◆ Disable()
void Sensor_Bandit.Disable |
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float | duration | ) |
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◆ OnEnable()
void Sensor_Bandit.OnEnable |
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◆ OnTriggerEnter2D()
void Sensor_Bandit.OnTriggerEnter2D |
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Collider2D | other | ) |
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private |
◆ OnTriggerExit2D()
void Sensor_Bandit.OnTriggerExit2D |
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Collider2D | other | ) |
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private |
◆ State()
bool Sensor_Bandit.State |
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◆ Update()
void Sensor_Bandit.Update |
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private |
◆ m_ColCount
int Sensor_Bandit.m_ColCount = 0 |
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private |
◆ m_DisableTimer
float Sensor_Bandit.m_DisableTimer |
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private |
The documentation for this class was generated from the following file: