Here is a list of all functions with links to the classes they belong to:
- o -
- OFF() : FMOD.PRESET
- OnActiveBuildTargetChanged() : FMODUnity.EventManager.ActiveBuildTargetListener
- OnAfterDeserialize() : FMODUnity.EventBrowser, FMODUnity.FileReorganizer
- OnApplicationPause() : FMODUnity.RuntimeManager
- OnApplicationQuit() : DataManager, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- OnBeforeSerialize() : FMODUnity.EventBrowser, FMODUnity.FileReorganizer
- OnBeginDrag() : AbilityImageUI, DragAndDrop
- OnCacheChange() : FMODUnity.EventManager
- OnCollisionEnter() : FMODUnity.EventHandler
- OnCollisionEnter2D() : BaseProjectile, DamageOnCollision, FireProjectile, FMODUnity.EventHandler, SethFollowerScript, TornadoProjectile
- OnCollisionEnterMethods() : BaseProjectile, BoneProjectile, BoulderProjectile, EarthquakeProjectile
- OnCollisionExit() : FMODUnity.EventHandler
- OnCollisionExit2D() : FMODUnity.EventHandler
- OnDestroy() : FMODUnity.BankRefreshWindow, FMODUnity.EventBrowser, FMODUnity.EventHandler, FMODUnity.FileReorganizer, FMODUnity.RuntimeManager, FMODUnity.SettingsEditor, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- OnDisable() : AbilityInventorySlot, CurrencyWidget, DataManager, FMODUnity.EventHandler, FMODUnity.EventReferenceUpdater, FMODUnity.StudioBankLoader, FMODUnity.StudioListener, FMODUnityResonance.FmodResonanceAudioRoom, GebRockGolem, InteractProgressBar, PlayerHealth, PlayerHealthbarGUI, PlayerItemHolder, PlayerKnockbackFeedback, PotionCounter, TotalAbilityUI, WarpObelisk
- OnDrag() : AbilityImageUI, DragAndDrop
- OnDrawGizmos() : PatrolZone, PatrolZoneProto, PrototypeBaseEntity
- OnDrawGizmosSelected() : BaseEntityController, FMODUnityResonance.FmodResonanceAudioRoom, PlayerBasicMelee
- OnDrop() : AbilityInventorySlot, AbilitySlotUI, InventorySlot
- OnEnable() : AbilityInventorySlot, CurrencyWidget, DataManager, FMODUnity.BankRefreshWindow, FMODUnity.EventBrowser, FMODUnity.EventHandler, FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer, FMODUnity.Settings, FMODUnity.SettingsEditor, FMODUnity.SetupWizardWindow, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitterEditor, FMODUnity.StudioGlobalParameterTriggerEditor, FMODUnity.StudioListener, FMODUnity.StudioListenerEditor, FMODUnity.StudioParameterTriggerEditor, FMODUnityResonance.FmodResonanceAudioRoom, FMODUnityResonance.FmodResonanceAudioRoomEditor, GebRockGolem, InteractProgressBar, PlayerHealth, PlayerHealthbarGUI, PlayerItemHolder, PlayerKnockbackFeedback, PotionCounter, Sensor_Bandit, TotalAbilityUI, WarpObelisk
- OnEndDrag() : AbilityImageUI, DragAndDrop
- OnEquipped() : BaseAbilityInfo, GebAbilityInfo
- OnGUI() : FMODUnity.BankRefDrawer, FMODUnity.BankRefreshWindow, FMODUnity.CreateEventPopup, FMODUnity.EventBrowser.Event3DPreview, FMODUnity.EventBrowser.EventParameterControls, FMODUnity.EventBrowser, FMODUnity.EventBrowser.PreviewArea, FMODUnity.EventBrowser.PreviewMeters, FMODUnity.EventBrowser.TransportControls, FMODUnity.EventReferenceDrawer, FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer, FMODUnity.FindAndReplace, FMODUnity.FMODRuntimeManagerOnGUIHelper, FMODUnity.HelpContent, FMODUnity.LegacyEventRefDrawer, FMODUnity.ParamRefDrawer, FMODUnity.SettingsEditor.ProjectPlatformSelector, FMODUnity.SettingsEditor.ThreadListEditor, FMODUnity.SetupWizardWindow, FMODUnity.StudioEventEmitterEditor.ParameterValueView
- OnHeaderGUI() : FMODUnity.SettingsEditor
- OnHierarchyChange() : FMODUnity.FindAndReplace
- OnInspectorGUI() : FMODUnity.SettingsEditor, FMODUnity.StudioBankLoaderEditor, FMODUnity.StudioEventEmitterEditor, FMODUnity.StudioGlobalParameterTriggerEditor, FMODUnity.StudioListenerEditor, FMODUnity.StudioParameterTriggerEditor
- OnInspectorUpdate() : FMODUnity.BankRefreshWindow, FMODUnity.FileReorganizer, FMODUnity.SetupWizardWindow
- OnlineAPIDocs() : FMODUnity.EditorUtils
- OnlineGettingStarted() : FMODUnity.EditorUtils
- OnlineManual() : FMODUnity.EditorUtils
- OnlineQA() : FMODUnity.EditorUtils
- OnlineRevisions() : FMODUnity.EditorUtils
- OnMasterVolumeChanged() : SettingsMenu
- OnMouseDown() : FMODUnity.EventHandler
- OnMouseEnter() : FMODUnity.EventHandler
- OnMouseExit() : FMODUnity.EventHandler
- OnMouseUp() : FMODUnity.EventHandler
- OnMusicVolumeChanged() : SettingsMenu
- OnOpen() : FMODUnity.HelpContent
- OnPointerDown() : FMODUnity.EventHandler
- OnPointerEnter() : FMODUnity.EventHandler, InfoIcon
- OnPointerExit() : FMODUnity.EventHandler, InfoIcon
- OnPointerUp() : FMODUnity.EventHandler
- OnPostprocessBuild() : FMODUnity.BuildStatusWatcher.BuildProcessor, FMODUnity.EditorSettings.BuildProcessor
- OnPreprocessBuild() : FMODUnity.BuildStatusWatcher.BuildProcessor, FMODUnity.EditorSettings.BuildProcessor
- OnProcessScene() : FMODUnity.EventManager.PreprocessScene
- OnReorder() : FMODUnity.SettingsEditor.PlatformPropertyStringListView
- OnSceneGUI() : FMODUnity.StudioEventEmitterEditor
- OnSfxVolumeChanged() : SettingsMenu
- OnSourceFileChanged() : FMODUnity.BankRefresher
- OnTaskDoubleClicked() : FMODUnity.EventReferenceUpdater
- OnTaskEnableStateChanged() : FMODUnity.EventReferenceUpdater
- OnTaskSelected() : FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer
- OnTriggerEnter2D() : AbilityProjectile, BaseProjectile, BoulderHitbox, BoulderProjectileHitbox, DamageOnTrigger, EarthquakeZone, FallingSpike, FireObject, GebEarthquakeZone, GebRock, GebWallBreaker, GroundDetector, HealthPotion, MovableEntityDetector, PlayerInteract, PressurePlate, Sensor_Bandit, SoftCollider, SpawnOnTrigger, SquasherHazard, WallDetectorZone
- OnTriggerEnterMethods() : BaseProjectile, BoneProjectile
- OnTriggerExit2D() : EarthquakeZone, ExitZone, GebEarthquakeZone, GroundDetector, MovableEntityDetector, PlayerInteract, PressurePlate, Sensor_Bandit, SoftCollider, SquasherHazard, WallDetectorZone
- OnTriggerStay2D() : ExitZone, GroundDetector, SoftCollider, WallDetectorZone
- OnUndoRedo() : FMODUnity.SettingsEditor
- OnUnequipped() : BaseAbilityInfo, GebAbilityInfo
- OnUpgradeButtonPressed() : UpgradePanel
- OpenConfirmationPanel() : ConfirmationPanel
- OpenDetailsPanel() : AbilityInventoryUI
- OpenDoor() : DoorObject
- OpeningCutsceneState() : GebBossController, GebRoomController
- OpenInventory() : AbilityInventoryUI, ScrollAnimationManager
- OpenInventoryAnimation() : AbilityInventoryUI
- OpenOnlineDocumentation() : FMODUnity.EditorUtils
- OpenSettings() : SettingsMenu
- operator FMOD.Studio.PARAMETER_ID() : FMODUnity.EditorParamRef.ParameterID
- operator Guid() : FMOD.GUID
- operator ParameterID() : FMODUnity.EditorParamRef.ParameterID
- operator string() : FMOD.StringWrapper
- operator!=() : FMOD.GUID
- operator==() : FMOD.GUID