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Here is a list of all events with links to the classes they belong to:
- a -
abilityInventoryClosed :
AbilityInventoryUI
abilityInventoryOpened :
AbilityInventoryUI
abilityInventorySlotInitialized :
AbilityInventoryUI
AbilityUpdate :
AbilityOwner
assetEnableStateChanged :
FMODUnity.EventReferenceUpdater.TaskView
- c -
ChargeUp :
AbilityOwner
CoolDown :
AbilityOwner
- d -
deathMessageChange :
PlayerHealth
DroppedUIEvent :
AbilitySlotUI
- g -
godSoulsDropped :
ObjectHealth
- i -
interactProgress :
PlayerInteract
- m -
modifierAdded :
PlayerStat
modifierRemoved :
PlayerStat
- n -
newGodSoulTotal :
DataManager
newSoulTotal :
DataManager
- o -
onGebDefeated :
GebPhaseController
onObeliskActivate :
WarpObelisk
onPlayerDamage :
PlayerHealth
onPlayerDeath :
PlayerHealth
onPlayerHealthChange :
PlayerHealth
onPlayerRespawn :
PlayerHealth
onStart :
CurrencyWidget
- p -
potionCountChanged :
PlayerItemHolder
potionPickedUp :
HealthPotion
potionUsed :
PlayerItemHolder
- r -
receivedItem :
AbilityInventorySlot
- s -
soulsDropped :
ObjectHealth
- t -
taskDoubleClicked :
FMODUnity.EventReferenceUpdater.TaskView
taskEnableStateChanged :
FMODUnity.EventReferenceUpdater.TaskView
taskSelected :
FMODUnity.EventReferenceUpdater.TaskView
,
FMODUnity.FileReorganizer.TaskView
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