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Eye of the Nile Docs
Everything you need to know to get started!
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Classes | |
class | DoorObject |
This script has functions for opening and closing the door object that this script is attached to. The door can be locked. The reason why a number is used for the doorLocked variable instead of a Boolean is, for example, if two separate events need to contribute toward unlocking the door, the door lock value can be incremented by 1/2 of the total, so the door won't get unlocked until both events happen. More... | |