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FMODUnity.EventHandler Class Referenceabstract

Public Member Functions

void OnPointerEnter (PointerEventData eventData)
 
void OnPointerExit (PointerEventData eventData)
 
void OnPointerDown (PointerEventData eventData)
 
void OnPointerUp (PointerEventData eventData)
 

Public Attributes

string CollisionTag = ""
 

Protected Member Functions

virtual void Start ()
 
virtual void OnDestroy ()
 
void HandleGameEvent (EmitterGameEvent gameEvent)
 

Private Member Functions

void OnEnable ()
 
void OnDisable ()
 
void OnCollisionEnter ()
 
void OnCollisionExit ()
 
void OnCollisionEnter2D ()
 
void OnCollisionExit2D ()
 
void OnMouseEnter ()
 
void OnMouseExit ()
 
void OnMouseDown ()
 
void OnMouseUp ()
 

Member Function Documentation

◆ HandleGameEvent()

void FMODUnity.EventHandler.HandleGameEvent ( EmitterGameEvent gameEvent)
abstractprotected

◆ OnCollisionEnter()

void FMODUnity.EventHandler.OnCollisionEnter ( )
private

◆ OnCollisionEnter2D()

void FMODUnity.EventHandler.OnCollisionEnter2D ( )
private

◆ OnCollisionExit()

void FMODUnity.EventHandler.OnCollisionExit ( )
private

◆ OnCollisionExit2D()

void FMODUnity.EventHandler.OnCollisionExit2D ( )
private

◆ OnDestroy()

virtual void FMODUnity.EventHandler.OnDestroy ( )
protectedvirtual

Reimplemented in FMODUnity.StudioEventEmitter.

◆ OnDisable()

void FMODUnity.EventHandler.OnDisable ( )
private

◆ OnEnable()

void FMODUnity.EventHandler.OnEnable ( )
private

◆ OnMouseDown()

void FMODUnity.EventHandler.OnMouseDown ( )
private

◆ OnMouseEnter()

void FMODUnity.EventHandler.OnMouseEnter ( )
private

◆ OnMouseExit()

void FMODUnity.EventHandler.OnMouseExit ( )
private

◆ OnMouseUp()

void FMODUnity.EventHandler.OnMouseUp ( )
private

◆ OnPointerDown()

void FMODUnity.EventHandler.OnPointerDown ( PointerEventData eventData)

◆ OnPointerEnter()

void FMODUnity.EventHandler.OnPointerEnter ( PointerEventData eventData)

◆ OnPointerExit()

void FMODUnity.EventHandler.OnPointerExit ( PointerEventData eventData)

◆ OnPointerUp()

void FMODUnity.EventHandler.OnPointerUp ( PointerEventData eventData)

◆ Start()

virtual void FMODUnity.EventHandler.Start ( )
protectedvirtual

Reimplemented in FMODUnity.StudioEventEmitter.

Member Data Documentation

◆ CollisionTag

string FMODUnity.EventHandler.CollisionTag = ""

The documentation for this class was generated from the following file: