◆ Start()
◆ Update()
◆ m_animator
Animator Bandit.m_animator |
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private |
◆ m_body2d
Rigidbody2D Bandit.m_body2d |
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private |
◆ m_combatIdle
bool Bandit.m_combatIdle = false |
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private |
◆ m_grounded
bool Bandit.m_grounded = false |
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private |
◆ m_groundSensor
◆ m_isDead
bool Bandit.m_isDead = false |
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private |
◆ m_jumpForce
float Bandit.m_jumpForce = 7.5f |
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private |
◆ m_speed
float Bandit.m_speed = 4.0f |
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private |
The documentation for this class was generated from the following file:
- Assets/Placeholders Assets/Packs/Bandits - Pixel Art/Demo/Bandit.cs