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FMOD.Reverb3D Member List

This is the complete list of members for FMOD.Reverb3D, including all inherited members.

clearHandle()FMOD.Reverb3D
FMOD5_Reverb3D_Get3DAttributes(IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_GetActive(IntPtr reverb3d, out bool active)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_GetProperties(IntPtr reverb3d, ref REVERB_PROPERTIES properties)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_GetUserData(IntPtr reverb3d, out IntPtr userdata)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_Release(IntPtr reverb3d)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_Set3DAttributes(IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_SetActive(IntPtr reverb3d, bool active)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_SetProperties(IntPtr reverb3d, ref REVERB_PROPERTIES properties)FMOD.Reverb3Dprivate
FMOD5_Reverb3D_SetUserData(IntPtr reverb3d, IntPtr userdata)FMOD.Reverb3Dprivate
get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance)FMOD.Reverb3D
getActive(out bool active)FMOD.Reverb3D
getProperties(ref REVERB_PROPERTIES properties)FMOD.Reverb3D
getUserData(out IntPtr userdata)FMOD.Reverb3D
handleFMOD.Reverb3D
hasHandle()FMOD.Reverb3D
release()FMOD.Reverb3D
Reverb3D(IntPtr ptr)FMOD.Reverb3D
set3DAttributes(ref VECTOR position, float mindistance, float maxdistance)FMOD.Reverb3D
setActive(bool active)FMOD.Reverb3D
setProperties(ref REVERB_PROPERTIES properties)FMOD.Reverb3D
setUserData(IntPtr userdata)FMOD.Reverb3D