Here is a list of all variables with links to the classes they belong to:
- s -
- s_Defaults : FMODUnity.SettingsEditor.PlatformsView
- sampledata : FMOD.Studio.MEMORY_USAGE
- sampleLoadRequests : FMODUnity.RuntimeManager
- SampleRate : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- SampleRateSettings : FMODUnity.Settings
- saveFileName : DataManager
- Scene : FMODUnity.EventReferenceUpdater.Icons
- sceneIcon : FMODUnity.SimpleTreeView.SceneItem
- sceneMusic : GebRoomController, SceneMusic
- sceneProgress : FMODUnity.EventReferenceUpdater
- sceneSetup : FMODUnity.EventReferenceUpdater
- sceneToWarpTo : StageWarp
- ScriptableObject : FMODUnity.EventReferenceUpdater.Icons
- scriptableObjectProgress : FMODUnity.EventReferenceUpdater
- ScriptPath : FMODUnity.EventReferenceUpdater.Component
- scroll1 : FMODUnity.SetupWizardWindow
- scroll2 : FMODUnity.SetupWizardWindow
- scrollAnimationManager : AbilityInventoryUI
- scrollAnimator : ScrollAnimationManager
- scrollBackground : ScrollAnimationManager
- scrollPos : FMODUnity.CreateEventPopup
- scrollPosition : FMODUnity.EventBrowser.EventParameterControls
- scrollRect : FMODUnity.CreateEventPopup
- SearchButtonText : FMODUnity.EventReferenceUpdater
- searchField : FMODUnity.EventBrowser
- SearchFolders : FMODUnity.EventReferenceUpdater
- searchStringSplit : FMODUnity.EventBrowser.TreeView
- seconds : BoulderSpawner, DespawnTimer
- sectionHeaderStyle : FMODUnity.SettingsEditor
- seekcallback : FMOD.Studio.BANK_INFO
- selectedBank : FMODUnity.CreateEventPopup
- selectedObject : FMODUnity.EventBrowser.TreeView.State
- selectedTask : FMODUnity.EventReferenceUpdater
- serializedSettings : FMODUnity.BankRefreshWindow
- serializedTargets : FMODUnity.StudioEventEmitterEditor.ParameterValueView
- setOnFireSFX : ObjectHealth
- setparameterbool : FMOD.DSP_DESCRIPTION
- setparameterdata : FMOD.DSP_DESCRIPTION
- setparameterfloat : FMOD.DSP_DESCRIPTION
- setparameterint : FMOD.DSP_DESCRIPTION
- setposition : FMOD.DSP_DESCRIPTION
- settings : FMODUnity.SettingsEditor.PlatformsView
- SettingsAssetName : FMODUnity.Settings
- settingsEditor : FMODUnity.SettingsEditor.ProjectPlatformSelector
- settingsMenu : PauseMenu
- SettingsMenuUI : SettingsMenu
- SettingsOpen : SettingsMenu
- sExpandedSections : FMODUnity.SettingsEditor
- sfxVolumeSetting : DataManager
- sfxVolumeSlider : SettingsMenu
- SharedLibraryTimeSinceStart : FMODUnity.Settings
- SharedLibraryUpdateStage : FMODUnity.Settings
- shatteredGeb : GebRoomController
- shorttermloudness : FMOD.DSP_LOUDNESS_METER_INFO_TYPE
- shouldiprocess : FMOD.DSP_DESCRIPTION
- ShowBankRefreshWindow : FMODUnity.Settings
- showBankRefreshWindow : FMODUnity.SettingsEditor
- showGlobalParameters : FMODUnity.EventBrowser.EventParameterControls
- showWindow : FMODUnity.BankRefreshWindow
- shrineType : DayNight_Shrine
- side : GebBossController, WallDetectorZone
- sidechainchannels : FMOD.DSP_STATE
- sidechaindata : FMOD.DSP_STATE
- sidechainenable : FMOD.DSP_PARAMETER_SIDECHAIN
- Size : FMODUnityResonance.FmodResonanceAudioRoom
- size : FMOD.Studio.BANK_INFO, FMODUnityResonance.FmodResonanceAudioRoomEditor
- sizebytes : FMOD.ASYNCREADINFO
- sizeLabel : FMODUnityResonance.FmodResonanceAudioRoomEditor
- skyhubExited : DataManager
- Slot00 : FMODUnity.AutomatableSlots
- Slot01 : FMODUnity.AutomatableSlots
- Slot02 : FMODUnity.AutomatableSlots
- Slot03 : FMODUnity.AutomatableSlots
- Slot04 : FMODUnity.AutomatableSlots
- Slot05 : FMODUnity.AutomatableSlots
- Slot06 : FMODUnity.AutomatableSlots
- Slot07 : FMODUnity.AutomatableSlots
- Slot08 : FMODUnity.AutomatableSlots
- Slot09 : FMODUnity.AutomatableSlots
- Slot10 : FMODUnity.AutomatableSlots
- Slot11 : FMODUnity.AutomatableSlots
- Slot12 : FMODUnity.AutomatableSlots
- Slot13 : FMODUnity.AutomatableSlots
- Slot14 : FMODUnity.AutomatableSlots
- Slot15 : FMODUnity.AutomatableSlots
- slotData : AbilityInventorySlot
- slotID : AbilitySlotUI
- slotNum : AbilityInventorySlot
- snapshotIcon : FMODUnity.EventBrowser.TreeView
- SnapshotPrefix : FMODUnity.EventBrowser.TreeView
- SnapshotString : FMODUnity.StudioEventEmitter
- socket : FMODUnity.EditorUtils
- socketConnection : FMODUnity.EditorUtils
- soulCostText : ConfirmationPanel, UpgradePanel
- souls : DataManager
- soulsDroppedOnDeath : ObjectHealth
- soulText : CurrencyWidget
- sound : FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES
- source : FMODUnity.FileReorganizer.TaskGenerator.MoveRecord
- source_speakermode : FMOD.DSP_STATE
- sourceBankPath : FMODUnity.Settings, FMODUnity.SettingsEditor
- sourceBankPathUnformatted : FMODUnity.Settings
- sourceButtonStyle : FMODUnity.SetupWizardWindow
- sourceFilesChanged : FMODUnity.BankRefresher
- sourceFileWatcher : FMODUnity.BankRefresher
- SourcePrefix : FMODUnity.FileReorganizer.Resources
- sourceProjectPath : FMODUnity.Settings, FMODUnity.SettingsEditor
- spawnCooldown : BoulderSpawner, PrototypeSpawnerEntity, SpawnOnTrigger
- spawnCooldownEndTime : PrototypeSpawnerEntity
- spawnDuration : ProtectiveWall
- spawnedIn : PatrolZoneProto
- spawnedParticles : SpawnedEffect
- spawnLocation : ForceSpawnLocation
- spawnOffset : PrototypeSpawnerEntity
- spawnPoint : BoulderSpawner, SpawnOnTrigger
- spawnProbability : GebRock
- spawnSFX : BaseProjectile, FireObject
- SpeakerMode : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- speakerMode : FMODUnity.EditorUtils
- speakermode : FMOD.DSP_BUFFER_ARRAY
- SpeakerModeDisplay : FMODUnity.SettingsEditor
- speakerModeHeader : FMODUnity.SettingsEditor.ProjectPlatformSelector
- SpeakerModeSettings : FMODUnity.Settings
- speakerModeSize : FMODUnity.SettingsEditor.ProjectPlatformSelector
- SpeakerModeValues : FMODUnity.SettingsEditor
- spectrum_internal : FMOD.DSP_PARAMETER_FFT
- speed : SethFollowerScript
- speedModifier : BaseEntityController
- sprite : AbilityInventoryItemData, BaseProjectile
- spriteRenderer : FacePlayer, FadeDistantObject
- squasher : SquasherHazard
- srcWarpName : StageWarp
- sRenderer : ObjectHealth
- Stage : FMODUnity.StagingSystem.UpdateStep
- stageLoader : MainMenu, WarpObelisk
- stageWarp : ExitZone
- stagingDetailsScroll : FMODUnity.SetupWizardWindow
- stallcount : FMOD.Studio.BUFFER_INFO
- stalltime : FMOD.Studio.BUFFER_INFO
- startingPos : DragAndDrop
- startTime : ProtectiveWall
- state : SquasherHazard
- staticCodecChannels : FMODUnity.Platform, FMODUnity.PlatformLinux, FMODUnity.PlatformMac, FMODUnity.PlatformPlayInEditor, FMODUnity.PlatformWindows
- StaticPlugins : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- staticPluginsView : FMODUnity.SettingsEditor
- StaticThreadAffinities : FMODUnity.Platform
- statMod : StatsAE
- statModifiers : PlayerStat
- statMods : FireAbilityInfo, StatAbilityInfo
- status : FMODUnity.EventReferenceUpdater
- statusBarStyle : FMODUnity.FileReorganizer.Resources
- statusColumnStyle : FMODUnity.FileReorganizer.Resources
- StatusContent : FMODUnity.FileReorganizer.Resources
- statusContent : FMODUnity.FileReorganizer
- statusHeight : FMODUnity.FileReorganizer.Resources
- StatusIcon : FMODUnity.FileReorganizer.Resources
- step : FMODUnity.FileReorganizer.Task
- stepStyle : FMODUnity.FileReorganizer.Resources
- StopEventsOutsideMaxDistance : FMODUnity.Settings
- stopEventsOutsideMaxDistance : FMODUnity.SettingsEditor
- stopOff : FMODUnity.EventBrowser.TransportControls
- stopOn : FMODUnity.EventBrowser.TransportControls
- StoredAbilityOwners : PlayerAbilityController
- stream : FMOD.CPU_USAGE
- streamingscheduledelay : FMOD.Studio.ADVANCEDSETTINGS
- StringBankExtension : FMODUnity.EventManager
- StringsBanks : FMODUnity.EventCache
- stringvalue : FMOD.Studio.Union_IntBoolFloatString
- studiocommandqueue : FMOD.Studio.BUFFER_USAGE
- studiohandle : FMOD.Studio.BUFFER_USAGE
- StudioPath : FMODUnity.EditorBankRef, FMODUnity.EditorParamRef
- StudioScriptPort : FMODUnity.EditorUtils
- studioSystem : FMODUnity.RuntimeManager
- studioupdateperiod : FMOD.Studio.ADVANCEDSETTINGS
- style : FMODUnity.SettingsEditor.SourceSelectionHelp, FMODUnity.SimpleHelp
- subdirectoryHeader : FMODUnity.SettingsEditor.ProjectPlatformSelector
- subdirectorySize : FMODUnity.SettingsEditor.ProjectPlatformSelector
- subsoundIndex : FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES
- subsoundindex : FMOD.Studio.SOUND_INFO
- suffixStyle : FMODUnity.FileReorganizer.Resources
- suggestedsoundtype : FMOD.CREATESOUNDEXINFO
- summonedRock : GebRoomController
- summonomatrix : FMOD.DSP_STATE_PAN_FUNCTIONS
- summonotosurroundmatrix : FMOD.DSP_STATE_PAN_FUNCTIONS
- sumstereomatrix : FMOD.DSP_STATE_PAN_FUNCTIONS
- sumstereotosurroundmatrix : FMOD.DSP_STATE_PAN_FUNCTIONS
- sumsurroundmatrix : FMOD.DSP_STATE_PAN_FUNCTIONS
- supportTexture : SpringTile
- surfaceMaterialLabel : FMODUnityResonance.FmodResonanceAudioRoomEditor
- surfaceMaterialsLabel : FMODUnityResonance.FmodResonanceAudioRoomEditor
- sys_deregister : FMOD.DSP_DESCRIPTION
- sys_mix : FMOD.DSP_DESCRIPTION
- sys_register : FMOD.DSP_DESCRIPTION
- system : FMODUnity.EditorUtils
- SystemAssembly : FMODUnity.EventReferenceUpdater
- systemGetBus : FMODUnity.RuntimeManager
- systemobject : FMOD.DSP_STATE