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Eye of the Nile Docs
Everything you need to know to get started!
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Updated 1/27/2025.
When the player dies, this scene is automatically loaded. The player falls for a short amount of time before landing in front of Anubis. Based on how you died, a random joke is selected for Anubis to tell you. There’s a portal on the left that will respawn the player at the last warp obelisk they touched.
The site of the first bossfight on the game. It consists of a flat open sandy area and Geb, the god of rocks. To see more information about Geb, visit our concept doc in Resources.
Contains the main menu of the game, which includes a play button and a settings menu. This scene is the first to load when the user launches the game.
If the player holds the interact button (E) at warp obelisk instead of just pressing it, they will be brought to the Skyhub. There are more features that will be added to the Skyhub, but in its current form, the player can talk to Ma’at using the interact key, opening up the ability inventory. In this UI, the player can manage their abilities, deciding which ones they want to use and reading up on what each one does. The player can then use another warp obelisk to return to where they were before. This warp obelisk does not let you set your respawn point, but only teleports back.
This is the level created to demo at promotional events. These events include the Spring Engagement Fair, Spring Carnival, and the Fall Engagement Fair (all 2024)
“Outside” portion of the level. A Minecraft desert with the entrance and exit to the dungeon, as well as the signs.
“Inside” portion of the level. Made of Minecraft stone bricks, it’s a basic dungeon that demonstrates many of the game’s features. This scene was expanded for the Spring Carnival to include access to the Skyhub, the improved “test entities” with greater functionality, and more.
The test dungeon is a testing environment for new features.
A more vertical room, great for testing controls and ranged attacks.
Intended to be the starting room of the dungeon that connects to all other rooms.
Test environment for the rolling boulder trap.
Test environment for the test entities (a revamped system for enemies) built on a copy of TestDungeon_Trap.
These are mostly unused scenes used to test specific mechanics before the Test Dungeon was built.
First scene in the project, used to create basic movement.
Used to test the tilemap system.
Used to test StageWarp.prefab.
Used to test StageWarp.prefab.