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Bandit Class Reference

Private Member Functions

void Start ()
 
void Update ()
 

Private Attributes

float m_speed = 4.0f
 
float m_jumpForce = 7.5f
 
Animator m_animator
 
Rigidbody2D m_body2d
 
Sensor_Bandit m_groundSensor
 
bool m_grounded = false
 
bool m_combatIdle = false
 
bool m_isDead = false
 

Member Function Documentation

◆ Start()

void Bandit.Start ( )
private

◆ Update()

void Bandit.Update ( )
private

Member Data Documentation

◆ m_animator

Animator Bandit.m_animator
private

◆ m_body2d

Rigidbody2D Bandit.m_body2d
private

◆ m_combatIdle

bool Bandit.m_combatIdle = false
private

◆ m_grounded

bool Bandit.m_grounded = false
private

◆ m_groundSensor

Sensor_Bandit Bandit.m_groundSensor
private

◆ m_isDead

bool Bandit.m_isDead = false
private

◆ m_jumpForce

float Bandit.m_jumpForce = 7.5f
private

◆ m_speed

float Bandit.m_speed = 4.0f
private

The documentation for this class was generated from the following file: