currentMusicReference : AudioManager
- currentPage : FMODUnity.SetupWizardWindow
- currentPath : FMODUnity.StudioGlobalParameterTriggerEditor
- currentPlatform : FMODUnity.RuntimeManager
- currentSlot : AbilityInventoryItemData
- currentSoulText : ConfirmationPanel
- currentStat : FireAbilityInfo, StatAbilityInfo
- currentState : AbilityOwner
- currentTask : FMODUnity.FileReorganizer
- currentusage : FMOD.Studio.BUFFER_INFO
- CurrentVersion : FMODUnity.Settings
- currentWatchPath : FMODUnity.BankRefresher
- currTimeOfDay : DataManager
- customAnubisJokes : CustomDeathMessage
- cutsceneRock : GebRoomController