Here is a list of all variables with links to the classes they belong to:
- i -
- icon : FMODUnity.HelpContent
- iconData : AbilityInventoryUI
- iconStyle : FMODUnity.SetupWizardWindow
- ID : FMODUnity.EditorParamRef, FMODUnity.ParamRef
- id : FMOD.Studio.PARAMETER_DESCRIPTION
- Identifier : FMODUnity.Settings.PlatformTemplate
- identifier : FMODUnity.Platform
- idleDuration : GebBossController
- idlesampledatapoolsize : FMOD.Studio.ADVANCEDSETTINGS
- IgnoreFileText : FMODUnity.SetupWizardWindow
- ignoresetfilesystem : FMOD.CREATESOUNDEXINFO
- imag : FMOD.COMPLEX
- Implementations : FMODUnity.EventReferenceUpdater.Task
- ImportType : FMODUnity.Settings
- importType : FMODUnity.SettingsEditor
- inclusionlist : FMOD.CREATESOUNDEXINFO
- inclusionlistnum : FMOD.CREATESOUNDEXINFO
- inclusive : FMOD.Studio.MEMORY_USAGE
- index : FMOD.DSP_DATA_PARAMETER_INFO
- InfoIcon : FMODUnity.LegacyEventRefDrawer
- infoMessage : InfoIcon
- inheritedPropertyFoldoutStyle : FMODUnity.SettingsEditor
- inheritedPropertyLabelStyle : FMODUnity.SettingsEditor
- inheritRotation : SpawnPrefab
- inheritScale : SpawnPrefab
- initException : FMODUnity.RuntimeManager
- initialForce : AbilityProjectile, BoulderHazard, BoulderProjectile
- initialGravityScale : MemphisIndoors_2
- initialHeight : MemphisIndoors_2
- Initialized : FMODUnity.EventReferenceUpdater.Icons, FMODUnity.EventReferenceUpdater.Styles
- initialParticleEffectSizeX : GebEarthquakeZone
- initialPlayerMoveVelocity : GebEarthquakeZone
- initialseekposition : FMOD.CREATESOUNDEXINFO
- initialseekpostype : FMOD.CREATESOUNDEXINFO
- initialsoundgroup : FMOD.CREATESOUNDEXINFO
- initialsubsound : FMOD.CREATESOUNDEXINFO
- initialTime : AbilityProjectile
- initialXForce : BoneProjectile
- initialYForce : BoneProjectile
- Instance : DataManager
- instance : AudioManager, FMOD.DSP_STATE, FMOD.ERRORCALLBACK_INFO, FMODUnity.BankRefreshWindow, FMODUnity.RuntimeManager.AttachedInstance, FMODUnity.RuntimeManager, FMODUnity.Settings, FMODUnity.SetupWizardWindow, FMODUnity.StudioEventEmitter
- instancehandle : FMOD.Studio.COMMAND_INFO
- instancetype : FMOD.ERRORCALLBACK_INFO, FMOD.Studio.COMMAND_INFO
- intdesc : FMOD.DSP_PARAMETER_DESC_UNION
- integratedloudness : FMOD.DSP_LOUDNESS_METER_INFO_TYPE
- interactableLayers : PlayerInteract
- interactableZone : GebRoomController
- interactCooldown : PlayerInteract
- interactKey : PlayerInteract
- interactRange : PlayerInteract
- interactTimer : PlayerInteract
- interactUsed : PlayerInteract
- InterColumnSpace : FMODUnity.SettingsEditor.ProjectPlatformSelector
- introduction : FMODUnity.SettingsEditor.SourceSelectionHelp
- intToKey : PlayerAbilityController
- intvalue : FMOD.Studio.Union_IntBoolFloatString
- inUse : FMOD.StringHelper.ThreadSafeEncoding
- inventoryOpen : AbilityInventoryUI
- inventoryPanel : AbilityInventoryUI
- inversefftreal : FMOD.DSP_STATE_DFT_FUNCTIONS
- invincibleDuration : ObjectHealth
- invincibleFlash : ObjectHealth
- InvokeOnInteract : ObjectInteractable
- InvokeOnLongPress : ObjectInteractable
- InvokeOnMelee : ObjectInteractable
- InvokeOnProximityEnter : ObjectInteractable
- InvokeOnProximityExit : ObjectInteractable
- InvokeOnProximityStay : ObjectInteractable
- Is3D : FMODUnity.EditorEventRef
- isActive : WarpObelisk
- IsComplete : FMODUnity.SetupWizardWindow.UpdateTask
- isConnected : FMODUnity.CreateEventPopup
- isDragging : FMODUnity.EventBrowser.Event3DPreview
- IsGlobal : FMODUnity.EditorParamRef
- isGroundedDelay : GroundDetector
- isInitializing : FMODUnity.Settings
- isInvincible : ObjectHealth
- isMuted : FMODUnity.RuntimeManager
- isNarrow : FMODUnity.EventBrowser.PreviewArea
- IsOneShot : FMODUnity.EditorEventRef
- isOneshot : FMODUnity.StudioEventEmitter
- isOverlayEnabled : FMODUnity.RuntimeManager
- isQuitting : FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- isSpawning : BoulderSpawner
- isStandaloneWindow : FMODUnity.EventBrowser
- IsStream : FMODUnity.EditorEventRef
- IsValid : FMODUnity.EventReferenceUpdater.Task.Delegates
- itemIDs : FMODUnity.EventBrowser.TreeView, FMODUnity.EventBrowser.TreeView.State
- itemPaths : FMODUnity.EventBrowser.TreeView.State