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| REVERB_PROPERTIES (float decayTime, float earlyDelay, float lateDelay, float hfReference, float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, float highCut, float earlyLateMix, float wetLevel) |
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◆ REVERB_PROPERTIES()
FMOD.REVERB_PROPERTIES.REVERB_PROPERTIES |
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float | decayTime, |
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float | earlyDelay, |
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float | lateDelay, |
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float | hfReference, |
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float | hfDecayRatio, |
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float | diffusion, |
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float | density, |
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float | lowShelfFrequency, |
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float | lowShelfGain, |
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float | highCut, |
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float | earlyLateMix, |
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float | wetLevel ) |
◆ DecayTime
float FMOD.REVERB_PROPERTIES.DecayTime |
◆ Density
float FMOD.REVERB_PROPERTIES.Density |
◆ Diffusion
float FMOD.REVERB_PROPERTIES.Diffusion |
◆ EarlyDelay
float FMOD.REVERB_PROPERTIES.EarlyDelay |
◆ EarlyLateMix
float FMOD.REVERB_PROPERTIES.EarlyLateMix |
◆ HFDecayRatio
float FMOD.REVERB_PROPERTIES.HFDecayRatio |
◆ HFReference
float FMOD.REVERB_PROPERTIES.HFReference |
◆ HighCut
float FMOD.REVERB_PROPERTIES.HighCut |
◆ LateDelay
float FMOD.REVERB_PROPERTIES.LateDelay |
◆ LowShelfFrequency
float FMOD.REVERB_PROPERTIES.LowShelfFrequency |
◆ LowShelfGain
float FMOD.REVERB_PROPERTIES.LowShelfGain |
◆ WetLevel
float FMOD.REVERB_PROPERTIES.WetLevel |
The documentation for this struct was generated from the following file: