Here is a list of all class members with links to the classes they belong to:
- o -
- objectCount : SpawnAE
- objectDefaulFlipX : FacePlayer
- objectHealth : BaseEntityController, GebRockGolem, PlayerMovement, PrototypeBaseEntity
- objectsToDamage : EarthquakeZone, GebEarthquakeZone
- OFF() : FMOD.PRESET
- offenseDescription : DetailsPanel
- offenseEffects : BaseAbilityInfo
- offenseIcon : DetailsPanel
- offenseKnockback : WindAbilityInfo
- offenseName : DetailsPanel
- offenseRange : WindAbilityInfo
- offenseSlot : ActiveAbilityData
- offset : FMOD.ASYNCREADINFO
- oldBaseIndent : FMODUnity.EventBrowser.TreeView
- oldIndentLevel : FMODUnity.NoIndentScope
- OnActivateAbility : AbilityOwner
- OnActiveBuildTargetChanged() : FMODUnity.EventManager.ActiveBuildTargetListener
- OnAfterDeserialize() : FMODUnity.EventBrowser, FMODUnity.FileReorganizer
- OnApplicationPause() : FMODUnity.RuntimeManager
- OnApplicationQuit() : DataManager, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- OnBeforeSerialize() : FMODUnity.EventBrowser, FMODUnity.FileReorganizer
- OnBegin : KnockbackFeedback
- OnBeginDrag() : AbilityImageUI, DragAndDrop
- OnBuildEnded : FMODUnity.BuildStatusWatcher
- OnBuildStarted : FMODUnity.BuildStatusWatcher
- OnCacheChange() : FMODUnity.EventManager
- OnCollisionEnter() : FMODUnity.EventHandler
- OnCollisionEnter2D() : BaseProjectile, DamageOnCollision, FireProjectile, FMODUnity.EventHandler, SethFollowerScript, TornadoProjectile
- OnCollisionEnterMethods() : BaseProjectile, BoneProjectile, BoulderProjectile, EarthquakeProjectile
- OnCollisionExit() : FMODUnity.EventHandler
- OnCollisionExit2D() : FMODUnity.EventHandler
- onCooldown : PlayerAttackManager, PlayerItemHolder
- onCooldownSound : BaseAbilityInfo
- OnDeath : ObjectHealth
- onDespawn : DespawnTimer
- OnDestroy() : FMODUnity.BankRefreshWindow, FMODUnity.EventBrowser, FMODUnity.EventHandler, FMODUnity.FileReorganizer, FMODUnity.RuntimeManager, FMODUnity.SettingsEditor, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitter
- OnDisable() : AbilityInventorySlot, CurrencyWidget, DataManager, FMODUnity.EventHandler, FMODUnity.EventReferenceUpdater, FMODUnity.StudioBankLoader, FMODUnity.StudioListener, FMODUnityResonance.FmodResonanceAudioRoom, GebRockGolem, InteractProgressBar, PlayerHealth, PlayerHealthbarGUI, PlayerItemHolder, PlayerKnockbackFeedback, PotionCounter, TotalAbilityUI, WarpObelisk
- OnDone : KnockbackFeedback
- OnDrag() : AbilityImageUI, DragAndDrop
- onDragOpacity : DragAndDrop
- OnDrawGizmos() : PatrolZone, PatrolZoneProto, PrototypeBaseEntity
- OnDrawGizmosSelected() : BaseEntityController, FMODUnityResonance.FmodResonanceAudioRoom, PlayerBasicMelee
- OnDrop() : AbilityInventorySlot, AbilitySlotUI, InventorySlot
- OnEnable() : AbilityInventorySlot, CurrencyWidget, DataManager, FMODUnity.BankRefreshWindow, FMODUnity.EventBrowser, FMODUnity.EventHandler, FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer, FMODUnity.Settings, FMODUnity.SettingsEditor, FMODUnity.SetupWizardWindow, FMODUnity.StudioBankLoader, FMODUnity.StudioEventEmitterEditor, FMODUnity.StudioGlobalParameterTriggerEditor, FMODUnity.StudioListener, FMODUnity.StudioListenerEditor, FMODUnity.StudioParameterTriggerEditor, FMODUnityResonance.FmodResonanceAudioRoom, FMODUnityResonance.FmodResonanceAudioRoomEditor, GebRockGolem, InteractProgressBar, PlayerHealth, PlayerHealthbarGUI, PlayerItemHolder, PlayerKnockbackFeedback, PotionCounter, Sensor_Bandit, TotalAbilityUI, WarpObelisk
- OnEndDrag() : AbilityImageUI, DragAndDrop
- OnEquipped() : BaseAbilityInfo, GebAbilityInfo
- onFire : ObjectHealth
- onFireSprite : ObjectHealth
- onGebDefeated : GebPhaseController
- OnGUI() : FMODUnity.BankRefDrawer, FMODUnity.BankRefreshWindow, FMODUnity.CreateEventPopup, FMODUnity.EventBrowser.Event3DPreview, FMODUnity.EventBrowser.EventParameterControls, FMODUnity.EventBrowser, FMODUnity.EventBrowser.PreviewArea, FMODUnity.EventBrowser.PreviewMeters, FMODUnity.EventBrowser.TransportControls, FMODUnity.EventReferenceDrawer, FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer, FMODUnity.FindAndReplace, FMODUnity.FMODRuntimeManagerOnGUIHelper, FMODUnity.HelpContent, FMODUnity.LegacyEventRefDrawer, FMODUnity.ParamRefDrawer, FMODUnity.SettingsEditor.ProjectPlatformSelector, FMODUnity.SettingsEditor.ThreadListEditor, FMODUnity.SetupWizardWindow, FMODUnity.StudioEventEmitterEditor.ParameterValueView
- OnHeaderGUI() : FMODUnity.SettingsEditor
- OnHierarchyChange() : FMODUnity.FindAndReplace
- OnInspectorGUI() : FMODUnity.SettingsEditor, FMODUnity.StudioBankLoaderEditor, FMODUnity.StudioEventEmitterEditor, FMODUnity.StudioGlobalParameterTriggerEditor, FMODUnity.StudioListenerEditor, FMODUnity.StudioParameterTriggerEditor
- OnInspectorUpdate() : FMODUnity.BankRefreshWindow, FMODUnity.FileReorganizer, FMODUnity.SetupWizardWindow
- OnlineAPIDocs() : FMODUnity.EditorUtils
- OnlineGettingStarted() : FMODUnity.EditorUtils
- OnlineManual() : FMODUnity.EditorUtils
- OnlineQA() : FMODUnity.EditorUtils
- OnlineRevisions() : FMODUnity.EditorUtils
- OnMasterVolumeChanged() : SettingsMenu
- OnMouseDown() : FMODUnity.EventHandler
- OnMouseEnter() : FMODUnity.EventHandler
- OnMouseExit() : FMODUnity.EventHandler
- OnMouseUp() : FMODUnity.EventHandler
- OnMusicVolumeChanged() : SettingsMenu
- onObeliskActivate : WarpObelisk
- OnOpen() : FMODUnity.HelpContent
- onPlayerDamage : PlayerHealth
- onPlayerDeath : PlayerHealth
- onPlayerHealthChange : PlayerHealth
- onPlayerRespawn : PlayerHealth
- OnPointerDown() : FMODUnity.EventHandler
- OnPointerEnter() : FMODUnity.EventHandler, InfoIcon
- OnPointerExit() : FMODUnity.EventHandler, InfoIcon
- OnPointerUp() : FMODUnity.EventHandler
- OnPostprocessBuild() : FMODUnity.BuildStatusWatcher.BuildProcessor, FMODUnity.EditorSettings.BuildProcessor
- OnPreprocessBuild() : FMODUnity.BuildStatusWatcher.BuildProcessor, FMODUnity.EditorSettings.BuildProcessor
- OnProcessScene() : FMODUnity.EventManager.PreprocessScene
- OnReorder() : FMODUnity.SettingsEditor.PlatformPropertyStringListView
- OnSceneGUI() : FMODUnity.StudioEventEmitterEditor
- OnSfxVolumeChanged() : SettingsMenu
- OnSourceFileChanged() : FMODUnity.BankRefresher
- onStart : CurrencyWidget
- OnTaskDoubleClicked() : FMODUnity.EventReferenceUpdater
- OnTaskEnableStateChanged() : FMODUnity.EventReferenceUpdater
- OnTaskSelected() : FMODUnity.EventReferenceUpdater, FMODUnity.FileReorganizer
- OnTriggerEnter2D() : AbilityProjectile, BaseProjectile, BoulderHitbox, BoulderProjectileHitbox, DamageOnTrigger, EarthquakeZone, FallingSpike, FireObject, GebEarthquakeZone, GebRock, GebWallBreaker, GroundDetector, HealthPotion, MovableEntityDetector, PlayerInteract, PressurePlate, Sensor_Bandit, SoftCollider, SpawnOnTrigger, SquasherHazard, WallDetectorZone
- OnTriggerEnterMethods() : BaseProjectile, BoneProjectile
- OnTriggerExit2D() : EarthquakeZone, ExitZone, GebEarthquakeZone, GroundDetector, MovableEntityDetector, PlayerInteract, PressurePlate, Sensor_Bandit, SoftCollider, SquasherHazard, WallDetectorZone
- OnTriggerStay2D() : ExitZone, GroundDetector, SoftCollider, WallDetectorZone
- OnUndoRedo() : FMODUnity.SettingsEditor
- OnUnequipped() : BaseAbilityInfo, GebAbilityInfo
- OnUpgradeButtonPressed() : UpgradePanel
- onWall : WallDetectorInfo
- OnWarp : PlayerMovement
- opaqueDistance : FadeDistantObject
- openByDefault : DoorObject
- opencallback : FMOD.Studio.BANK_INFO
- OpenConfirmationPanel() : ConfirmationPanel
- OpenDetailsPanel() : AbilityInventoryUI
- OpenDoor() : DoorObject
- openIcon : FMODUnity.EventBrowser.TransportControls
- OpeningCutsceneState() : GebBossController, GebRoomController
- OpenInventory() : AbilityInventoryUI, ScrollAnimationManager
- OpenInventoryAnimation() : AbilityInventoryUI
- OpenOnlineDocumentation() : FMODUnity.EditorUtils
- OpenSettings() : SettingsMenu
- openSprite : DoorObject
- operator FMOD.Studio.PARAMETER_ID() : FMODUnity.EditorParamRef.ParameterID
- operator Guid() : FMOD.GUID
- operator ParameterID() : FMODUnity.EditorParamRef.ParameterID
- operator string() : FMOD.StringWrapper
- operator!=() : FMOD.GUID
- operator==() : FMOD.GUID
- opposingColliders : SoftCollider
- os : FMODUnity.StagingSystem.LibInfo
- outputhandle : FMOD.Studio.COMMAND_INFO
- outputProperty : FMODUnity.CreateEventPopup, FMODUnity.EventBrowser
- outputSubdirectories : FMODUnity.SettingsEditor.ProjectPlatformSelector
- outputtype : FMOD.Studio.COMMAND_INFO
- OutputTypeName : FMODUnity.Platform
- overlapIcon : BaseAbilityInfo
- Overlay : FMODUnity.Platform, FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- overlayDrawer : FMODUnity.RuntimeManager
- OverlayFontSize : FMODUnity.Platform, FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- OverlayLocations : FMODUnity.SettingsEditor
- OverlayPosition : FMODUnity.Platform.PropertyAccessors, FMODUnity.Platform.PropertyStorage
- OverlayRect : FMODUnity.Platform
- OverlaySettings : FMODUnity.Settings
- overridden : FMODUnity.SettingsEditor.PlatformPropertyLabelData
- overriddenPropertyFoldoutStyle : FMODUnity.SettingsEditor
- overriddenPropertyLabelStyle : FMODUnity.SettingsEditor
- OverrideAttenuation : FMODUnity.StudioEventEmitter
- OverrideMaxDistance : FMODUnity.StudioEventEmitter
- OverrideMinDistance : FMODUnity.StudioEventEmitter
- OwnerState : AbilityOwner
- OwnerTransform : AbilityOwner