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Eye of the Nile Docs
Everything you need to know to get started!
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Static Public Member Functions | |
static void | StaticLoadPlugins (Platform platform, FMOD.System coreSystem, Action< FMOD.RESULT, string > reportResult) |
Package Functions | |
override void | DeclareRuntimePlatforms (Settings settings) |
override void | LoadPlugins (FMOD.System coreSystem, Action< FMOD.RESULT, string > reportResult) |
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void | DeclareRuntimePlatforms (Settings settings) |
virtual void | PreSystemCreate (Action< FMOD.RESULT, string > reportResult) |
virtual void | PreInitialize (FMOD.Studio.System studioSystem) |
virtual string | GetBankFolder () |
virtual string | GetPluginPath (string pluginName) |
virtual void | LoadDynamicPlugins (FMOD.System coreSystem, Action< FMOD.RESULT, string > reportResult) |
virtual void | LoadStaticPlugins (FMOD.System coreSystem, Action< FMOD.RESULT, string > reportResult) |
void | AffirmProperties () |
void | ClearProperties () |
virtual void | InitializeProperties () |
virtual void | EnsurePropertiesAreValid () |
bool | InheritsFrom (Platform platform) |
FMOD.OUTPUTTYPE | GetOutputType () |
Static Private Member Functions | |
static | PlatformIOS () |
Additional Inherited Members | |
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void | SetOverlayFontSize (int size) |
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Platform | Parent |
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virtual string | GetPluginBasePath () |
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PropertyStorage | Properties = new PropertyStorage() |
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string | OutputTypeName |
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const float | DefaultPriority = 0 |
const string | RegisterStaticPluginsClassName = "StaticPluginManager" |
const string | RegisterStaticPluginsFunctionName = "Register" |
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staticprivate |
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package |
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packagevirtual |
Reimplemented from FMODUnity.Platform.
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static |
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getpackage |