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Eye of the Nile Docs
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This is the complete list of members for FMOD.Sound, including all inherited members.
| addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) | FMOD.Sound | |
| clearHandle() | FMOD.Sound | |
| deleteSyncPoint(IntPtr point) | FMOD.Sound | |
| FMOD5_Sound_AddSyncPoint(IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point) | FMOD.Sound | private |
| FMOD5_Sound_DeleteSyncPoint(IntPtr sound, IntPtr point) | FMOD.Sound | private |
| FMOD5_Sound_Get3DConeSettings(IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume) | FMOD.Sound | private |
| FMOD5_Sound_Get3DCustomRolloff(IntPtr sound, out IntPtr points, out int numpoints) | FMOD.Sound | private |
| FMOD5_Sound_Get3DMinMaxDistance(IntPtr sound, out float min, out float max) | FMOD.Sound | private |
| FMOD5_Sound_GetDefaults(IntPtr sound, out float frequency, out int priority) | FMOD.Sound | private |
| FMOD5_Sound_GetFormat(IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) | FMOD.Sound | private |
| FMOD5_Sound_GetLength(IntPtr sound, out uint length, TIMEUNIT lengthtype) | FMOD.Sound | private |
| FMOD5_Sound_GetLoopCount(IntPtr sound, out int loopcount) | FMOD.Sound | private |
| FMOD5_Sound_GetLoopPoints(IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) | FMOD.Sound | private |
| FMOD5_Sound_GetMode(IntPtr sound, out MODE mode) | FMOD.Sound | private |
| FMOD5_Sound_GetMusicChannelVolume(IntPtr sound, int channel, out float volume) | FMOD.Sound | private |
| FMOD5_Sound_GetMusicNumChannels(IntPtr sound, out int numchannels) | FMOD.Sound | private |
| FMOD5_Sound_GetMusicSpeed(IntPtr sound, out float speed) | FMOD.Sound | private |
| FMOD5_Sound_GetName(IntPtr sound, IntPtr name, int namelen) | FMOD.Sound | private |
| FMOD5_Sound_GetNumSubSounds(IntPtr sound, out int numsubsounds) | FMOD.Sound | private |
| FMOD5_Sound_GetNumSyncPoints(IntPtr sound, out int numsyncpoints) | FMOD.Sound | private |
| FMOD5_Sound_GetNumTags(IntPtr sound, out int numtags, out int numtagsupdated) | FMOD.Sound | private |
| FMOD5_Sound_GetOpenState(IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) | FMOD.Sound | private |
| FMOD5_Sound_GetSoundGroup(IntPtr sound, out IntPtr soundgroup) | FMOD.Sound | private |
| FMOD5_Sound_GetSubSound(IntPtr sound, int index, out IntPtr subsound) | FMOD.Sound | private |
| FMOD5_Sound_GetSubSoundParent(IntPtr sound, out IntPtr parentsound) | FMOD.Sound | private |
| FMOD5_Sound_GetSyncPoint(IntPtr sound, int index, out IntPtr point) | FMOD.Sound | private |
| FMOD5_Sound_GetSyncPointInfo(IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype) | FMOD.Sound | private |
| FMOD5_Sound_GetSystemObject(IntPtr sound, out IntPtr system) | FMOD.Sound | private |
| FMOD5_Sound_GetTag(IntPtr sound, byte[] name, int index, out TAG tag) | FMOD.Sound | private |
| FMOD5_Sound_GetUserData(IntPtr sound, out IntPtr userdata) | FMOD.Sound | private |
| FMOD5_Sound_Lock(IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) | FMOD.Sound | private |
| FMOD5_Sound_ReadData(IntPtr sound, byte[] buffer, uint length, IntPtr zero) | FMOD.Sound | private |
| FMOD5_Sound_ReadData(IntPtr sound, byte[] buffer, uint length, out uint read) | FMOD.Sound | private |
| FMOD5_Sound_ReadData(IntPtr sound, IntPtr buffer, uint length, out uint read) | FMOD.Sound | private |
| FMOD5_Sound_Release(IntPtr sound) | FMOD.Sound | private |
| FMOD5_Sound_SeekData(IntPtr sound, uint pcm) | FMOD.Sound | private |
| FMOD5_Sound_Set3DConeSettings(IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume) | FMOD.Sound | private |
| FMOD5_Sound_Set3DCustomRolloff(IntPtr sound, ref VECTOR points, int numpoints) | FMOD.Sound | private |
| FMOD5_Sound_Set3DMinMaxDistance(IntPtr sound, float min, float max) | FMOD.Sound | private |
| FMOD5_Sound_SetDefaults(IntPtr sound, float frequency, int priority) | FMOD.Sound | private |
| FMOD5_Sound_SetLoopCount(IntPtr sound, int loopcount) | FMOD.Sound | private |
| FMOD5_Sound_SetLoopPoints(IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) | FMOD.Sound | private |
| FMOD5_Sound_SetMode(IntPtr sound, MODE mode) | FMOD.Sound | private |
| FMOD5_Sound_SetMusicChannelVolume(IntPtr sound, int channel, float volume) | FMOD.Sound | private |
| FMOD5_Sound_SetMusicSpeed(IntPtr sound, float speed) | FMOD.Sound | private |
| FMOD5_Sound_SetSoundGroup(IntPtr sound, IntPtr soundgroup) | FMOD.Sound | private |
| FMOD5_Sound_SetUserData(IntPtr sound, IntPtr userdata) | FMOD.Sound | private |
| FMOD5_Sound_Unlock(IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) | FMOD.Sound | private |
| get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) | FMOD.Sound | |
| get3DCustomRolloff(out IntPtr points, out int numpoints) | FMOD.Sound | |
| get3DMinMaxDistance(out float min, out float max) | FMOD.Sound | |
| getDefaults(out float frequency, out int priority) | FMOD.Sound | |
| getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) | FMOD.Sound | |
| getLength(out uint length, TIMEUNIT lengthtype) | FMOD.Sound | |
| getLoopCount(out int loopcount) | FMOD.Sound | |
| getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) | FMOD.Sound | |
| getMode(out MODE mode) | FMOD.Sound | |
| getMusicChannelVolume(int channel, out float volume) | FMOD.Sound | |
| getMusicNumChannels(out int numchannels) | FMOD.Sound | |
| getMusicSpeed(out float speed) | FMOD.Sound | |
| getName(out string name, int namelen) | FMOD.Sound | |
| getNumSubSounds(out int numsubsounds) | FMOD.Sound | |
| getNumSyncPoints(out int numsyncpoints) | FMOD.Sound | |
| getNumTags(out int numtags, out int numtagsupdated) | FMOD.Sound | |
| getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) | FMOD.Sound | |
| getSoundGroup(out SoundGroup soundgroup) | FMOD.Sound | |
| getSubSound(int index, out Sound subsound) | FMOD.Sound | |
| getSubSoundParent(out Sound parentsound) | FMOD.Sound | |
| getSyncPoint(int index, out IntPtr point) | FMOD.Sound | |
| getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) | FMOD.Sound | |
| getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) | FMOD.Sound | |
| getSystemObject(out System system) | FMOD.Sound | |
| getTag(string name, int index, out TAG tag) | FMOD.Sound | |
| getUserData(out IntPtr userdata) | FMOD.Sound | |
| handle | FMOD.Sound | |
| hasHandle() | FMOD.Sound | |
| lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) | FMOD.Sound | |
| readData(byte[] buffer) | FMOD.Sound | |
| readData(byte[] buffer, out uint read) | FMOD.Sound | |
| readData(IntPtr buffer, uint length, out uint read) | FMOD.Sound | |
| release() | FMOD.Sound | |
| seekData(uint pcm) | FMOD.Sound | |
| set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) | FMOD.Sound | |
| set3DCustomRolloff(ref VECTOR points, int numpoints) | FMOD.Sound | |
| set3DMinMaxDistance(float min, float max) | FMOD.Sound | |
| setDefaults(float frequency, int priority) | FMOD.Sound | |
| setLoopCount(int loopcount) | FMOD.Sound | |
| setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) | FMOD.Sound | |
| setMode(MODE mode) | FMOD.Sound | |
| setMusicChannelVolume(int channel, float volume) | FMOD.Sound | |
| setMusicSpeed(float speed) | FMOD.Sound | |
| setSoundGroup(SoundGroup soundgroup) | FMOD.Sound | |
| setUserData(IntPtr userdata) | FMOD.Sound | |
| Sound(IntPtr ptr) | FMOD.Sound | |
| unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) | FMOD.Sound |