Eye of the Nile Docs
Everything you need to know to get started!
Loading...
Searching...
No Matches
FMODUnity.StudioEventEmitter Member List

This is the complete list of members for FMODUnity.StudioEventEmitter, including all inherited members.

activeEmittersFMODUnity.StudioEventEmitterprivatestatic
AllowFadeoutFMODUnity.StudioEventEmitter
cachedParamsFMODUnity.StudioEventEmitterprivate
CollisionTagFMODUnity.EventHandler
DeregisterActiveEmitter(StudioEventEmitter emitter)FMODUnity.StudioEventEmitterprivatestatic
EventFMODUnity.StudioEventEmitter
EventDescriptionFMODUnity.StudioEventEmitter
eventDescriptionFMODUnity.StudioEventEmitterprotected
EventInstanceFMODUnity.StudioEventEmitter
EventPlayTriggerFMODUnity.StudioEventEmitter
EventReferenceFMODUnity.StudioEventEmitter
EventStopTriggerFMODUnity.StudioEventEmitter
HandleGameEvent(EmitterGameEvent gameEvent)FMODUnity.StudioEventEmitterprotected
hasTriggeredFMODUnity.StudioEventEmitterprivate
instanceFMODUnity.StudioEventEmitterprotected
IsActiveFMODUnity.StudioEventEmitter
isOneshotFMODUnity.StudioEventEmitterprivate
IsPlaying()FMODUnity.StudioEventEmitter
isQuittingFMODUnity.StudioEventEmitterprivate
Lookup()FMODUnity.StudioEventEmitterprivate
MaxDistanceFMODUnity.StudioEventEmitterprivate
NonRigidbodyVelocityFMODUnity.StudioEventEmitter
OnApplicationQuit()FMODUnity.StudioEventEmitterprivate
OnCollisionEnter()FMODUnity.EventHandlerprivate
OnCollisionEnter2D()FMODUnity.EventHandlerprivate
OnCollisionExit()FMODUnity.EventHandlerprivate
OnCollisionExit2D()FMODUnity.EventHandlerprivate
OnDestroy()FMODUnity.StudioEventEmitterprotectedvirtual
OnDisable()FMODUnity.EventHandlerprivate
OnEnable()FMODUnity.EventHandlerprivate
OnMouseDown()FMODUnity.EventHandlerprivate
OnMouseEnter()FMODUnity.EventHandlerprivate
OnMouseExit()FMODUnity.EventHandlerprivate
OnMouseUp()FMODUnity.EventHandlerprivate
OnPointerDown(PointerEventData eventData)FMODUnity.EventHandler
OnPointerEnter(PointerEventData eventData)FMODUnity.EventHandler
OnPointerExit(PointerEventData eventData)FMODUnity.EventHandler
OnPointerUp(PointerEventData eventData)FMODUnity.EventHandler
OverrideAttenuationFMODUnity.StudioEventEmitter
OverrideMaxDistanceFMODUnity.StudioEventEmitter
OverrideMinDistanceFMODUnity.StudioEventEmitter
ParamsFMODUnity.StudioEventEmitter
Play()FMODUnity.StudioEventEmitter
PlayEventFMODUnity.StudioEventEmitter
PlayInstance()FMODUnity.StudioEventEmitterprivate
PreloadFMODUnity.StudioEventEmitter
RegisterActiveEmitter(StudioEventEmitter emitter)FMODUnity.StudioEventEmitterprivatestatic
SetParameter(string name, float value, bool ignoreseekspeed=false)FMODUnity.StudioEventEmitter
SetParameter(FMOD.Studio.PARAMETER_ID id, float value, bool ignoreseekspeed=false)FMODUnity.StudioEventEmitter
SnapshotStringFMODUnity.StudioEventEmitterprivatestatic
Start()FMODUnity.StudioEventEmitterprotectedvirtual
Stop()FMODUnity.StudioEventEmitter
StopEventFMODUnity.StudioEventEmitter
StopInstance()FMODUnity.StudioEventEmitterprivate
TriggerOnceFMODUnity.StudioEventEmitter
UpdateActiveEmitters()FMODUnity.StudioEventEmitterstatic
UpdatePlayingStatus(bool force=false)FMODUnity.StudioEventEmitterprivate