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Eye of the Nile Docs
Everything you need to know to get started!
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This is an example of an ability set that uses stat modifiers for each ability. This script is useful for copy-pasting into your own ability info if you want the same functionality.
The initializing part at the top is only necessary if you expect to be applying multiple effects, but do not want them applied at the same time. Honestly, it can probably be made to be much simpler.
For now, if you're looking to make your own ability, you can probably get away with copying the passive ability in RockAbilityInfo. You can make the effect expire by using RemoveModifier() in AbilityDisable().
Documentation updated 8/14/2024
Public Member Functions | |
override void | AbilityDisable (AbilityOwner abilityOwner, AbilityEffectType effectType) |
Runs when the ability duration runs out. Disables effects. | |
virtual void | AbilityUpdate (AbilityOwner abilityOwner) |
Runs every tickRate seconds while the ability is active. Useful for things like repeatedly regenerating health. | |
virtual void | AbilityActivate (AbilityOwner abilityOwner) |
Runs the ability function of the given form. | |
virtual void | DisablePassive (AbilityOwner abilityOwner) |
Disables the passive ability if the. | |
virtual void | OnEquipped (AbilityOwner abilityOwner) |
Runs when the ability is equipped. | |
virtual void | OnUnequipped (AbilityOwner abilityOwner) |
Runs when the abiility is unequipped. | |
void | UpgradeAbility () |
Increases the level by one, unless already at max level. | |
string | GetAbilityName (AbilityForm form) |
Returns the name of the given ability form. | |
string | GetAbilityDescription (AbilityForm form) |
Returns the description of the given ability form. | |
string[] | GetAllAbilityNames () |
Returns all the names of the abilities in each set. | |
string[] | GetAllAbilityDescriptions () |
Returns all the descriptions of the abilities in each set. | |
string | GetQuote () |
Returns all the god's quote for this ability. | |
Public Attributes | |
List< StatModifier > | statMods |
int | abilityID |
A number that is used to identify the ability info object, usually to determine if two ability infos are the same. | |
string | abilityName = "DEFAULT_ABILITY" |
A string that is used to identify the ability, as well as display its name in UIs. | |
Sprite | overlapIcon |
Sprite used to represent the ability in UI elements, such as the ability inventory and ability hotbar. | |
List< Sprite > | abilityIcons |
The icons for each of the ability’s forms: offense, defense, utility, and passive. | |
EventReference | onCooldownSound |
Reference to the sound that plays when the player tries to use an ability that's currently on cooldown. | |
int | abilityLevel = 0 |
Current level of the ability. The ability is locked at level 0. | |
int | maxLevel = 3 |
The maximum level the ability can be upgraded to. | |
List< int > | upgradeSoulCosts |
The soul cost of the upgrades for the ability at each level. | |
List< int > | upgradeGodsoulCosts |
The godsoul cost of the upgrades for the ability at each level. | |
AbilityForm | currentForm |
Which of the 4 abilities in the set are currently in use. | |
int | baseCost = 0 |
Unimplemented feature that would see abilities cost a currency to use. | |
float | duration = 0f |
How long (in seconds) the ability should last for. | |
float | tickRate = 0f |
How many times a second AbilityUpdate() is run. Use for things like repeatedly regenerating health. | |
float | chargeUp = 0f |
How long (in seconds) the ability’s charge up should last for. | |
float | cooldown = 0f |
How long (in seconds) the ability’s cooldown should last for. | |
int | damage = 0 |
Unimplemented feature that's occasionally used when an ability needs a damage value. | |
List< AbilityEffect > | offenseEffects |
List of effects the offense ability will trigger. | |
List< AbilityEffect > | defenseEffects |
List of effects the defense ability will trigger. | |
List< AbilityEffect > | utilityEffects |
List of effects the utility ability will trigger. | |
List< AbilityEffect > | passiveEffects |
List of effects the passive ability will trigger. | |
Protected Member Functions | |
override void | AbilityOffense (AbilityOwner abilityOwner) |
override void | AbilityDefense (AbilityOwner abilityOwner) |
override void | AbilityUtility (AbilityOwner abilityOwner) |
override void | AbilityPassiveEnable (AbilityOwner abilityOwner) |
override void | AbilityPassiveDisable (AbilityOwner abilityOwner) |
removes the max health increase. | |
void | AbilityOffense (AbilityOwner abilityOwner) |
The functionality for the offense ability goes here! | |
void | AbilityDefense (AbilityOwner abilityOwner) |
The functionality for the defense ability goes here! | |
void | AbilityUtility (AbilityOwner abilityOwner) |
The functionality for the utility ability goes here! | |
void | AbilityPassiveEnable (AbilityOwner abilityOwner) |
The functionality for the passive ability goes here! This function will automatically run when the ability is equipped. | |
void | AbilityPassiveDisable (AbilityOwner abilityOwner) |
Use thus function will disable the functionality of the passive ability. This function will automatically run when the ability is unequipped. | |
virtual void | ApplyEffects (AbilityOwner abilityOwner, AbilityForm abilityForm, AbilityEffectType applyType) |
Applies all effects for the given ability form. | |
virtual void | DisableEffects (AbilityOwner abilityOwner, AbilityForm abilityForm, AbilityEffectType disableType) |
Disables all effects for the given ability form. | |
Properties | |
Dictionary< string, StatModifier > | _StatModDict [get, set] |
Private Member Functions | |
void | StatModDictInitializer () |
void | Awake () |
Private Attributes | |
Dictionary< string, StatModifier > | _statModDictField |
string | currentStat = "Damage" |
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Runs when the ability duration runs out. Disables effects.
Reimplemented from BaseAbilityInfo.
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removes the max health increase.
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List<StatModifier> StatAbilityInfo.statMods |
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getsetprivate |