◆ HandleGameEvent()
◆ OnCollisionEnter()
void FMODUnity.EventHandler.OnCollisionEnter |
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◆ OnCollisionEnter2D()
void FMODUnity.EventHandler.OnCollisionEnter2D |
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◆ OnCollisionExit()
void FMODUnity.EventHandler.OnCollisionExit |
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◆ OnCollisionExit2D()
void FMODUnity.EventHandler.OnCollisionExit2D |
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◆ OnDestroy()
virtual void FMODUnity.EventHandler.OnDestroy |
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◆ OnDisable()
void FMODUnity.EventHandler.OnDisable |
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◆ OnEnable()
void FMODUnity.EventHandler.OnEnable |
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◆ OnMouseDown()
void FMODUnity.EventHandler.OnMouseDown |
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◆ OnMouseEnter()
void FMODUnity.EventHandler.OnMouseEnter |
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◆ OnMouseExit()
void FMODUnity.EventHandler.OnMouseExit |
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◆ OnMouseUp()
void FMODUnity.EventHandler.OnMouseUp |
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◆ OnPointerDown()
void FMODUnity.EventHandler.OnPointerDown |
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PointerEventData | eventData | ) |
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◆ OnPointerEnter()
void FMODUnity.EventHandler.OnPointerEnter |
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PointerEventData | eventData | ) |
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◆ OnPointerExit()
void FMODUnity.EventHandler.OnPointerExit |
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PointerEventData | eventData | ) |
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◆ OnPointerUp()
void FMODUnity.EventHandler.OnPointerUp |
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PointerEventData | eventData | ) |
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◆ Start()
virtual void FMODUnity.EventHandler.Start |
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◆ CollisionTag
string FMODUnity.EventHandler.CollisionTag = "" |
The documentation for this class was generated from the following file: