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FMOD.Sound Member List

This is the complete list of members for FMOD.Sound, including all inherited members.

addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point)FMOD.Sound
clearHandle()FMOD.Sound
deleteSyncPoint(IntPtr point)FMOD.Sound
FMOD5_Sound_AddSyncPoint(IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point)FMOD.Soundprivate
FMOD5_Sound_DeleteSyncPoint(IntPtr sound, IntPtr point)FMOD.Soundprivate
FMOD5_Sound_Get3DConeSettings(IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.Soundprivate
FMOD5_Sound_Get3DCustomRolloff(IntPtr sound, out IntPtr points, out int numpoints)FMOD.Soundprivate
FMOD5_Sound_Get3DMinMaxDistance(IntPtr sound, out float min, out float max)FMOD.Soundprivate
FMOD5_Sound_GetDefaults(IntPtr sound, out float frequency, out int priority)FMOD.Soundprivate
FMOD5_Sound_GetFormat(IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits)FMOD.Soundprivate
FMOD5_Sound_GetLength(IntPtr sound, out uint length, TIMEUNIT lengthtype)FMOD.Soundprivate
FMOD5_Sound_GetLoopCount(IntPtr sound, out int loopcount)FMOD.Soundprivate
FMOD5_Sound_GetLoopPoints(IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)FMOD.Soundprivate
FMOD5_Sound_GetMode(IntPtr sound, out MODE mode)FMOD.Soundprivate
FMOD5_Sound_GetMusicChannelVolume(IntPtr sound, int channel, out float volume)FMOD.Soundprivate
FMOD5_Sound_GetMusicNumChannels(IntPtr sound, out int numchannels)FMOD.Soundprivate
FMOD5_Sound_GetMusicSpeed(IntPtr sound, out float speed)FMOD.Soundprivate
FMOD5_Sound_GetName(IntPtr sound, IntPtr name, int namelen)FMOD.Soundprivate
FMOD5_Sound_GetNumSubSounds(IntPtr sound, out int numsubsounds)FMOD.Soundprivate
FMOD5_Sound_GetNumSyncPoints(IntPtr sound, out int numsyncpoints)FMOD.Soundprivate
FMOD5_Sound_GetNumTags(IntPtr sound, out int numtags, out int numtagsupdated)FMOD.Soundprivate
FMOD5_Sound_GetOpenState(IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy)FMOD.Soundprivate
FMOD5_Sound_GetSoundGroup(IntPtr sound, out IntPtr soundgroup)FMOD.Soundprivate
FMOD5_Sound_GetSubSound(IntPtr sound, int index, out IntPtr subsound)FMOD.Soundprivate
FMOD5_Sound_GetSubSoundParent(IntPtr sound, out IntPtr parentsound)FMOD.Soundprivate
FMOD5_Sound_GetSyncPoint(IntPtr sound, int index, out IntPtr point)FMOD.Soundprivate
FMOD5_Sound_GetSyncPointInfo(IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype)FMOD.Soundprivate
FMOD5_Sound_GetSystemObject(IntPtr sound, out IntPtr system)FMOD.Soundprivate
FMOD5_Sound_GetTag(IntPtr sound, byte[] name, int index, out TAG tag)FMOD.Soundprivate
FMOD5_Sound_GetUserData(IntPtr sound, out IntPtr userdata)FMOD.Soundprivate
FMOD5_Sound_Lock(IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2)FMOD.Soundprivate
FMOD5_Sound_ReadData(IntPtr sound, byte[] buffer, uint length, IntPtr zero)FMOD.Soundprivate
FMOD5_Sound_ReadData(IntPtr sound, byte[] buffer, uint length, out uint read)FMOD.Soundprivate
FMOD5_Sound_ReadData(IntPtr sound, IntPtr buffer, uint length, out uint read)FMOD.Soundprivate
FMOD5_Sound_Release(IntPtr sound)FMOD.Soundprivate
FMOD5_Sound_SeekData(IntPtr sound, uint pcm)FMOD.Soundprivate
FMOD5_Sound_Set3DConeSettings(IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.Soundprivate
FMOD5_Sound_Set3DCustomRolloff(IntPtr sound, ref VECTOR points, int numpoints)FMOD.Soundprivate
FMOD5_Sound_Set3DMinMaxDistance(IntPtr sound, float min, float max)FMOD.Soundprivate
FMOD5_Sound_SetDefaults(IntPtr sound, float frequency, int priority)FMOD.Soundprivate
FMOD5_Sound_SetLoopCount(IntPtr sound, int loopcount)FMOD.Soundprivate
FMOD5_Sound_SetLoopPoints(IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)FMOD.Soundprivate
FMOD5_Sound_SetMode(IntPtr sound, MODE mode)FMOD.Soundprivate
FMOD5_Sound_SetMusicChannelVolume(IntPtr sound, int channel, float volume)FMOD.Soundprivate
FMOD5_Sound_SetMusicSpeed(IntPtr sound, float speed)FMOD.Soundprivate
FMOD5_Sound_SetSoundGroup(IntPtr sound, IntPtr soundgroup)FMOD.Soundprivate
FMOD5_Sound_SetUserData(IntPtr sound, IntPtr userdata)FMOD.Soundprivate
FMOD5_Sound_Unlock(IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2)FMOD.Soundprivate
get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.Sound
get3DCustomRolloff(out IntPtr points, out int numpoints)FMOD.Sound
get3DMinMaxDistance(out float min, out float max)FMOD.Sound
getDefaults(out float frequency, out int priority)FMOD.Sound
getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits)FMOD.Sound
getLength(out uint length, TIMEUNIT lengthtype)FMOD.Sound
getLoopCount(out int loopcount)FMOD.Sound
getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)FMOD.Sound
getMode(out MODE mode)FMOD.Sound
getMusicChannelVolume(int channel, out float volume)FMOD.Sound
getMusicNumChannels(out int numchannels)FMOD.Sound
getMusicSpeed(out float speed)FMOD.Sound
getName(out string name, int namelen)FMOD.Sound
getNumSubSounds(out int numsubsounds)FMOD.Sound
getNumSyncPoints(out int numsyncpoints)FMOD.Sound
getNumTags(out int numtags, out int numtagsupdated)FMOD.Sound
getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy)FMOD.Sound
getSoundGroup(out SoundGroup soundgroup)FMOD.Sound
getSubSound(int index, out Sound subsound)FMOD.Sound
getSubSoundParent(out Sound parentsound)FMOD.Sound
getSyncPoint(int index, out IntPtr point)FMOD.Sound
getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype)FMOD.Sound
getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype)FMOD.Sound
getSystemObject(out System system)FMOD.Sound
getTag(string name, int index, out TAG tag)FMOD.Sound
getUserData(out IntPtr userdata)FMOD.Sound
handleFMOD.Sound
hasHandle()FMOD.Sound
lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2)FMOD.Sound
readData(byte[] buffer)FMOD.Sound
readData(byte[] buffer, out uint read)FMOD.Sound
readData(IntPtr buffer, uint length, out uint read)FMOD.Sound
release()FMOD.Sound
seekData(uint pcm)FMOD.Sound
set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.Sound
set3DCustomRolloff(ref VECTOR points, int numpoints)FMOD.Sound
set3DMinMaxDistance(float min, float max)FMOD.Sound
setDefaults(float frequency, int priority)FMOD.Sound
setLoopCount(int loopcount)FMOD.Sound
setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)FMOD.Sound
setMode(MODE mode)FMOD.Sound
setMusicChannelVolume(int channel, float volume)FMOD.Sound
setMusicSpeed(float speed)FMOD.Sound
setSoundGroup(SoundGroup soundgroup)FMOD.Sound
setUserData(IntPtr userdata)FMOD.Sound
Sound(IntPtr ptr)FMOD.Sound
unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2)FMOD.Sound