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TilemapFootstepSFX.cs File Reference

Classes

class  TilemapFootstepSFX
 Holds the references to the footsteps sounds this tilemap makes. For example, if an area is made of sand, you can put this script on the tilemap collider (must be a tilemap that handles collision) and have entities (with a PlayFootstepSFX script) make sand footstep sounds when walking. More...