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Eye of the Nile Docs
Everything you need to know to get started!
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This is the complete list of members for FMOD.Reverb3D, including all inherited members.
| clearHandle() | FMOD.Reverb3D | |
| FMOD5_Reverb3D_Get3DAttributes(IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_GetActive(IntPtr reverb3d, out bool active) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_GetProperties(IntPtr reverb3d, ref REVERB_PROPERTIES properties) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_GetUserData(IntPtr reverb3d, out IntPtr userdata) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_Release(IntPtr reverb3d) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_Set3DAttributes(IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_SetActive(IntPtr reverb3d, bool active) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_SetProperties(IntPtr reverb3d, ref REVERB_PROPERTIES properties) | FMOD.Reverb3D | private |
| FMOD5_Reverb3D_SetUserData(IntPtr reverb3d, IntPtr userdata) | FMOD.Reverb3D | private |
| get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) | FMOD.Reverb3D | |
| getActive(out bool active) | FMOD.Reverb3D | |
| getProperties(ref REVERB_PROPERTIES properties) | FMOD.Reverb3D | |
| getUserData(out IntPtr userdata) | FMOD.Reverb3D | |
| handle | FMOD.Reverb3D | |
| hasHandle() | FMOD.Reverb3D | |
| release() | FMOD.Reverb3D | |
| Reverb3D(IntPtr ptr) | FMOD.Reverb3D | |
| set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) | FMOD.Reverb3D | |
| setActive(bool active) | FMOD.Reverb3D | |
| setProperties(ref REVERB_PROPERTIES properties) | FMOD.Reverb3D | |
| setUserData(IntPtr userdata) | FMOD.Reverb3D |