This is an empty ability that does nothing. This allows for there to be empty slots in the active ability data. Each of the abstract functions just write “This ability does nothing” to the console.
Documentation updated 8/21/2024
- Author
- Stephen Nuttall
- Note
- This is a scriptable object, meaning you can make an instance of it in the Unity Editor that exists in the file explorer.
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virtual void | AbilityUpdate (AbilityOwner abilityOwner) |
| Runs every tickRate seconds while the ability is active. Useful for things like repeatedly regenerating health.
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virtual void | AbilityActivate (AbilityOwner abilityOwner) |
| Runs the ability function of the given form.
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virtual void | DisablePassive (AbilityOwner abilityOwner) |
| Disables the passive ability if the.
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virtual void | AbilityDisable (AbilityOwner abilityOwner, AbilityEffectType effectType) |
| Runs when the ability duration runs out. Disables effects.
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virtual void | OnEquipped (AbilityOwner abilityOwner) |
| Runs when the ability is equipped.
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virtual void | OnUnequipped (AbilityOwner abilityOwner) |
| Runs when the abiility is unequipped.
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void | UpgradeAbility () |
| Increases the level by one, unless already at max level.
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string | GetAbilityName (AbilityForm form) |
| Returns the name of the given ability form.
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string | GetAbilityDescription (AbilityForm form) |
| Returns the description of the given ability form.
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string[] | GetAllAbilityNames () |
| Returns all the names of the abilities in each set.
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string[] | GetAllAbilityDescriptions () |
| Returns all the descriptions of the abilities in each set.
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string | GetQuote () |
| Returns all the god's quote for this ability.
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int | abilityID |
| A number that is used to identify the ability info object, usually to determine if two ability infos are the same.
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string | abilityName = "DEFAULT_ABILITY" |
| A string that is used to identify the ability, as well as display its name in UIs.
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Sprite | overlapIcon |
| Sprite used to represent the ability in UI elements, such as the ability inventory and ability hotbar.
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List< Sprite > | abilityIcons |
| The icons for each of the ability’s forms: offense, defense, utility, and passive.
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EventReference | onCooldownSound |
| Reference to the sound that plays when the player tries to use an ability that's currently on cooldown.
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int | abilityLevel = 0 |
| Current level of the ability. The ability is locked at level 0.
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int | maxLevel = 3 |
| The maximum level the ability can be upgraded to.
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List< int > | upgradeSoulCosts |
| The soul cost of the upgrades for the ability at each level.
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List< int > | upgradeGodsoulCosts |
| The godsoul cost of the upgrades for the ability at each level.
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AbilityForm | currentForm |
| Which of the 4 abilities in the set are currently in use.
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int | baseCost = 0 |
| Unimplemented feature that would see abilities cost a currency to use.
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float | duration = 0f |
| How long (in seconds) the ability should last for.
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float | tickRate = 0f |
| How many times a second AbilityUpdate() is run. Use for things like repeatedly regenerating health.
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float | chargeUp = 0f |
| How long (in seconds) the ability’s charge up should last for.
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float | cooldown = 0f |
| How long (in seconds) the ability’s cooldown should last for.
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int | damage = 0 |
| Unimplemented feature that's occasionally used when an ability needs a damage value.
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List< AbilityEffect > | offenseEffects |
| List of effects the offense ability will trigger.
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List< AbilityEffect > | defenseEffects |
| List of effects the defense ability will trigger.
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List< AbilityEffect > | utilityEffects |
| List of effects the utility ability will trigger.
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List< AbilityEffect > | passiveEffects |
| List of effects the passive ability will trigger.
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