◆ Clear()
void FMODUnity.Platform.PropertyAccessor< T >.Clear |
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Platform | platform | ) |
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◆ Get()
T FMODUnity.Platform.PropertyAccessor< T >.Get |
( |
Platform | platform | ) |
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◆ HasValue()
bool FMODUnity.Platform.PropertyAccessor< T >.HasValue |
( |
Platform | platform | ) |
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◆ PropertyAccessor()
FMODUnity.Platform.PropertyAccessor< T >.PropertyAccessor |
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Func< PropertyStorage, Property< T > > | getter, |
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T | defaultValue ) |
◆ Set()
void FMODUnity.Platform.PropertyAccessor< T >.Set |
( |
Platform | platform, |
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T | value ) |
◆ DefaultValue
readonly T FMODUnity.Platform.PropertyAccessor< T >.DefaultValue |
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private |
◆ Getter
readonly Func<PropertyStorage, Property<T> > FMODUnity.Platform.PropertyAccessor< T >.Getter |
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private |
The documentation for this struct was generated from the following file: