Eye of the Nile Docs
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Here is a list of all variables with links to the classes they belong to:
- o -
objectCount :
SpawnAE
objectDefaulFlipX :
FacePlayer
objectHealth :
BaseEntityController
,
GebRockGolem
,
PlayerMovement
,
PrototypeBaseEntity
objectsToDamage :
EarthquakeZone
,
GebEarthquakeZone
offenseDescription :
DetailsPanel
offenseEffects :
BaseAbilityInfo
offenseIcon :
DetailsPanel
offenseKnockback :
WindAbilityInfo
offenseName :
DetailsPanel
offenseRange :
WindAbilityInfo
offenseSlot :
ActiveAbilityData
offset :
FMOD.ASYNCREADINFO
oldBaseIndent :
FMODUnity.EventBrowser.TreeView
oldIndentLevel :
FMODUnity.NoIndentScope
OnActivateAbility :
AbilityOwner
OnBegin :
KnockbackFeedback
OnBuildEnded :
FMODUnity.BuildStatusWatcher
OnBuildStarted :
FMODUnity.BuildStatusWatcher
onCooldown :
PlayerAttackManager
,
PlayerItemHolder
onCooldownSound :
BaseAbilityInfo
OnDeath :
ObjectHealth
onDespawn :
DespawnTimer
OnDone :
KnockbackFeedback
onDragOpacity :
DragAndDrop
onFire :
ObjectHealth
onFireSprite :
ObjectHealth
opaqueDistance :
FadeDistantObject
openByDefault :
DoorObject
opencallback :
FMOD.Studio.BANK_INFO
openIcon :
FMODUnity.EventBrowser.TransportControls
openSprite :
DoorObject
opposingColliders :
SoftCollider
os :
FMODUnity.StagingSystem.LibInfo
outputhandle :
FMOD.Studio.COMMAND_INFO
outputProperty :
FMODUnity.CreateEventPopup
,
FMODUnity.EventBrowser
outputSubdirectories :
FMODUnity.SettingsEditor.ProjectPlatformSelector
outputtype :
FMOD.Studio.COMMAND_INFO
OutputTypeName :
FMODUnity.Platform
overlapIcon :
BaseAbilityInfo
Overlay :
FMODUnity.Platform.PropertyAccessors
,
FMODUnity.Platform.PropertyStorage
overlayDrawer :
FMODUnity.RuntimeManager
OverlayFontSize :
FMODUnity.Platform.PropertyAccessors
,
FMODUnity.Platform.PropertyStorage
OverlayLocations :
FMODUnity.SettingsEditor
OverlayPosition :
FMODUnity.Platform.PropertyAccessors
,
FMODUnity.Platform.PropertyStorage
OverlaySettings :
FMODUnity.Settings
overridden :
FMODUnity.SettingsEditor.PlatformPropertyLabelData
overriddenPropertyFoldoutStyle :
FMODUnity.SettingsEditor
overriddenPropertyLabelStyle :
FMODUnity.SettingsEditor
OverrideAttenuation :
FMODUnity.StudioEventEmitter
OverrideMaxDistance :
FMODUnity.StudioEventEmitter
OverrideMinDistance :
FMODUnity.StudioEventEmitter
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1.13.2