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FMOD.ChannelGroup Member List

This is the complete list of members for FMOD.ChannelGroup, including all inherited members.

addDSP(int index, DSP dsp)FMOD.ChannelGroup
addFadePoint(ulong dspclock, float volume)FMOD.ChannelGroup
addGroup(ChannelGroup group, bool propagatedspclock=true)FMOD.ChannelGroup
addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection)FMOD.ChannelGroup
ChannelGroup(IntPtr ptr)FMOD.ChannelGroup
clearHandle()FMOD.ChannelGroup
FMOD5_ChannelGroup_AddDSP(IntPtr channelgroup, int index, IntPtr dsp)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_AddFadePoint(IntPtr channelgroup, ulong dspclock, float volume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_AddGroup(IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_AddGroup(IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DAttributes(IntPtr channelgroup, out VECTOR pos, out VECTOR vel)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DConeSettings(IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DCustomRolloff(IntPtr channelgroup, out IntPtr points, out int numpoints)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DDistanceFilter(IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DDopplerLevel(IntPtr channelgroup, out float level)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DLevel(IntPtr channelgroup, out float level)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DMinMaxDistance(IntPtr channelgroup, out float mindistance, out float maxdistance)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DOcclusion(IntPtr channelgroup, out float directocclusion, out float reverbocclusion)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Get3DSpread(IntPtr channelgroup, out float angle)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetAudibility(IntPtr channelgroup, out float audibility)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetChannel(IntPtr channelgroup, int index, out IntPtr channel)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetDelay(IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetDelay(IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetDSP(IntPtr channelgroup, int index, out IntPtr dsp)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetDSPClock(IntPtr channelgroup, out ulong dspclock, out ulong parentclock)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetDSPIndex(IntPtr channelgroup, IntPtr dsp, out int index)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetFadePoints(IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetGroup(IntPtr channelgroup, int index, out IntPtr group)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetLowPassGain(IntPtr channelgroup, out float gain)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetMixMatrix(IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetMode(IntPtr channelgroup, out MODE mode)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetMute(IntPtr channelgroup, out bool mute)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetName(IntPtr channelgroup, IntPtr name, int namelen)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetNumChannels(IntPtr channelgroup, out int numchannels)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetNumDSPs(IntPtr channelgroup, out int numdsps)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetNumGroups(IntPtr channelgroup, out int numgroups)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetParentGroup(IntPtr channelgroup, out IntPtr group)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetPaused(IntPtr channelgroup, out bool paused)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetPitch(IntPtr channelgroup, out float pitch)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetReverbProperties(IntPtr channelgroup, int instance, out float wet)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetSystemObject(IntPtr channelgroup, out IntPtr system)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetUserData(IntPtr channelgroup, out IntPtr userdata)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetVolume(IntPtr channelgroup, out float volume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_GetVolumeRamp(IntPtr channelgroup, out bool ramp)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_IsPlaying(IntPtr channelgroup, out bool isplaying)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Release(IntPtr channelgroup)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_RemoveDSP(IntPtr channelgroup, IntPtr dsp)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_RemoveFadePoints(IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DAttributes(IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DConeSettings(IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DCustomRolloff(IntPtr channelgroup, ref VECTOR points, int numpoints)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DDistanceFilter(IntPtr channelgroup, bool custom, float customLevel, float centerFreq)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DDopplerLevel(IntPtr channelgroup, float level)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DLevel(IntPtr channelgroup, float level)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DMinMaxDistance(IntPtr channelgroup, float mindistance, float maxdistance)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DOcclusion(IntPtr channelgroup, float directocclusion, float reverbocclusion)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Set3DSpread(IntPtr channelgroup, float angle)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetCallback(IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetDelay(IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetDSPIndex(IntPtr channelgroup, IntPtr dsp, int index)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetFadePointRamp(IntPtr channelgroup, ulong dspclock, float volume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetLowPassGain(IntPtr channelgroup, float gain)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetMixLevelsInput(IntPtr channelgroup, float[] levels, int numlevels)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetMixLevelsOutput(IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetMixMatrix(IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetMode(IntPtr channelgroup, MODE mode)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetMute(IntPtr channelgroup, bool mute)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetPan(IntPtr channelgroup, float pan)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetPaused(IntPtr channelgroup, bool paused)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetPitch(IntPtr channelgroup, float pitch)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetReverbProperties(IntPtr channelgroup, int instance, float wet)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetUserData(IntPtr channelgroup, IntPtr userdata)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetVolume(IntPtr channelgroup, float volume)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_SetVolumeRamp(IntPtr channelgroup, bool ramp)FMOD.ChannelGroupprivate
FMOD5_ChannelGroup_Stop(IntPtr channelgroup)FMOD.ChannelGroupprivate
get3DAttributes(out VECTOR pos, out VECTOR vel)FMOD.ChannelGroup
get3DConeOrientation(out VECTOR orientation)FMOD.ChannelGroup
get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.ChannelGroup
get3DCustomRolloff(out IntPtr points, out int numpoints)FMOD.ChannelGroup
get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq)FMOD.ChannelGroup
get3DDopplerLevel(out float level)FMOD.ChannelGroup
get3DLevel(out float level)FMOD.ChannelGroup
get3DMinMaxDistance(out float mindistance, out float maxdistance)FMOD.ChannelGroup
get3DOcclusion(out float directocclusion, out float reverbocclusion)FMOD.ChannelGroup
get3DSpread(out float angle)FMOD.ChannelGroup
getAudibility(out float audibility)FMOD.ChannelGroup
getChannel(int index, out Channel channel)FMOD.ChannelGroup
getDelay(out ulong dspclock_start, out ulong dspclock_end)FMOD.ChannelGroup
getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels)FMOD.ChannelGroup
getDSP(int index, out DSP dsp)FMOD.ChannelGroup
getDSPClock(out ulong dspclock, out ulong parentclock)FMOD.ChannelGroup
getDSPIndex(DSP dsp, out int index)FMOD.ChannelGroup
getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume)FMOD.ChannelGroup
getGroup(int index, out ChannelGroup group)FMOD.ChannelGroup
getLowPassGain(out float gain)FMOD.ChannelGroup
getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop)FMOD.ChannelGroup
getMode(out MODE mode)FMOD.ChannelGroup
getMute(out bool mute)FMOD.ChannelGroup
getName(out string name, int namelen)FMOD.ChannelGroup
getNumChannels(out int numchannels)FMOD.ChannelGroup
getNumDSPs(out int numdsps)FMOD.ChannelGroup
getNumGroups(out int numgroups)FMOD.ChannelGroup
getParentGroup(out ChannelGroup group)FMOD.ChannelGroup
getPaused(out bool paused)FMOD.ChannelGroup
getPitch(out float pitch)FMOD.ChannelGroup
getReverbProperties(int instance, out float wet)FMOD.ChannelGroup
getSystemObject(out System system)FMOD.ChannelGroup
getUserData(out IntPtr userdata)FMOD.ChannelGroup
getVolume(out float volume)FMOD.ChannelGroup
getVolumeRamp(out bool ramp)FMOD.ChannelGroup
handleFMOD.ChannelGroup
hasHandle()FMOD.ChannelGroup
isPlaying(out bool isplaying)FMOD.ChannelGroup
release()FMOD.ChannelGroup
removeDSP(DSP dsp)FMOD.ChannelGroup
removeFadePoints(ulong dspclock_start, ulong dspclock_end)FMOD.ChannelGroup
set3DAttributes(ref VECTOR pos, ref VECTOR vel)FMOD.ChannelGroup
set3DConeOrientation(ref VECTOR orientation)FMOD.ChannelGroup
set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.ChannelGroup
set3DCustomRolloff(ref VECTOR points, int numpoints)FMOD.ChannelGroup
set3DDistanceFilter(bool custom, float customLevel, float centerFreq)FMOD.ChannelGroup
set3DDopplerLevel(float level)FMOD.ChannelGroup
set3DLevel(float level)FMOD.ChannelGroup
set3DMinMaxDistance(float mindistance, float maxdistance)FMOD.ChannelGroup
set3DOcclusion(float directocclusion, float reverbocclusion)FMOD.ChannelGroup
set3DSpread(float angle)FMOD.ChannelGroup
setCallback(CHANNELCONTROL_CALLBACK callback)FMOD.ChannelGroup
setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels)FMOD.ChannelGroup
setDSPIndex(DSP dsp, int index)FMOD.ChannelGroup
setFadePointRamp(ulong dspclock, float volume)FMOD.ChannelGroup
setLowPassGain(float gain)FMOD.ChannelGroup
setMixLevelsInput(float[] levels, int numlevels)FMOD.ChannelGroup
setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright)FMOD.ChannelGroup
setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop)FMOD.ChannelGroup
setMode(MODE mode)FMOD.ChannelGroup
setMute(bool mute)FMOD.ChannelGroup
setPan(float pan)FMOD.ChannelGroup
setPaused(bool paused)FMOD.ChannelGroup
setPitch(float pitch)FMOD.ChannelGroup
setReverbProperties(int instance, float wet)FMOD.ChannelGroup
setUserData(IntPtr userdata)FMOD.ChannelGroup
setVolume(float volume)FMOD.ChannelGroup
setVolumeRamp(bool ramp)FMOD.ChannelGroup
stop()FMOD.ChannelGroup