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static RESULT | FMOD5_Reverb3D_Release (IntPtr reverb3d) |
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static RESULT | FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance) |
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static RESULT | FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance) |
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static RESULT | FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties) |
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static RESULT | FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties) |
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static RESULT | FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active) |
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static RESULT | FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active) |
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static RESULT | FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata) |
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static RESULT | FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata) |
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◆ Reverb3D()
FMOD.Reverb3D.Reverb3D |
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IntPtr | ptr | ) |
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◆ clearHandle()
void FMOD.Reverb3D.clearHandle |
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◆ FMOD5_Reverb3D_Get3DAttributes()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_Get3DAttributes |
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IntPtr | reverb3d, |
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ref VECTOR | position, |
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ref float | mindistance, |
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ref float | maxdistance ) |
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private |
◆ FMOD5_Reverb3D_GetActive()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_GetActive |
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IntPtr | reverb3d, |
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out bool | active ) |
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private |
◆ FMOD5_Reverb3D_GetProperties()
◆ FMOD5_Reverb3D_GetUserData()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_GetUserData |
( |
IntPtr | reverb3d, |
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out IntPtr | userdata ) |
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private |
◆ FMOD5_Reverb3D_Release()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_Release |
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IntPtr | reverb3d | ) |
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private |
◆ FMOD5_Reverb3D_Set3DAttributes()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_Set3DAttributes |
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IntPtr | reverb3d, |
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ref VECTOR | position, |
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float | mindistance, |
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float | maxdistance ) |
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◆ FMOD5_Reverb3D_SetActive()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_SetActive |
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IntPtr | reverb3d, |
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bool | active ) |
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◆ FMOD5_Reverb3D_SetProperties()
◆ FMOD5_Reverb3D_SetUserData()
static RESULT FMOD.Reverb3D.FMOD5_Reverb3D_SetUserData |
( |
IntPtr | reverb3d, |
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IntPtr | userdata ) |
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private |
◆ get3DAttributes()
RESULT FMOD.Reverb3D.get3DAttributes |
( |
ref VECTOR | position, |
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ref float | mindistance, |
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ref float | maxdistance ) |
◆ getActive()
RESULT FMOD.Reverb3D.getActive |
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out bool | active | ) |
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◆ getProperties()
◆ getUserData()
RESULT FMOD.Reverb3D.getUserData |
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out IntPtr | userdata | ) |
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◆ hasHandle()
bool FMOD.Reverb3D.hasHandle |
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◆ release()
RESULT FMOD.Reverb3D.release |
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◆ set3DAttributes()
RESULT FMOD.Reverb3D.set3DAttributes |
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ref VECTOR | position, |
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float | mindistance, |
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float | maxdistance ) |
◆ setActive()
RESULT FMOD.Reverb3D.setActive |
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bool | active | ) |
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◆ setProperties()
◆ setUserData()
RESULT FMOD.Reverb3D.setUserData |
( |
IntPtr | userdata | ) |
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◆ handle
IntPtr FMOD.Reverb3D.handle |
The documentation for this struct was generated from the following file: