Here is a list of all variables with links to the classes they belong to:
- p -
- pageComplete : FMODUnity.SetupWizardWindow
- pageNames : FMODUnity.SetupWizardWindow
- pan : FMOD.DSP_STATE_FUNCTIONS
- param : FMODUnity.StudioGlobalParameterTriggerEditor
- paramdesc : FMOD.DSP_DESCRIPTION
- Parameter : FMODUnity.StudioGlobalParameterTrigger
- parameterControls : FMODUnity.EventBrowser.PreviewArea
- parameterDescription : FMODUnity.StudioGlobalParameterTrigger
- ParameterPrefix : FMODUnity.EventBrowser.TreeView
- Parameters : FMODUnity.EditorEventRef
- parameterValues : FMODUnity.EventBrowser.EventParameterControls
- parameterValueView : FMODUnity.StudioEventEmitterEditor
- paramRef : FMODUnity.StudioEventEmitterEditor.ParameterValueView.PropertyRecord
- Params : FMODUnity.EmitterRef, FMODUnity.StudioEventEmitter
- paramsProperty : FMODUnity.StudioEventEmitterEditor.ParameterValueView
- Parent : FMODUnity.Platform
- parent : FMODUnity.CreateEventPopup.FolderEntry, FMODUnity.SettingsEditor.ThreadListEditor
- parentcommandindex : FMOD.Studio.COMMAND_INFO
- parentIdentifier : FMODUnity.Platform
- particleEffect : GebEarthquakeZone
- particleLingerTime : EarthquakeZone
- particles : EarthquakeZone
- particleTimer : GebEarthquakeZone
- passiveDescription : DetailsPanel
- passiveEffects : BaseAbilityInfo
- passiveIcon : DetailsPanel
- passiveModifier : RockAbilityInfo
- passiveName : DetailsPanel
- passiveSlot : ActiveAbilityData
- Path : FMODUnity.BankLoadException, FMODUnity.BusNotFoundException, FMODUnity.EditorBankRef, FMODUnity.EditorEventRef, FMODUnity.EventNotFoundException, FMODUnity.EventReferenceUpdater.Asset, FMODUnity.EventReferenceUpdater.Component, FMODUnity.VCANotFoundException
- path : MovingPlatform
- patrolZone : BaseEntityController
- patrolZonePrefab : PrototypeBaseEntity
- pauseCounter : MovingPlatform
- pauseDuration : MovingPlatform
- PauseMenuUI : PauseMenu
- pcmreadcallback_internal : FMOD.CREATESOUNDEXINFO
- pcmsetposcallback_internal : FMOD.CREATESOUNDEXINFO
- peaklevel : FMOD.DSP_METERING_INFO
- peakusage : FMOD.Studio.BUFFER_INFO
- phase2Threshold : GebPhaseController
- phase3Threshold : GebPhaseController
- phaseController : GebBossController, GebRoomController
- piecewiselinearmapping : FMOD.DSP_PARAMETER_FLOAT_MAPPING
- pivotPoint : SwingingPendulumAxe
- Platform : FMODUnity.Legacy.PlatformSettingBase
- platform : FMODUnity.SettingsEditor.PlatformPropertyStringListView, FMODUnity.SettingsEditor.PlatformsView.PlatformItem, FMODUnity.SettingsEditor.ProjectPlatformSelector, FMODUnity.SettingsEditor.ThreadListEditor, FMODUnity.StagingSystem.LibInfo
- PlatformForBuildTarget : FMODUnity.EditorSettings
- PlatformForRuntimePlatform : FMODUnity.Settings
- platformHeaderStyle : FMODUnity.SettingsEditor
- platformOffset : GebAbilityInfo
- Platforms : FMODUnity.Settings
- platformsView : FMODUnity.SettingsEditor
- PlatformTemplates : FMODUnity.Settings
- platformTreeViewState : FMODUnity.SettingsEditor
- platformXOffset : RockAbilityInfo
- platformYOffset : RockAbilityInfo
- PlayableEventNameField : FMODUnity.EventReferenceUpdater.Task
- PlayableEventReferenceField : FMODUnity.EventReferenceUpdater.Task
- player : DataManager, FacePlayer, GebBossController, GebRoomController, MemphisIndoors_2, SethFollowerScript
- playerAttackManager : PlayerBasicProjectileAttack
- playerHealth : BuffAE, DataManager, PlayerHealthbarGUI, SethFollowerScript
- playerInRange : SpeechBubble
- playerLayer : FadeDistantObject, SpeechBubble
- playerMoveVelocity : GebEarthquakeZone
- playerOnly : SpawnOnTrigger
- playerStatDict : PlayerStatHolder
- playerStats : PlayerAttackManager, PlayerBasicMelee, PlayerStatHolder
- PlayInEditorPlatform : FMODUnity.Settings
- playOff : FMODUnity.EventBrowser.TransportControls
- playOn : FMODUnity.EventBrowser.TransportControls
- playSFXOnSpawn : FireObject
- plugindata : FMOD.DSP_STATE
- Plugins : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage, FMODUnity.Settings
- pluginsdkversion : FMOD.DSP_DESCRIPTION
- pointparamvalues : FMOD.DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR
- pointpositions : FMOD.DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR
- position : FMOD.ATTRIBUTES_3D, FMOD.Studio.TIMELINE_BEAT_PROPERTIES, FMOD.Studio.TIMELINE_MARKER_PROPERTIES
- positionOnDefeat : GebBossController
- PositionX : FMODUnityResonance.FmodResonanceAudio.RoomProperties
- PositionY : FMODUnityResonance.FmodResonanceAudio.RoomProperties
- PositionZ : FMODUnityResonance.FmodResonanceAudio.RoomProperties
- potionCount : PlayerItemHolder
- potionHealAmount : PlayerItemHolder
- potionHotkey : PlayerItemHolder
- Prefab : FMODUnity.EventReferenceUpdater.Icons
- prefabIcon : FMODUnity.SimpleTreeView.ParentItem
- PrefabModel : FMODUnity.EventReferenceUpdater.Icons
- prefabModelIcon : FMODUnity.SimpleTreeView.ParentItem
- prefabProgress : FMODUnity.EventReferenceUpdater
- prefabScope : FMODUnity.FindAndReplace
- prefabToSpawn : SpawnPrefab
- PrefabVariant : FMODUnity.EventReferenceUpdater.Icons
- prefabVariantIcon : FMODUnity.SimpleTreeView.ParentItem
- prefixSize : FMODUnity.FileReorganizer.Resources
- prefixStyle : FMODUnity.FileReorganizer.Resources
- Preload : FMODUnity.StudioEventEmitter
- PreloadSamples : FMODUnity.StudioBankLoader
- previewArea : FMODUnity.EventBrowser
- previewEventDesc : FMODUnity.EditorUtils
- previewEventInstance : FMODUnity.EditorUtils
- previewEventInstances : FMODUnity.EditorUtils
- previousHealth : BossHealth, GebPhaseController
- previouslyInRange : PlayerInteract
- previousParent : AbilityImageUI
- previousPosition : MovingPlatform
- priority : FMOD.ASYNCREADINFO
- process : FMOD.DSP_DESCRIPTION
- processingState : FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer
- profilePort : FMOD.ADVANCEDSETTINGS
- progressbar : InteractProgressBar
- progressbarTransform : InteractProgressBar
- progressbarUnderside : InteractProgressBar
- ProjCooldown : PlayerAttackManager
- projectileKey : PlayerAttackManager
- projectilePrefab : ExampleAbilityInfo, FireAbilityInfo, PlayerBasicProjectileAttack, PrototypeMeleeRangedEntity, RangedEntityController, SpawnAE, SpawnOnTrigger
- projParticlePrefab : AbilityProjectile
- projRb : AbilityProjectile
- projSprite : AbilityProjectile
- Properties : FMODUnity.Platform
- properties : FMOD.Studio.TIMELINE_NESTED_BEAT_PROPERTIES
- propertyOverrideIndicator : FMODUnity.SettingsEditor
- propertyRecords : FMODUnity.StudioEventEmitterEditor.ParameterValueView
- protectiveWall : GebBossController
- publicFoldersToCleanUp : FMODUnity.FileReorganizer.TaskGenerator
- pulseSpeed : FireObstacleEffect
- pushMagnitude : SoftCollider